EDBT 2026 Demo / reviewers in the wild / expert
Arsalan Mousavian
dblp:164/8572
· DBLP profile ↗
24ranked-venue papers
5as first author
14since 2021 · last 2023
0000-0001-9356-9455ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 19 · 4 first-author · 11 since 2021Systems, architecture and hardware · 13 · 2 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | CabiNet: Scaling Neural Collision Detection for Object Rearrangement with Procedural Scene GenerationabstractWe address the important problem of generalizing robotic rearrangement to clutter without any explicit object models. We first generate over 650K cluttered scenes-orders of magnitude more than prior work-in diverse everyday environments, such as cabinets and shelves. We render synthetic partial point clouds from this data and use it to train our CabiNet model architecture. CabiNet is a collision model that accepts object and scene point clouds, captured from a single-view depth observation, and predicts collisions for SE(3) object poses in the scene. Our representation has a fast inference speed of 7μs/query with nearly 20% higher performance than baseline approaches in challenging environments. We use this collision model in conjunction with a Model Predictive Path Integral (MPPI) planner to generate collision-free trajectories for picking and placing in clutter. CabiNet also predicts waypoints, computed from the scene's signed distance field (SDF), that allows the robot to navigate tight spaces during rearrangement. This improves rearrangement performance by nearly 35% compared to baselines. We systematically evaluate our approach, procedurally generate simulated experiments, and demonstrate that our approach directly transfers to the real world, despite training exclusively in simulation. Supplementary material and videos of robot experiments in completely unknown scenes are available at: cabinet-object-rearrangement.github.io. Adithyavairavan Murali, Arsalan Mousavian, Clemens Eppner, Adam Fishman, Dieter Fox |
ICRA | 2 |
| 2023 | ProgPrompt: Generating Situated Robot Task Plans using Large Language ModelsabstractTask planning can require defining myriad domain knowledge about the world in which a robot needs to act. To ameliorate that effort, large language models (LLMs) can be used to score potential next actions during task planning, and even generate action sequences directly, given an instruction in natural language with no additional domain information. However, such methods either require enumerating all possible next steps for scoring, or generate free-form text that may contain actions not possible on a given robot in its current context. We present a programmatic LLM prompt structure that enables plan generation functional across situated environments, robot capabilities, and tasks. Our key insight is to prompt the LLM with program-like specifications of the available actions and objects in an environment, as well as with example programs that can be executed. We make concrete recommendations about prompt structure and generation constraints through ablation experiments, demonstrate state of the art success rates in VirtualHome household tasks, and deploy our method on a physical robot arm for tabletop tasks. Website at progprompt.github.io Ishika Singh, Valts Blukis, Arsalan Mousavian, Ankit Goyal 0001, Danfei Xu, Jonathan Tremblay, Dieter Fox, Jesse Thomason, Animesh Garg |
ICRA | 3 |
| 2023 | Constrained Generative Sampling of 6-DoF GraspsabstractMost state-of-the-art data-driven grasp sampling methods propose stable and collision-free grasps uniformly on the target object. For bin-picking, executing any of those reachable grasps is sufficient. However, for completing specific tasks, such as squeezing out liquid from a bottle, we want the grasp to be on a specific part of the object's body while avoiding other locations, such as the cap. This work presents a generative grasp sampling network, VCGS, capable of constrained 6-Degrees of Freedom (DoF) grasp sampling. In addition, we also curate a new dataset designed to train and evaluate methods for constrained grasping. The new dataset, called CONG, consists of over 14 million training samples of synthetically rendered point clouds and grasps at random target areas on 2889 objects. VCGS is benchmarked against GraspNet, a state-of-the-art unconstrained grasp sampler, in simulation and on a real robot. The results demonstrate that VCGS achieves a 10-15% higher grasp success rate than the baseline while being 2–3 times as sample efficient. Supplementary material is available on our project website. Jens Lundell, Francesco Verdoja, Tran Nguyen Le, Arsalan Mousavian, Dieter Fox, Ville Kyrki |
IROS | 4 |
