EDBT 2026 Demo / reviewers in the wild / expert
Shangzhe Wu
dblp:164/9884
· DBLP profile ↗
26ranked-venue papers
8as first author
23since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 24 · 7 first-author · 21 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 5 first-author · 14 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Birth and Death of a RoseabstractWe study the problem of generating temporal object intrinsics—temporally evolving sequences of object geometry, reflectance, and texture, such as a blooming rose—from pre-trained 2D foundation models. Unlike conventional 3D modeling and animation techniques that require extensive manual effort and expertise, we introduce a method that generates such assets with signals distilled from pre-trained 2D diffusion models. To ensure the temporal consistency of object intrinsics, we propose Neural Templates for temporal-state-guided distillation, derived automatically from image features from self-supervised learning. Our method can generate high-quality temporal object intrinsics for several natural phenomena and enable the sampling and controllable rendering of these dynamic objects from any viewpoint, under any environmental lighting conditions, at any time of their lifespan. Project website: https://chen-geng.com/rose4d. Chen Geng 0001, Shangzhe Wu, Jiajun Wu 0001 |
CVPR | 3 |
| 2025 | Category-Agnostic Neural Object RiggingabstractThe motion of deformable 4D objects lies in a low-dimensional manifold. To better capture the low dimensionality and enable better controllability, traditional methods have devised several heuristic-based methods, i.e., rigging, for manipulating dynamic objects in an intuitive fashion. However, such representations are not scalable due to the need for expert knowledge of specific categories. Instead, we study the automatic exploration of such low-dimensional structures in a purely data-driven manner. Specifically, we design a novel representation that encodes deformable 4D objects into a sparse set of spatially grounded blobs and an instance-aware feature volume to disentangle the pose and instance information of the 3D shape. With such a representation, we can manipulate the pose of 3D objects intuitively by modifying the parameters of the blobs, while preserving rich instance-specific information. We evaluate the proposed method on a variety of object categories and demonstrate the effectiveness of the proposed framework. Project page: https://guangzhaohe.com/canor. Guangzhao He, Chen Geng 0001, Shangzhe Wu, Jiajun Wu 0001 |
CVPR | 3 |
| 2025 | DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose ReconstructionabstractThe choice of data representation is a key factor in the success of deep learning in geometric tasks. For instance, DUSt3R recently introduced the concept of viewpoint-invariant point maps, generalizing depth prediction and showing that all key problems in the 3D reconstruction of static scenes can be reduced to predicting such point maps. In this paper, we develop an analogous concept for a very different problem: the reconstruction of the 3D shape and pose of deformable objects. To this end, we introduce Dual Point Maps (DualPM), where a pair of point maps is extracted from the same image—one associating pixels to their 3D locations on the object and the other to a canonical version of the object in its rest pose. We also extend point maps to amodal reconstruction to recover the complete shape of the object, even through self-occlusions. We show that 3D reconstruction and 3D pose estimation can be reduced to the prediction of DualPMs. Empirically, we demonstrate that this representation is a suitable target for deep networks to predict. Specifically, we focus on modeling quadrupeds, showing that DualPMs can be trained purely on synthetic 3D data, consisting of one or two models per category, while generalizing effectively to real images. With this approach, we achieve significant improvements over previous methods for the 3D analysis and reconstruction of such objects. Ben Kaye, Tomas Jakab, Shangzhe Wu, Christian Ruprecht, Andrea Vedaldi |
CVPR | 3 |
| 2025 | The Scene Language: Representing Scenes with Programs, Words, and EmbeddingsabstractWe introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene with three key components: a ${\color{Orange}program}$ that specifies the hierarchical and relational structure of entities in the scene, ${\color{Blue}words}$ in natural language that summarize the semantic class of each entity, and ${\color{Purple}embeddings}$ that capture the visual identity of each entity. This representation can be inferred from pre-trained language models via a training-free inference technique, given text or image inputs. The resulting scene can be rendered into images using traditional, neural, or hybrid graphics renderers. Together, this forms an automated system for high-quality 3D and 4D scene generation. Compared with existing representations like scene graphs, our proposed Scene Language generates complex scenes with higher fidelity, while explicitly modeling the scene structures to enable precise control and editing. Zizhang Li, Matt Zhou, Shangzhe Wu, Jiajun Wu 0001 |
