Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Patrick Baudelaire

dblp:164/7755 · DBLP profile ↗
← Back
2ranked-venue papers
2as first author
0since 2021 · last 1989
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 77% Interaction techniques and input · 23%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › authoring tools
graphic design tools
0.011989
Planar maps: an interaction paradigm for graphic design · CHI 1989
Rendering
raster graphics
0.011980
Techniques for interactive raster graphics · SIGGRAPH 1980
Rendering
rasterization
0.011980
Techniques for interactive raster graphics · SIGGRAPH 1980

Methods — techniques the papers use, named apart from their topics

software display file encoding · 0.0
YearPublicationVenuePosition
1989 Planar maps: an interaction paradigm for graphic design
abstract
Compared to traditional media, computer illustration software offers superior editing power at the cost of reduced freedom in the picture construction process. To reduce this discrepancy, we propose an extension to the classical paradigm of 2D layered drawing, the map paradigm, that is conducive to a more natural drawing technique. We present the key concepts on which the new paradigm is based: a) graphical objects, called planar maps, that describe shapes with multiple colors and contours; b) a drawing technique, called map sketching, that allows the iterative construction of arbitrarily complex objects. We also discuss user interface design issues in map based illustration software.
Patrick Baudelaire, Michel Gangnet
CHI1
1980 Techniques for interactive raster graphics
abstract
The visual quality of raster images makes them attractive for applications such as business graphics and document illustration. Such applications are most fully served using interactive systems to describe curves, areas and text which can be rendered at high resolution for the final copy. However, to present such imagery in an interactive environment for moderate cost is difficult. Techniques are presented that provide solutions to the problems of scan conversion, screen update, and hit testing for a class of interactive systems called illustrators. The design rests on the use of software display file encoding techniques. These ideas have been used in the implementation of several illustration programs on a personal minicomputer.
Patrick Baudelaire, Maureen Stone 0002
SIGGRAPH1