| 2023 | Deep Learning Approaches to Grasp Synthesis: A ReviewabstractGrasping is the process of picking up an object by applying forces and torques at a set of contacts. Recent advances in deep learning methods have allowed rapid progress in robotic object grasping. In this systematic review, we surveyed the publications over the last decade, with a particular interest in grasping an object using all six degrees of freedom of the end-effector pose. Our review found four common methodologies for robotic grasping: sampling-based approaches, direct regression, reinforcement learning, and exemplar approaches In addition, we found two “supporting methods” around grasping that use deep learning to support the grasping process, shape approximation, and affordances. We have distilled the publications found in this systematic review (85 papers) into ten key takeaways we consider crucial for future robotic grasping and manipulation research. Rhys Newbury, Morris Gu, Lachlan Chumbley, Arsalan Mousavian, Clemens Eppner, Jürgen Leitner, Jeannette Bohg, Antonio Morales, Tamim Asfour, Danica Kragic, Dieter Fox, Akansel Cosgun |
IEEE Trans. Robotics | 4 |
| 2022 | IFOR: Iterative Flow Minimization for Robotic Object RearrangementabstractAccurate object rearrangement from vision is a crucial problem for a wide variety of real-world robotics applications in unstructured environments. We propose IFOR, Iterative Flow Minimization for Robotic Object Rearrangement, an end-to-end method for the challenging problem of object rearrangement for unknown objects given an RGBD image of the original and final scenes. First, we learn an optical flow model based on RAFT to estimate the relative transformation of the objects purely from synthetic data. This flow is then used in an iterative minimization algorithm to achieve accurate positioning of previously unseen objects. Crucially, we show that our method applies to cluttered scenes, and in the real world, while training only on synthetic data. Videos are available at h t t ps: //imankgoyal.github.io/ifor.html. Ankit Goyal 0001, Arsalan Mousavian, Chris Paxton 0001, Yu-Wei Chao, Brian Okorn, Jia Deng 0001, Dieter Fox |
CVPR | 2 |
| 2021 | RGB-D Local Implicit Function for Depth Completion of Transparent ObjectsabstractMajority of the perception methods in robotics require depth information provided by RGB-D cameras. However, standard 3D sensors fail to capture depth of transparent objects due to refraction and absorption of light. In this paper, we introduce a new approach for depth completion of transparent objects from a single RGB-D image. Key to our approach is a local implicit neural representation built on ray-voxel pairs that allows our method to generalize to unseen objects and achieve fast inference speed. Based on this representation, we present a novel frame-work that can complete missing depth given noisy RGB-D input. We further improve the depth estimation iteratively using a self-correcting refinement model. To train the whole pipeline, we build a large scale synthetic dataset with transparent objects. Experiments demonstrate that our method performs significantly better than the current state-of-the-art methods on both synthetic and real world data. In addition, our approach improves the inference speed by a factor of 20 compared to the previous best method, ClearGrasp [43]. Code will be released at https://research.nvidia.com/publication/2021-03_RGB-D-Local-Implicit. Luyang Zhu, Arsalan Mousavian, Yu Xiang 0001, Hammad Mazhar, Jozef van Eenbergen, Shoubhik Debnath, Dieter Fox |
CVPR | 2 |
| 2021 | Object Rearrangement Using Learned Implicit Collision FunctionsabstractRobotic object rearrangement combines the skills of picking and placing objects. When object models are unavailable, typical collision-checking models may be unable to predict collisions in partial point clouds with occlusions, making generation of collision-free grasping or placement trajectories challenging. We propose a learned collision model that accepts scene and query object point clouds and predicts collisions for 6DOF object poses within the scene. We train the model on a synthetic set of 1 million scene/object point cloud pairs and 2 billion collision queries. We leverage the learned collision model as part of a model predictive path integral (MPPI) policy in a tabletop rearrangement task and show that the policy can plan collision-free grasps and placements for objects unseen in training in both simulated and physical cluttered scenes with a Franka Panda robot. The learned model outperforms both traditional pipelines and learned ablations by 9.8% in accuracy on a dataset of simulated collision queries and is 75x faster than the best-performing baseline. Videos and supplementary material are available at https://research.nvidia.com/publication/2021-03_Object-Rearrangement-Using. Michael Danielczuk, Arsalan Mousavian, Clemens Eppner, Dieter Fox |
ICRA | 2 |