CVPR | 4 |
| 2025 | Formalizing Blockchain-Based Communication for Tactical Data Link
Shangzhe Wu |
ICA3PP (7) | 1 |
| 2025 | Web-Scale Collection of Video Data for 4D Animal ReconstructionabstractComputer vision for animals holds great promise for wildlife research but often depends on large-scale data, while existing collection methods rely on controlled capture setups. Recent data-driven approaches show the potential of single-view, non-invasive analysis, yet current animal video datasets are limited—offering as few as 2.4K 15-frame clips and lacking key processing for animal-centric 3D/4D tasks. We introduce an automated pipeline that mines YouTube videos and processes them into object-centric clips, along with auxiliary annotations valuable for downstream tasks like pose estimation, tracking, and 3D/4D reconstruction. Using this pipeline, we amass 30K videos (2M frames)—an order of magnitude more than prior works. To demonstrate its utility, we focus on 4D quadruped animal reconstruction task. To support this task, we present Animal4D, a benchmark of 230 manually filtered sequences with 11K frames showcasing clean, diverse animal motions. We evaluate state-of-the-art model-based and model-free methods on Animal4D, finding that 2D metrics favor the former despite unrealistic 3D shapes, while the latter yields more natural reconstructions but scores lower—revealing a gap in current evaluation. To address this, we enhance a recent model-free approach with sequence-level optimization, establishing the first 4D animal reconstruction baseline. Together, our pipeline, benchmark, and baseline aim to advance large-scale, markerless 4D animal reconstruction and related tasks from in-the-wild videos. Code and datasets are available at https://github.com/briannlongzhao/Animal-Video-Processing. Brian Nlong Zhao, Jiajun Wu 0001, Shangzhe Wu |
NeurIPS | 3 |
| 2025 | Talent3D: Optimizing geometry and enhancing appearance for high-quality Text-to-3D shape generation
Jun Wang 0067, Shangzhe Wu, Ajian Liu 0002, Ziyang Meng 0001 |
Neurocomputing | 2 |
| 2024 | Farm3D: Learning Articulated 3D Animals by Distilling 2D DiffusionabstractWe present Farm3D, a method for learning category-specific 3D reconstructors for articulated objects, relying solely on “free” virtual supervision from a pre-trained 2D diffusion-based image generator. Recent approaches can learn a monocular network that predicts the 3D shape, albedo, illumination, and viewpoint of any object occurrence, given a collection of single-view images of an object category. However, these approaches heavily rely on manually curated clean training data, which are expensive to obtain. We propose a framework that uses an image generator, such as Stable Diffusion, to generate synthetic training data that are sufficiently clean and do not require further manual curation, enabling the learning of such a reconstruction network from scratch. Additionally, we incorporate the diffusion model as a score to enhance the learning process. The idea involves randomizing certain aspects of the reconstruction, such as viewpoint and illumination, generating virtual views of the reconstructed 3D object, and allowing the 2D network to assess the quality of the resulting image, thus providing feedback to the reconstructor. Unlike work based on distillation, which produces a single 3D asset for each textual prompt, our approach yields a monocular reconstruction network capable of outputting a controllable 3D asset from any given image, whether real or generated, in a single forward pass in a matter of seconds. Our network can be used for analysis, including monocular reconstruction, or for synthesis, generating articulated assets for real-time applications such as video games. The code can be found on the project page at https://farm3d.github.io/. Tomas Jakab, Ruining Li, Shangzhe Wu, Christian Rupprecht 0001, Andrea Vedaldi |
3DV | 3 |
