Demo Data from EDBT 2026 / reviewers in the wild / expert
Wenxuan Mou
dblp:164/8185
· DBLP profile ↗
11ranked-venue papers
6as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-authorSystems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Computer networks · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Face, body and person analysis · 54% Robot manipulation · 31% Robot navigation and mapping · 15% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
face alignment |
0.4 | 1 | 2020 | LUVLi Face Alignment: Estimating Landmarks' Location, Uncertainty, and Visibility Likelihood · CVPR 2020 |
Computer vision › Face, body and person analysis › facial expression analysis
facial expression recognition |
0.2 | 1 | 2016 | Alone versus In-a-group: A Comparative Analysis of Facial Affect Recognition · ACM Multimedia 2016 |
Robotics › Robot navigation and mapping
sensor fusion |
0.2 | 1 | 2015 | Localizing the object contact through matching tactile features with visual map · ICRA 2015 |
Robotics › Robot manipulation › tactile sensing
tactile localization |
0.2 | 1 | 2015 | Localizing the object contact through matching tactile features with visual map · ICRA 2015 |
Robotics › Robot manipulation
tactile sensing |
0.2 | 1 | 2015 | Localizing the object contact through matching tactile features with visual map · ICRA 2015 |
Methods — techniques the papers use, named apart from their topics
mixed random variable modeling · 0.4deep network · 0.4LUVLi loss · 0.4cross-setting model transfer · 0.2arousal-valence prediction · 0.2recursive bayesian filtering · 0.2feature matching · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Theory of Mind Improves Human's Trust in an Iterative Human-Robot GameabstractTrust is a critical issue in human–robot interactions as it is at the base of the establishment of solid relationships. Theory of Mind (ToM) is the cognitive skill that allows us to understand what others think and believe. Several studies in HRI and psychology suggest that trust and ToM are interdependent concepts since we trust another agent based on our representation of its actions, beliefs, and intentions. However, very few works take ToM of the robot into consideration while studying trust in HRI. In this paper, we aim to examine whether the perception of ToM abilities on a robotic agent influences human-robot trust over time in an iterative game scenario. To this end, participants played an Investment Game with a humanoid robot (Pepper) that was presented as having either low-level ToM or high-level ToM. During the game, the participants were asked to pick a sum of money to invest in the robot. The amount invested was used as the main measurement of human-robot trust. Our experimental results show that robots possessing a high-level of ToM abilities were trusted more than the robots presented with low-level ToM skills. Martina Ruocco, Wenxuan Mou, Angelo Cangelosi, Caroline Jay, Debora Zanatto |
HAI | 2 |
| 2020 | LUVLi Face Alignment: Estimating Landmarks' Location, Uncertainty, and Visibility LikelihoodabstractModern face alignment methods have become quite accurate at predicting the locations of facial landmarks, but they do not typically estimate the uncertainty of their predicted locations nor predict whether landmarks are visible. In this paper, we present a novel framework for jointly predicting landmark locations, associated uncertainties of these predicted locations, and landmark visibilities. We model these as mixed random variables and estimate them using a deep network trained using our proposed Location, Uncertainty, and Visibility Likelihood (LUVLi) loss. In addition, we release an entirely new labeling of a large face alignment dataset with over 19,000 face images in a full range of head poses. Each face is manually labeled with the ground-truth locations of 68 landmarks, with the additional information of whether each landmarks is visible, self-occluded (due to extreme head poses), or externally occluded. Not only does our joint estimation yield accurate estimates of the uncertainty of predicted landmark locations, but it also yields state-of-the-art estimates for the landmark locations themselves on mulitple standard face alignment datasets. Our method's estimates of the uncertainty of predicted landmark locations could be used to automatically identify input images on which face alignment fails, which can be critical for downstream tasks. Abhinav Kumar 0004, Tim K. Marks, Wenxuan Mou, Ye Wang 0001, Michael J. Jones 0001, Anoop Cherian, Toshiaki Koike-Akino, Xiaoming Liu 0002, Chen Feng 0002 |
CVPR | 3 |
| 2020 | When Would You Trust a Robot? A Study on Trust and Theory of Mind in Human-Robot InteractionsabstractTrust is a critical issue in human-robot interactions (HRI) as it is the core of human desire to accept and use a non-human agent. Theory of Mind (ToM) has been defined as the ability to understand the beliefs and intentions of others that may differ from one's own. Evidences in psychology and HRI suggest that trust and ToM are interconnected and interdependent concepts, as the decision to trust another agent must depend on our own representation of this entity's actions, beliefs and intentions. However, very few works take ToM of the robot into consideration while studying trust in HRI. In this paper, we investigated whether the exposure to the ToM abilities of a robot could affect humans' trust towards the robot. To this end, participants played a Price Game with a humanoid robot (Pepper) that was presented having either low-level ToM or high-level ToM. Specifically, the participants were asked to accept the price evaluations on common objects presented by the robot. The willingness of the participants to change their own price judgement of the objects (i.e., accept the price the robot suggested) was used as the main measurement of the trust towards the robot. Our experimental results showed that robots possessing a high-level of ToM abilities were trusted more than the robots presented with low-level ToM skills. Wenxuan Mou, Martina Ruocco, Debora Zanatto, Angelo Cangelosi |