| 2021 | ACRONYM: A Large-Scale Grasp Dataset Based on SimulationabstractWe introduce ACRONYM, a dataset for robot grasp planning based on physics simulation. The dataset contains 17.7M parallel-jaw grasps, spanning 8872 objects from 262 different categories, each labeled with the grasp result obtained from a physics simulator. We show the value of this large and diverse dataset by using it to train two state-of-the-art learning-based grasp planning algorithms. Grasp performance improves significantly when compared to the original smaller dataset. Data and tools can be accessed at https://sites.google.com/nvidia.com/graspdataset. Clemens Eppner, Arsalan Mousavian, Dieter Fox |
ICRA | 2 |
| 2021 | Sim-to-Real for Robotic Tactile Sensing via Physics-Based Simulation and Learned Latent ProjectionsabstractTactile sensing is critical for robotic grasping and manipulation of objects under visual occlusion. However, in contrast to simulations of robot arms and cameras, current simulations of tactile sensors have limited accuracy, speed, and utility. In this work, we develop an efficient 3D finite element method (FEM) model of the SynTouch BioTac sensor using an open-access, GPU-based robotics simulator. Our simulations closely reproduce results from an experimentally-validated model in an industry-standard, CPU-based simulator, but at 75x the speed. We then learn latent representations for simulated BioTac deformations and real-world electrical output through self-supervision, as well as projections between the latent spaces using a small supervised dataset. Using these learned latent projections, we accurately synthesize real-world BioTac electrical output and estimate contact patches, both for unseen contact interactions. This work contributes an efficient, freely-accessible FEM model of the BioTac and comprises one of the first efforts to combine self-supervision, cross-modal transfer, and sim-to-real transfer for tactile sensors. Yashraj Narang, Balakumar Sundaralingam, Miles Macklin, Arsalan Mousavian, Dieter Fox |
ICRA | 4 |
| 2021 | Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered ScenesabstractGrasping unseen objects in unconstrained, cluttered environments is an essential skill for autonomous robotic manipulation. Despite recent progress in full 6-DoF grasp learning, existing approaches often consist of complex sequential pipelines that possess several potential failure points and run-times unsuitable for closed-loop grasping. Therefore, we propose an end-to-end network that efficiently generates a distribution of 6-DoF parallel-jaw grasps directly from a depth recording of a scene. Our novel grasp representation treats 3D points of the recorded point cloud as potential grasp contacts. By rooting the full 6-DoF grasp pose and width in the observed point cloud, we can reduce the dimensionality of our grasp representation to 4-DoF which greatly facilitates the learning process. Our class-agnostic approach is trained on 17 million simulated grasps and generalizes well to real world sensor data. In a robotic grasping study of unseen objects in structured clutter we achieve over 90% success rate, cutting the failure rate in half compared to a recent state-of-the-art method. Video of the real world experiments and code are available at https://research.nvidia.com/publication/2021-03_Contact-GraspNet%3A--Efficient. Martin Sundermeyer, Arsalan Mousavian, Rudolph Triebel, Dieter Fox |
ICRA | 2 |
| 2021 | Reactive Human-to-Robot Handovers of Arbitrary ObjectsabstractHuman-robot object handovers have been an actively studied area of robotics over the past decade; however, very few techniques and systems have addressed the challenge of handing over diverse objects with arbitrary appearance, size, shape, and deformability. In this paper, we present a vision-based system that enables reactive human-to-robot handovers of unknown objects. Our approach combines closed-loop motion planning with real-time, temporally consistent grasp generation to ensure reactivity and motion smoothness. Our system is robust to different object positions and orientations, and can grasp both rigid and non-rigid objects. We demonstrate the generalizability, usability, and robustness of our approach on a novel benchmark set of 26 diverse household objects, a user study with six participants handing over a subset of 15 objects, and a systematic evaluation examining different ways of handing objects. Wei Yang 0019, Chris Paxton 0001, Arsalan Mousavian, Yu-Wei Chao, Maya Cakmak, Dieter Fox |
ICRA | 3 |
