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Meire Fortunato

dblp:164/6163 · DBLP profile ↗
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5ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 43% Graph learning · 15% 3D vision · 15%
Theoretical computer science
1 paper
Mathematical optimization · 62% Computational geometry · 38%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning
graph neural network
0.512021
Learning Mesh-Based Simulation with Graph Networks · ICLR 2021
Computer vision › 3D vision
physical simulation
0.512021
Learning Mesh-Based Simulation with Graph Networks · ICLR 2021
Machine learning › Reinforcement learning
generalization in reinforcement learning
0.412019
Generalization of Reinforcement Learners with Working and Episodic Memory · NeurIPS 2019
Machine learning › Reinforcement learning › partially observable reinforcement learning
memory-based reinforcement learning
0.412019
Generalization of Reinforcement Learners with Working and Episodic Memory · NeurIPS 2019
Knowledge, reasoning and agents › Knowledge representation and reasoning › temporal reasoning
temporal representation
0.412019
Interval timing in deep reinforcement learning agents · NeurIPS 2019
Machine learning › Reinforcement learning
exploration
0.312018
Noisy Networks For Exploration · ICLR (Poster) 2018
Machine learning › Deep learning architectures and training
attention mechanism
0.212015
Pointer Networks · NIPS 2015
Machine learning › Deep learning architectures and training › attention mechanism › attention network
pointer network
0.212015
Pointer Networks · NIPS 2015
Mathematical optimization
combinatorial optimization
0.212015
Pointer Networks · NIPS 2015
Knowledge, reasoning and agents › Multi-agent systems
agent architecture
0.112019
Generalization of Reinforcement Learners with Working and Episodic Memory · NeurIPS 2019
Computational geometry
convex hull
0.112015
Pointer Networks · NIPS 2015
Computational geometry › triangulation
delaunay triangulation
0.112015
Pointer Networks · NIPS 2015

Methods — techniques the papers use, named apart from their topics

mesh-based simulation · 0.5graph network · 0.5sequence-to-sequence learning · 0.4working memory · 0.4recurrent neural network · 0.4feedforward neural network · 0.4episodic memory · 0.4ablation study · 0.4noisy linear layer · 0.3deep reinforcement learning · 0.3
YearPublicationVenuePosition
2021 Learning Mesh-Based Simulation with Graph Networks
Tobias Pfaff, Meire Fortunato, Alvaro Sanchez-Gonzalez, Peter W. Battaglia
ICLR2
2019 Interval timing in deep reinforcement learning agents
abstract
The measurement of time is central to intelligent behavior. We know that both animals and artificial agents can successfully use temporal dependencies to select actions. In artificial agents, little work has directly addressed (1) which architectural components are necessary for successful development of this ability, (2) how this timing ability comes to be represented in the units and actions of the agent, and (3) whether the resulting behavior of the system converges on solutions similar to those of biology. Here we studied interval timing abilities in deep reinforcement learning agents trained end-to-end on an interval reproduction paradigm inspired by experimental literature on mechanisms of timing. We characterize the strategies developed by recurrent and feedforward agents, which both succeed at temporal reproduction using distinct mechanisms, some of which bear specific and intriguing similarities to biological systems. These findings advance our understanding of how agents come to represent time, and they highlight the value of experimentally inspired approaches to characterizing agent abilities.
Ben Deverett, Ryan Faulkner 0001, Meire Fortunato, Greg Wayne, Joel Z. Leibo
NeurIPS3
2019 Generalization of Reinforcement Learners with Working and Episodic Memory
abstract
Memory is an important aspect of intelligence and plays a role in many deep reinforcement learning models. However, little progress has been made in understanding when specific memory systems help more than others and how well they generalize. The field also has yet to see a prevalent consistent and rigorous approach for evaluating agent performance on holdout data. In this paper, we aim to develop a comprehensive methodology to test different kinds of memory in an agent and assess how well the agent can apply what it learns in training to a holdout set that differs from the training set along dimensions that we suggest are relevant for evaluating memory-specific generalization. To that end, we first construct a diverse set of memory tasks that allow us to evaluate test-time generalization across multiple dimensions. Second, we develop and perform multiple ablations on an agent architecture that combines multiple memory systems, observe its baseline models, and investigate its performance against the task suite.
Meire Fortunato, Melissa Tan, Ryan Faulkner 0001, Steven Hansen 0001, Adrià Puigdomènech Badia, Gavin Buttimore, Charlie Deck, Joel Z. Leibo, Charles Blundell
NeurIPS1
2018 Noisy Networks For Exploration
Meire Fortunato, Mohammad Gheshlaghi Azar, Bilal Piot, Jacob Menick, Matteo Hessel, Ian Osband, Alex Graves, Volodymyr Mnih, Rémi Munos, Demis Hassabis, Olivier Pietquin, Charles Blundell, Shane Legg
ICLR (Poster)1
2015 Pointer Networks
abstract
We introduce a new neural architecture to learn the conditional probability of an output sequence with elements that arediscrete tokens corresponding to positions in an input sequence.Such problems cannot be trivially addressed by existent approaches such as sequence-to-sequence and Neural Turing Machines,because the number of target classes in eachstep of the output depends on the length of the input, which is variable.Problems such as sorting variable sized sequences, and various combinatorialoptimization problems belong to this class. Our model solvesthe problem of variable size output dictionaries using a recently proposedmechanism of neural attention. It differs from the previous attentionattempts in that, instead of using attention to blend hidden units of anencoder to a context vector at each decoder step, it uses attention asa pointer to select a member of the input sequence as the output. We call this architecture a Pointer Net (Ptr-Net).We show Ptr-Nets can be used to learn approximate solutions to threechallenging geometric problems -- finding planar convex hulls, computingDelaunay triangulations, and the planar Travelling Salesman Problem-- using training examples alone. Ptr-Nets not only improve oversequence-to-sequence with input attention, butalso allow us to generalize to variable size output dictionaries.We show that the learnt models generalize beyond the maximum lengthsthey were trained on. We hope our results on these taskswill encourage a broader exploration of neural learning for discreteproblems.
Oriol Vinyals, Meire Fortunato, Navdeep Jaitly
NIPS2