| 2024 | Learning the 3D Fauna of the WebabstractLearning 3D models of all animals in nature requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan-category deformable 3D animal model for more than 100 animal species jointly. One crucial bottle-neck of modeling animals is the limited availability of training data, which we overcome by learning our model from 2D Internet images. We show that prior approaches, which are category-specific, fail to generalize to rare species with limited training images. We address this challenge by introducing the Semantic Bank of Skinned Models (SBSM), which automatically discovers a small set of base animal shapes by combining geometric inductive priors with semantic knowledge implicitly captured by an off-the-shelf self-supervised feature extractor. To train such a model, we also contribute a new large-scale dataset of diverse animal species. At inference time, given a single image of any quadruped animal, our model reconstructs an articulated 3D mesh in a feed-forward manner in seconds. Zizhang Li, Dor Litvak, Ruining Li, Tomas Jakab, Christian Rupprecht 0001, Shangzhe Wu, Andrea Vedaldi, Jiajun Wu 0001 |
CVPR | 7 |
| 2024 | Hearing Anything AnywhereabstractRecent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual experiences, immersive auditory experiences are equally vital to our holistic perception of an environment. In this paper, we aim to reconstruct the spatial acoustic characteristics of an arbitrary environment given only a sparse set of (roughly 12) room impulse response (RIR) recordings and a planar reconstruction of the scene, a setup that is easily achievable by ordinary users. To this end, we introduce DIFFRIR, a differentiable RIR rendering framework with interpretable parametric models of salient acoustic features of the scene, including sound source directivity and surface reflectivity. This allows us to synthesize novel auditory experiences through the space with any source audio. To evaluate our method, we collect a dataset of RIR recordings and music in four diverse, real environments. We show that our model outperforms state-of-the-art baselines on rendering monaural and binaural RIRs and music at unseen locations, and learns physically interpretable parameters characterizing acoustic properties of the sound source and surfaces in the scene. Mason L. Wang, Ryosuke Sawata, Samuel Clarke, Ruohan Gao, Shangzhe Wu, Jiajun Wu 0001 |
CVPR | 5 |
| 2024 | IBD-SLAM: Learning Image-Based Depth Fusion for Generalizable SLAMabstractIn this paper, we address the challenging problem of visual SLAM with neural scene representations. Recently, neural scene representations have shown promise for SLAM to produce dense 3D scene reconstruction with high qual-ity. However, existing methods require scene-specific op-timization, leading to time-consuming mapping processes for each individual scene. To overcome this limitation, we propose IBD-SLAM, an Image-Based Depth fusion frame-work for generalizable SLAM. In particular, we adopt a Neural Radiance Field (NeRF) for scene representation. Inspired by multi-view image-based rendering, instead of learning a fixed-grid scene representation, we propose to learn an image-based depth fusion model that fuses depth maps of multiple reference views into a xyz-map represen-tation. Once trained, this model can be applied to new, uncalibrated monocular RGBD videos of unseen scenes, without the need for retraining, and reconstructs full 3D scenes efficiently with a light-weight pose optimization pro-cedure. We thoroughly evaluate IBD-SLAM on public visual SLAM benchmarks, outperforming the previous state-of-the-art while being 10x faster in the mapping stage. Project page:https://visual-ai.github.io/ibd-slam Minghao Yin, Shangzhe Wu, Kai Han 0001 |
CVPR | 2 |
| 2024 | Ponymation: Learning Articulated 3D Animal Motions from Unlabeled Online Videos
Keqiang Sun, Dor Litvak, Hongsheng Li 0001, Jiajun Wu 0001, Shangzhe Wu |
ECCV (1) | 6 |
| 2024 | Language-Informed Visual Concept LearningabstractOur understanding of the visual world is centered around various concept axes, characterizing different aspects of visual entities. While different concept axes can be easily specified by language, e.g., color, the exact visual nuances along each axis often exceed the limitations of linguistic articulations, e.g., a particular style of painting. In this work, our goal is to learn a language-informed visual concept representation, by simply distilling large pre-trained vision-language models. Specifically, we train a set of concept encoders to encode the information pertinent to a set of language-informed concept axes, with an objective of reproducing the input image through a pre-trained Text-to-Image (T2I) model. To encourage better disentanglement of different concept encoders, we anchor the concept embeddings to a set of text embeddings obtained from a pre-trained Visual Question Answering (VQA) model. At inference time, the model extracts concept embeddings along various axes from new test images, which can be remixed to generate images with novel compositions of visual concepts. With a lightweight test-time finetuning procedure, it can also generalize to novel concepts unseen at training.