| 2021 | Reactive Long Horizon Task Execution via Visual Skill and Precondition ModelsabstractZero-shot execution of unseen robotic tasks is important to allowing robots to perform a wide variety of tasks in human environments, but collecting the amounts of data necessary to train end-to-end policies in the real-world is often infeasible. We describe an approach for sim-to-real training that can accomplish unseen robotic tasks using models learned in simulation to ground components of a simple task planner. We learn a library of parameterized skills, along with a set of predicates-based preconditions and termination conditions, entirely in simulation. We explore a block-stacking task because it has a clear structure, where multiple skills must be chained together, but our methods are applicable to a wide range of other problems and domains, and can transfer from simulation to the real-world with no fine tuning. The system is able to recognize failures and accomplish long-horizon tasks from perceptual input, which is critical for real-world execution. We evaluate our proposed approach in both simulation and in the real-world, showing an increase in success rate from 91.6% to 98% in simulation and from 10% to 80% success rate in the real-world as compared with naive baselines. For experiment videos including both real-world and simulation, see: https://www.youtube.com/playlist?list=PL-oD0xHUngeLfQmpngYkGFZarstfPOXqX Shohin Mukherjee, Chris Paxton 0001, Arsalan Mousavian, Adam Fishman, Maxim Likhachev, Dieter Fox |
IROS | 3 |
| 2021 | PoseRBPF: A Rao-Blackwellized Particle Filter for 6-D Object Pose TrackingabstractTracking 6-D poses of objects from videos provides rich information to a robot in performing different tasks such as manipulation and navigation. In this article, we formulate the 6-D object pose tracking problem in the Rao–Blackwellized particle filtering framework, where the 3-D rotation and the 3-D translation of an object are decoupled. This factorization allows our approach, called PoseRBPF, to efficiently estimate the 3-D translation of an object along with the full distribution over the 3-D rotation. This is achieved by discretizing the rotation space in a fine-grained manner and training an autoencoder network to construct a codebook of feature embeddings for the discretized rotations. As a result, PoseRBPF can track objects with arbitrary symmetries while still maintaining adequate posterior distributions. Our approach achieves state-of-the-art results on two 6-D pose estimation benchmarks. We open-source our implementation athttps://github.com/NVlabs/PoseRBPF. Xinke Deng, Arsalan Mousavian, Yu Xiang 0001, Fei Xia 0002, Timothy Bretl, Dieter Fox |
IEEE Trans. Robotics | 2 |
| 2021 | Unseen Object Instance Segmentation for Robotic EnvironmentsabstractIn order to function in unstructured environments, robots need the ability to recognize unseen objects. We take a step in this direction by tackling the problem of segmenting unseen object instances in tabletop environments. However, the type of large-scale real-world dataset required for this task typically does not exist for most robotic settings, which motivates the use of synthetic data. Our proposed method, unseen object instance segmentation (UOIS)-Net, separately leverages synthetic RGB and synthetic depth for unseen object instance segmentation. UOIS-Net is composed of two stages: first, it operates only on depth to produce object instance center votes in 2D or 3D and assembles them into rough initial masks. Second, these initial masks are refined using RGB. Surprisingly, our framework is able to learn from synthetic RGB-D data where the RGB is nonphotorealistic. To train our method, we introduce a large-scale synthetic dataset of random objects on tabletops. We show that our method can produce sharp and accurate segmentation masks, outperforming state-of-the-art methods on unseen object instance segmentation. We also show that our method can segment unseen objects for robot grasping. Christopher Xie, Yu Xiang 0001, Arsalan Mousavian, Dieter Fox |
IEEE Trans. Robotics | 3 |
| 2020 | LatentFusion: End-to-End Differentiable Reconstruction and Rendering for Unseen Object Pose EstimationabstractCurrent 6D object pose estimation methods usually require a 3D model for each object. These methods also require additional training in order to incorporate new objects. As a result, they are difficult to scale to a large number of objects and cannot be directly applied to unseen objects. We propose a novel framework for 6D pose estimation of unseen objects. We present a network that reconstructs a latent 3D representation of an object using a small number of reference views at inference time. Our network is able to render the latent 3D representation from arbitrary views. Using this neural renderer, we directly optimize for pose given an input image. By training our network with a large number of 3D shapes for reconstruction and rendering, our network generalizes well to unseen objects. We present a new dataset for unseen object pose estimation--MOPED. We evaluate the performance of our method for unseen object pose estimation on MOPED as well as the ModelNet and LINEMOD datasets. Our method performs competitively to supervised methods that are trained on those objects. Code and data will be available at https://keunhong.com/publications/latentfusion/. Keunhong Park, Arsalan Mousavian, Yu Xiang 0001, Dieter Fox |
CVPR | 2 |
