EDBT 2026 Demo / reviewers in the wild / expert
Daniel Koguciuk
dblp:165/1007
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
object pose estimation |
0.9 | 1 | 2025 | Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera · AAAI 2025 |
Computer vision › 3D vision › 3d reconstruction
object reconstruction |
0.9 | 1 | 2025 | Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera · AAAI 2025 |
Computer vision › 3D vision
pose estimation |
0.9 | 1 | 2025 | Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera · AAAI 2025 |
Computer vision › 3D vision
implicit neural representation |
0.3 | 1 | 2025 | Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
virtual camera · 0.9implicit neural representation · 0.9global optimization · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Free-Moving Object Reconstruction and Pose Estimation with Virtual CameraabstractWe propose an approach for reconstructing free-moving object from a monocular RGB video. Most existing methods either assume scene prior, hand pose prior, object category pose prior, or rely on local optimization with multiple sequence segments. We propose a method that allows free interaction with the object in front of a moving camera without relying on any prior, and optimizes the sequence globally without any segments. We progressively optimize the object shape and pose simultaneously based on an implicit neural representation. A key aspect of our method is a virtual camera system that reduces the search space of the optimization significantly. We evaluate our method on the standard HO3D dataset and a collection of egocentric RGB sequences captured with a head-mounted device. We demonstrate that our approach outperforms most methods significantly, and is on par with recent techniques that assume prior information. Haixin Shi, Yinlin Hu, Daniel Koguciuk, Juan-Ting Lin, Mathieu Salzmann, David Ferstl |
AAAI | 3 |