Project page at https://cs.stanford.edu/~yzzhang/projects/concept-axes. Sharon Lee, Shangzhe Wu, Jiajun Wu 0001 |
ICLR | 3 |
| 2024 | CGOF++: Controllable 3D Face Synthesis With Conditional Generative Occupancy FieldsabstractCapitalizing on the recent advances in image generation models, existing controllable face image synthesis methods are able to generate high-fidelity images with some levels of controllability, e.g., controlling the shapes, expressions, textures, and poses of the generated face images. However, previous methods focus on controllable 2D image generative models, which are prone to producing inconsistent face images under large expression and pose changes. In this paper, we propose a new NeRF-based conditional 3D face synthesis framework, which enables 3D controllability over the generated face images by imposing explicit 3D conditions from 3D face priors. At its core is a conditional Generative Occupancy Field (cGOF++) that effectively enforces the shape of the generated face to conform to a given 3D Morphable Model (3DMM) mesh, built on top of EG3D (Chan et al. 2022), a recent tri-plane-based generative model. To achieve accurate control over fine-grained 3D face shapes of the synthesized images, we additionally incorporate a 3D landmark loss as well as a volume warping loss into our synthesis framework. Experiments validate the effectiveness of the proposed method, which is able to generate high-fidelity face images and shows more precise 3D controllability than state-of-the-art 2D-based controllable face synthesis methods. Keqiang Sun, Shangzhe Wu, Hongsheng Li 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2023 | MagicPony: Learning Articulated 3D Animals in the WildabstractWe consider the problem of predicting the 3D shape, articulation, viewpoint, texture, and lighting of an articulated animal like a horse given a single test image as input. We present a new method, dubbed MagicPony, that learns this predictor purely from in-the-wild single-view images of the object category, with minimal assumptions about the topology of deformation. At its core is an implicit-explicit representation of articulated shape and appearance, combining the strengths of neural fields and meshes. In order to help the model understand an object's shape and pose, we distil the knowledge captured by an off-the-shelf self-supervised vision transformer and fuse it into the 3D model. To overcome local optima in viewpoint estimation, we further introduce a new viewpoint sampling scheme that comes at no additional training cost. MagicPony outperforms prior work on this challenging task and demonstrates excellent generalisation in reconstructing art, despite the fact that it is only trained on real images. The code can be found on the project page at https://3dmagicpony.github.io/ Shangzhe Wu, Ruining Li, Tomas Jakab, Christian Rupprecht 0001, Andrea Vedaldi |
CVPR | 1 |
| 2023 | Seeing a Rose in Five Thousand WaysabstractWhat is a rose, visually? A rose comprises its intrinsics, including the distribution of geometry, texture, and material specific to its object category. With knowledge of these intrinsic properties, we may render roses of different sizes and shapes, in different poses, and under different lighting conditions. In this work, we build a generative model that learns to capture such object intrinsics from a single image, such as a photo of a bouquet. Such an image includes multiple instances of an object type. These instances all share the same intrinsics, but appear different due to a combination of variance within these intrinsics and differences in extrinsic factors, such as pose and illumination. Experiments show that our model successfully learns object intrinsics (distribution of geometry, texture, and material) for a wide range of objects, each from a single Internet image. Our method achieves superior results on multiple downstream tasks, including intrinsic image decomposition, shape and image generation, view synthesis, and relighting. “Nature! … Each of her works has an essence of its own; each of her phenomena a special characterisation; and yet their diversity is in unity.” - Georg Christoph Tobler Shangzhe Wu, Noah Snavely, Jiajun Wu 0001 |
CVPR | 2 |
| 2023 | Stanford-ORB: A Real-World 3D Object Inverse Rendering BenchmarkabstractWe introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue to improve, there is no real-world benchmark that can quantitatively assess and compare the performance of various inverse rendering methods. Existing real-world datasets typically only consist of the shape and multi-view images of objects, which are not sufficient for evaluating the quality of material recovery and object relighting. Methods capable of recovering material and lighting often resort to synthetic data for quantitative evaluation, which on the other hand does not guarantee generalization to complex real-world environments. We introduce a new dataset of real-world objects captured under a variety of natural scenes with ground-truth 3D scans, multi-view images, and environment lighting. Using this dataset, we establish the first comprehensive real-world evaluation benchmark for object inverse rendering tasks from in-the-wild scenes, and compare the performance of various existing methods. All data, code, and models can be accessed at https://stanfordorb.github.io/ Zhengfei Kuang, Hong-Xing Yu, Samir Agarwala, Shangzhe Wu, Jiajun Wu 0001 |