| 2020 | Self-supervised 6D Object Pose Estimation for Robot ManipulationabstractTo teach robots skills, it is crucial to obtain data with supervision. Since annotating real world data is time-consuming and expensive, enabling robots to learn in a self- supervised way is important. In this work, we introduce a robot system for self-supervised 6D object pose estimation. Starting from modules trained in simulation, our system is able to label real world images with accurate 6D object poses for self-supervised learning. In addition, the robot interacts with objects in the environment to change the object configuration by grasping or pushing objects. In this way, our system is able to continuously collect data and improve its pose estimation modules. We show that the self-supervised learning improves object segmentation and 6D pose estimation performance, and consequently enables the system to grasp objects more reliably. A video showing the experiments can be found at https://youtu.be/W1Y0Mmh1Gd8. Xinke Deng, Yu Xiang 0001, Arsalan Mousavian, Clemens Eppner, Timothy Bretl, Dieter Fox |
ICRA | 3 |
| 2020 | 6-DOF Grasping for Target-driven Object Manipulation in ClutterabstractGrasping in cluttered environments is a fundamental but challenging robotic skill. It requires both reasoning about unseen object parts and potential collisions with the manipulator. Most existing data-driven approaches avoid this problem by limiting themselves to top-down planar grasps which is insufficient for many real-world scenarios and greatly limits possible grasps. We present a method that plans 6-DOF grasps for any desired object in a cluttered scene from partial point cloud observations. Our method achieves a grasp success of 80.3%, outperforming baseline approaches by 17.6% and clearing 9 cluttered table scenes (which contain 23 unknown objects and 51 picks in total) on a real robotic platform. By using our learned collision checking module, we can even reason about effective grasp sequences to retrieve objects that are not immediately accessible. Supplementary video can be found here. Adithyavairavan Murali, Arsalan Mousavian, Clemens Eppner, Chris Paxton 0001, Dieter Fox |
ICRA | 2 |
| 2019 | 6-DOF GraspNet: Variational Grasp Generation for Object ManipulationabstractGenerating grasp poses is a crucial component for any robot object manipulation task. In this work, we formulate the problem of grasp generation as sampling a set of grasps using a variational autoencoder and assess and refine the sampled grasps using a grasp evaluator model. Both Grasp Sampler and Grasp Refinement networks take 3D point clouds observed by a depth camera as input. We evaluate our approach in simulation and real-world robot experiments. Our approach achieves 88% success rate on various commonly used objects with diverse appearances, scales, and weights. Our model is trained purely in simulation and works in the real-world without any extra steps. Arsalan Mousavian, Clemens Eppner, Dieter Fox |
ICCV | 1 |
| 2019 | Visual Representations for Semantic Target Driven NavigationabstractWhat is a good visual representation for navigation? We study this question in the context of semantic visual navigation, which is the problem of a robot finding its way through a previously unseen environment to a target object, e.g. go to the refrigerator. Instead of acquiring a metric semantic map of an environment and using planning for navigation, our approach learns navigation policies on top of representations that capture spatial layout and semantic contextual cues. We propose to use semantic segmentation and detection masks as observations obtained by state-of-the-art computer vision algorithms and use a deep network to learn the navigation policy. The availability of equitable representations in simulated environments enables joint training using real and simulated data and alleviates the need for domain adaptation or domain randomization commonly used to tackle the sim-to-real transfer of the learned policies. Both the representation and the navigation policy can be readily applied to real non-synthetic environments as demonstrated on the Active Vision Dataset [1]. Our approach successfully gets to the target in 54% of the cases in unexplored environments, compared to 46% for a non-learning based approach, and 28% for a learning-based baseline. Arsalan Mousavian, Alexander Toshev, Marek Fiser, Jana Kosecka, Ayzaan Wahid, James Davidson |
ICRA | 1 |
| 2019 | A Billion Ways to Grasp: An Evaluation of Grasp Sampling Schemes on a Dense, Physics-Based Grasp Data Set
Clemens Eppner, Arsalan Mousavian, Dieter Fox |
ISRR | 2 |