RO-MAN | 1 |
| 2019 | Your Fellows Matter: Affect Analysis across Subjects in Group VideosabstractAutomatic affect analysis has become a well established research area in the last two decades. Recent works have started moving from individual to group scenarios. However, little attention has been paid to investigating how individuals in a group influence the affective states of each other. In this paper, we propose a novel framework for cross-subjects affect analysis in group videos. Specifically, we analyze the correlation of the affect among group members and investigate the automatic recognition of the affect of one subject using the behaviours expressed by another subject in the same group. A set of experiments are conducted using a recently collected database aimed at affect analysis in group settings. Our results show that (1) people in the same group do share more information in terms of behaviours and emotions than people in different groups; and (2) the affect of one subject in a group can be better predicted using the expressive behaviours of another subject within the same group than using that of a subject from a different group. This work is of great importance for affect recognition in group settings: when the information of one subject is unavailable due to occlusion, head/body poses etc., we can predict his/her affect by employing the expressive behaviours of the other subject(s). Wenxuan Mou, Hatice Gunes, Ioannis Patras |
FG | 1 |
| 2019 | A deep generic to specific recognition model for group membership analysis using non-verbal cuesabstractAutomatic understanding and analysis of groups has attracted increasing attention in the vision and multimedia communities in recent years. However, little attention has been paid to the automatic analysis of the non-verbal behaviors and how this can be utilized for analysis of group membership, i.e., recognizing which group each individual is part of. This paper presents a novel Support Vector Machine (SVM) based Deep Specific Recognition Model (DeepSRM) that is learned based on a generic recognition model . The generic recognition model refers to the model trained with data across different conditions, i.e., when people are watching movies of different types. Although the generic recognition model can provide a baseline for the recognition model trained for each specific condition, the different behaviors people exhibit in different conditions limit the recognition performance of the generic model. Therefore, the specific recognition model is proposed for each condition separately and built on top of the generic recognition model . A number of experiments are conducted using a database aiming to study group analysis while each group (i.e., four participants together) were watching a number of long movie segments. Our experimental results show that the proposed deep specific recognition model (44%) outperforms the generic recognition model (26%). The recognition of group membership also indicates that the non-verbal behaviors of individuals within a group share commonalities. Wenxuan Mou, Christos Tzelepis, Vasileios Mezaris, Hatice Gunes, Ioannis Patras |
Image Vis. Comput. | 1 |
| 2019 | Alone versus In-a-group: A Multi-modal Framework for Automatic Affect RecognitionabstractRecognition and analysis of human affect has been researched extensively within the field of computer science in the past two decades. However, most of the past research in automatic analysis of human affect has focused on the recognition of affect displayed by people in individual settings and little attention has been paid to the analysis of the affect expressed in group settings. In this article, we first analyze the affect expressed by each individual in terms of arousal and valence dimensions in both individual and group videos and then propose methods to recognize the contextual information, i.e., whether a person is alone or in-a-group by analyzing their face and body behavioral cues. For affect analysis, we first devise affect recognition models separately in individual and group videos and then introduce a cross-condition affect recognition model that is trained by combining the two different types of data. We conduct a set of experiments on two datasets that contain both individual and group videos. Our experiments show that (1) the proposed Volume Quantized Local Zernike Moments Fisher Vector outperforms other unimodal features in affect analysis; (2) the temporal learning model, Long-Short Term Memory Networks, works better than the static learning model, Support Vector Machine; (3) decision fusion helps to improve affect recognition, indicating that body behaviors carry emotional information that is complementary rather than redundant to the emotion content in facial behaviors; and (4) it is possible to predict the context, i.e., whether a person is alone or in-a-group, using their non-verbal behavioral cues. Wenxuan Mou, Hatice Gunes, Ioannis Patras |
ACM Trans. Multim. Comput. Commun. Appl. | 1 |