NeurIPS | 5 |
| 2023 | DOVE: Learning Deformable 3D Objects by Watching VideosabstractAbstract Learning deformable 3D objects from 2D images is often an ill-posed problem. Existing methods rely on explicit supervision to establish multi-view correspondences, such as template shape models and keypoint annotations, which restricts their applicability on objects “in the wild”. A more natural way of establishing correspondences is by watching videos of objects moving around. In this paper, we present DOVE, a method that learns textured 3D models of deformable object categories from monocular videos available online, without keypoint, viewpoint or template shape supervision. By resolving symmetry-induced pose ambiguities and leveraging temporal correspondences in videos, the model automatically learns to factor out 3D shape, articulated pose and texture from each individual RGB frame, and is ready for single-image inference at test time. In the experiments, we show that existing methods fail to learn sensible 3D shapes without additional keypoint or template supervision, whereas our method produces temporally consistent 3D models, which can be animated and rendered from arbitrary viewpoints. Project page: https://dove3d.github.io/ . Shangzhe Wu, Tomas Jakab, Christian Rupprecht 0001, Andrea Vedaldi |
Int. J. Comput. Vis. | 1 |
| 2023 | Unsupervised Learning of Probably Symmetric Deformable 3D Objects From Images in the Wild (Invited Paper)abstractWe propose a method to learn 3D deformable object categories from raw single-view images, without external supervision. The method is based on an autoencoder that factors each input image into depth, albedo, viewpoint and illumination. In order to disentangle these components without supervision, we use the fact that many object categories have, at least approximately, a symmetric structure. We show that reasoning about illumination allows us to exploit the underlying object symmetry even if the appearance is not symmetric due to shading. Furthermore, we model objects that are probably, but not certainly, symmetric by predicting a symmetry probability map, learned end-to-end with the other components of the model. Our experiments show that this method can recover very accurately the 3D shape of human faces, cat faces and cars from single-view images, without any supervision or a prior shape model. On benchmarks, we demonstrate superior accuracy compared to another method that uses supervision at the level of 2D image correspondences. Shangzhe Wu, Christian Rupprecht 0001, Andrea Vedaldi |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | De-rendering 3D Objects in the WildabstractWith increasing focus on augmented and virtual reality (XR) applications comes the demand for algorithms that can lift objects from images into representations that are suitable for a wide variety of related 3D tasks. Large-scale deployment of XR devices and applications means that we cannot solely rely on supervised learning, as collecting and annotating data for the unlimited variety of objects in the real world is infeasible. We present a weakly supervised method that is able to decompose a single image of an object into shape (depth and normals), material (albedo, reflectivity and shininess) and global lighting parameters. For training, the method only relies on a rough initial shape estimate of the training objects to bootstrap the learning process. This shape supervision can come for example from a pretrained depth network or-more generically-from a traditional structure-from-motion pipeline. In our experiments, we show that the method can successfully de-render 2D images into a decomposed 3D representation and generalizes to unseen object categories. Since in-the-wild evaluation is difficult due to the lack of ground truth data, we also introduce a photo-realistic synthetic test set that allows for quantitative evaluation. Please find our project page at: https://github.com/Brummi/derender3d Felix Wimbauer, Shangzhe Wu, Christian Rupprecht 0001 |
CVPR | 2 |