| 2017 | 3D Bounding Box Estimation Using Deep Learning and GeometryabstractWe present a method for 3D object detection and pose estimation from a single image. In contrast to current techniques that only regress the 3D orientation of an object, our method first regresses relatively stable 3D object properties using a deep convolutional neural network and then combines these estimates with geometric constraints provided by a 2D object bounding box to produce a complete 3D bounding box. The first network output estimates the 3D object orientation using a novel hybrid discrete-continuous loss, which significantly outperforms the L2 loss. The second output regresses the 3D object dimensions, which have relatively little variance compared to alternatives and can often be predicted for many object types. These estimates, combined with the geometric constraints on translation imposed by the 2D bounding box, enable us to recover a stable and accurate 3D object pose. We evaluate our method on the challenging KITTI object detection benchmark [2] both on the official metric of 3D orientation estimation and also on the accuracy of the obtained 3D bounding boxes. Although conceptually simple, our method outperforms more complex and computationally expensive approaches that leverage semantic segmentation, instance level segmentation and flat ground priors [4] and sub-category detection [23][24]. Our discrete-continuous loss also produces state of the art results for 3D viewpoint estimation on the Pascal 3D+ dataset[26]. Arsalan Mousavian, Dragomir Anguelov, John Flynn, Jana Kosecka |
CVPR | 1 |
| 2016 | Multiview RGB-D Dataset for Object Instance DetectionabstractThis paper presents a new multi-view RGB-D dataset of nine kitchen scenes, each containing several objects in realistic cluttered environments including a subset of objects from the BigBird dataset. The viewpoints of the scenes are densely sampled and objects in the scenes are annotated with bounding boxes and in the 3D point cloud. Also, an approach for detection and recognition is presented, which is comprised of two parts: (i) a new multi-view 3D proposal generation method and (ii) the development of several recognition baselines using AlexNet to score our proposals, which is trained either on crops of the dataset or on synthetically composited training images. Finally, we compare the performance of the object proposals and a detection baseline to the Washington RGB-D Scenes (WRGB-D) dataset and demonstrate that our Kitchen scenes dataset is more challenging for object detection and recognition. The dataset is available at: http://cs.gmu.edu/~robot/gmu-kitchens.html. Georgios Georgakis, Md. Alimoor Reza, Arsalan Mousavian, Phi-Hung Le, Jana Kosecka |
3DV | 3 |
| 2016 | Joint Semantic Segmentation and Depth Estimation with Deep Convolutional NetworksabstractMulti-scale deep CNNs have been used successfully for problems mapping each pixel to a label, such as depth estimation and semantic segmentation. It has also been shown that such architectures are reusable and can be used for multiple tasks. These networks are typically trained independently for each task by varying the output layer(s) and training objective. In this work we present a new model for simultaneous depth estimation and semantic segmentation from a single RGB image. Our approach demonstrates the feasibility of training parts of the model for each task and then fine tuning the full, combined model on both tasks simultaneously using a single loss function. Furthermore we couple the deep CNN with fully connected CRF, which captures the contextual relationships and interactions between the semantic and depth cues improving the accuracy of the final results. The proposed model is trained and evaluated on NYUDepth V2 dataset [23] outperforming the state of the art methods on semantic segmentation and achieving comparable results on the task of depth estimation. Arsalan Mousavian, Hamed Pirsiavash, Jana Kosecka |
3DV | 1 |
| 2015 | Semantically guided location recognition for outdoors scenesabstractThe problem of image based localization has a long history both in robotics and computer vision and shares many similarities with image based retrieval problem. Existing techniques use either local features or (semi)-global image signatures in the context of topological mapping or loop closure detection. Difficulties of the location recognition problem are often affected by large appearance and viewpoint variation between the query view and reference dataset and presence of non-discriminative features due to vegetation, sky and road. In this work we show that semantic segmentation labeling of man-made structures can inform the traditional bag-of-visual words models to obtain proper feature weighting and improve the overall location recognition accuracy. We also demonstrate additional capability of identifying individual buildings and estimating their extent in images, providing the essential building block for semantic localization. Towards this end we introduce a new challenging outdoors urban dataset exhibiting large variations in appearance and viewpoint. Arsalan Mousavian, Jana Kosecka, Jyh-Ming Lien |
ICRA | 1 |