| 2017 | Generic to Specific Recognition Models for Membership Analysis in Group VideosabstractAutomatic understanding and analysis of groups has attracted increasing attention in the vision and multimedia communities in recent years. However, little attention has been paid to the automatic analysis of group membership - i.e., recognizing which group the individual in question is part of. This paper presents a novel two-phase Support Vector Machine (SVM) based specific recognition model that is learned using an optimized generic recognition model. We conduct a set of experiments using a database collected to study group analysis from multimodal cues while each group (i.e., four participants together) were watching a number of long movie segments. Our experimental results show that the proposed specific recognition model (52%) outperforms the generic recognition model trained across all different videos (35%) and the independent recognition model trained directly on each specific video (33%) using linear SVM. Wenxuan Mou, Christos Tzelepis, Vasileios Mezaris, Hatice Gunes, Ioannis Patras |
FG | 1 |
| 2016 | Iterative Closest Labeled Point for tactile object shape recognitionabstractTactile data and kinesthetic cues are two important sensing sources in robot object recognition and are complementary to each other. In this paper, we propose a novel algorithm named Iterative Closest Labeled Point (iCLAP) to recognize objects using both tactile and kinesthetic information. The iCLAP first assigns different local tactile features with distinct label numbers. The label numbers of the tactile features together with their associated 3D positions form a 4D point cloud of the object. In this manner, the two sensing modalities are merged to form a synthesized perception of the touched object. To recognize an object, the partial 4D point cloud obtained from a number of touches iteratively matches with all the reference cloud models to identify the best fit. An extensive evaluation study with 20 real objects shows that our proposed iCLAP approach outperforms those using either of the separate sensing modalities, with a substantial recognition rate improvement of up to 18%. Shan Luo 0001, Wenxuan Mou, Kaspar Althoefer, Hongbin Liu 0001 |
IROS | 2 |
| 2016 | Alone versus In-a-group: A Comparative Analysis of Facial Affect RecognitionabstractAutomatic affect analysis and understanding has become a well established research area in the last two decades. Recent works have started moving from individual to group scenarios. However, little attention has been paid to comparing the affect expressed in individual and group settings. This paper presents a framework to investigate the differences in affect recognition models along arousal and valence dimensions in individual and group settings. We analyse how a model trained on data collected from an individual setting performs on test data collected from a group setting, and vice versa. A third model combining data from both individual and group settings is also investigated. A set of experiments is conducted to predict the affective states along both arousal and valence dimensions on two newly collected databases that contain sixteen participants watching affective movie stimuli in individual and group settings, respectively. The experimental results show that (1) the affect model trained with group data performs better on individual test data than the model trained with individual data tested on group data, indicating that facial behaviours expressed in a group setting capture more variation than in an individual setting; and (2) the combined model does not show better performance than the affect model trained with a specific type of data (i.e., individual or group), but proves a good compromise. These results indicate that in settings where multiple affect models trained with different types of data are not available, using the affect model trained with group data is a viable solution. Wenxuan Mou, Hatice Gunes, Ioannis Patras |
ACM Multimedia | 1 |
| 2015 | Face Alignment Assisted by Head Pose EstimationabstractIn this paper we propose a supervised initialization scheme for cascaded face alignment based on explicit head pose estimation. We first investigate the failure cases of most state of the art face alignment approaches and observe that these failures often share one common global property, i.e. the head pose variation is usually large. Inspired by this, we propose a deep convolutional network model for reliable and accurate head pose estimation. Instead of using a mean face shape, or randomly selected shapes for cascaded face alignment initialisation, we propose two schemes for generating initialisation: the first one relies on projecting a mean 3D face shape (represented by 3D facial landmarks) onto 2D image under the estimated head pose; the second one searches nearest neighbour shapes from the training set according to head pose distance. By doing so, the initialisation gets closer to the actual shape, which enhances the possibility of convergence and in turn improves the face alignment performance. We demonstrate the proposed method on the benchmark 300W dataset and show very competitive performance in both head pose estimation and face alignment. Heng Yang 0001, Wenxuan Mou, Ioannis Patras, Hatice Gunes, Peter Robinson 0001 |
BMVC | 2 |
| 2015 | Localizing the object contact through matching tactile features with visual mapabstractThis paper presents a novel framework for integration of vision and tactile sensing by localizing tactile readings in a visual object map. Intuitively, there are some correspondences, e.g., prominent features, between visual and tactile object identification. To apply it in robotics, we propose to localize tactile readings in visual images by sharing same sets of feature descriptors through two sensing modalities. It is then treated as a probabilistic estimation problem solved in a framework of recursive Bayesian filtering. Feature-based measurement model and Gaussian based motion model are thus built. In our tests, a tactile array sensor is utilized to generate tactile images during interaction with objects and the results have proven the feasibility of our proposed framework. Shan Luo 0001, Wenxuan Mou, Kaspar Althoefer, Hongbin Liu 0001 |
ICRA | 2 |