| 2022 | Controllable 3D Face Synthesis with Conditional Generative Occupancy FieldsabstractCapitalizing on the recent advances in image generation models, existing controllable face image synthesis methods are able to generate high-fidelity images with some levels of controllability, e.g., controlling the shapes, expressions, textures, and poses of the generated face images. However, these methods focus on 2D image generative models, which are prone to producing inconsistent face images under large expression and pose changes. In this paper, we propose a new NeRF-based conditional 3D face synthesis framework, which enables 3D controllability over the generated face images by imposing explicit 3D conditions from 3D face priors. At its core is a conditional Generative Occupancy Field (cGOF) that effectively enforces the shape of the generated face to commit to a given 3D Morphable Model (3DMM) mesh. To achieve accurate control over fine-grained 3D face shapes of the synthesized image, we additionally incorporate a 3D landmark loss as well as a volume warping loss into our synthesis algorithm. Experiments validate the effectiveness of the proposed method, which is able to generate high-fidelity face images and shows more precise 3D controllability than state-of-the-art 2D-based controllable face synthesis methods. Keqiang Sun, Shangzhe Wu, Hongsheng Li 0001 |
NeurIPS | 2 |
| 2021 | De-Rendering the World's Revolutionary ArtefactsabstractRecent works have shown exciting results in unsupervised image de-rendering—learning to decompose 3D shape, appearance, and lighting from single-image collections without explicit supervision. However, many of these assume simplistic material and lighting models. We propose a method, termed RADAR, that can recover environment illumination and surface materials from real single-image collections, relying neither on explicit 3D supervision, nor on multi-view or multi-light images. Specifically, we focus on rotationally symmetric artefacts that exhibit challenging surface properties including specular reflections, such as vases. We introduce a novel self-supervised albedo discriminator, which allows the model to recover plausible albedo without requiring any ground-truth during training. In conjunction with a shape reconstruction module exploiting rotational symmetry, we present an end-to-end learning framework that is able to de-render the world’s revolutionary artefacts. We conduct experiments on a real vase dataset and demonstrate compelling decomposition results, allowing for applications including free-viewpoint rendering and relighting. More results and code at: https://sorderender.github.io/. Shangzhe Wu, Ameesh Makadia, Jiajun Wu 0001, Noah Snavely, Richard Tucker 0001, Angjoo Kanazawa |
CVPR | 1 |
| 2021 | Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wild (Extended Abstract)abstractWe propose a method to learn 3D deformable object categories from raw single-view images, without external supervision. The method is based on an autoencoder that factors each input image into depth, albedo, viewpoint and illumination. In order to disentangle these components without supervision, we use the fact that many object categories have, at least approximately, a symmetric structure. We show that reasoning about illumination allows us to exploit the underlying object symmetry even if the appearance is not symmetric due to shading. Furthermore, we model objects that are probably, but not certainly, symmetric by predicting a symmetry probability map, learned end-to-end with the other components of the model. Our experiments show that this method can recover very accurately the 3D shape of human faces, cat faces and cars from single-view images, without any supervision or a prior shape model. Code and demo available at https://github.com/elliottwu/unsup3d. Shangzhe Wu, Christian Rupprecht 0001, Andrea Vedaldi |
IJCAI | 1 |
| 2020 | Unsupervised Learning of Probably Symmetric Deformable 3D Objects From Images in the WildabstractWe propose a method to learn 3D deformable object categories from raw single-view images, without external supervision. The method is based on an autoencoder that factors each input image into depth, albedo, viewpoint and illumination. In order to disentangle these components without supervision, we use the fact that many object categories have, at least in principle, a symmetric structure. We show that reasoning about illumination allows us to exploit the underlying object symmetry even if the appearance is not symmetric due to shading. Furthermore, we model objects that are probably, but not certainly, symmetric by predicting a symmetry probability map, learned end-to-end with the other components of the model. Our experiments show that this method can recover very accurately the 3D shape of human faces, cat faces and cars from single-view images, without any supervision or a prior shape model. On benchmarks, we demonstrate superior accuracy compared to another method that uses supervision at the level of 2D image correspondences. Shangzhe Wu, Christian Rupprecht 0001, Andrea Vedaldi |
CVPR | 1 |
| 2018 | Image Generation from Sketch Constraint Using Contextual GAN
Yongyi Lu, Shangzhe Wu, Yu-Wing Tai, Chi-Keung Tang |
ECCV (16) | 2 |
| 2018 | Deep High Dynamic Range Imaging with Large Foreground Motions
Shangzhe Wu, Yu-Wing Tai, Chi-Keung Tang |
ECCV (2) | 1 |