Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Julian Hildebrandt

dblp:165/5325 · also Julian Romeo Hildebrandt · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality
cybersickness
0.312018
You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking · IEEE Trans. Vis. Comput. Graph. 2018
Immersive interaction › virtual reality locomotion
redirected walking
0.312018
You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking · IEEE Trans. Vis. Comput. Graph. 2018
Immersive interaction › virtual reality locomotion › redirected walking
rotation gain
0.312018
You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking · IEEE Trans. Vis. Comput. Graph. 2018
Immersive interaction
virtual reality
0.312018
You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

user study · 0.3psychophysical study · 0.3
YearPublicationVenuePosition
2018 You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking
abstract
In virtual environments, the space that can be explored by real walking is limited by the size of the tracked area. To enable unimpeded walking through large virtual spaces in small real-world surroundings, redirection techniques are used. These unnoticeably manipulate the user's virtual walking trajectory. It is important to know how strongly such techniques can be applied without the user noticing the manipulation-or getting cybersick. Previously, this was estimated by measuring a detection threshold (DT) in highly-controlled psychophysical studies, which experimentally isolate the effect but do not aim for perceived immersion in the context of VR applications. While these studies suggest that only relatively low degrees of manipulation are tolerable, we claim that, besides establishing detection thresholds, it is important to know when the user's immersion breaks. We hypothesize that the degree of unnoticed manipulation is significantly different from the detection threshold when the user is immersed in a task. We conducted three studies: a) to devise an experimental paradigm to measure the threshold of limited immersion (TLI), b) to measure the TLI for slowly decreasing and increasing rotation gains, and c) to establish a baseline of cybersickness for our experimental setup. For rotation gains greater than 1.0, we found that immersion breaks quite late after the gain is detectable. However, for gains lesser than 1.0, some users reported a break of immersion even before established detection thresholds were reached. Apparently, the developed metric measures an additional quality of user experience. This article contributes to the development of effective spatial compression methods by utilizing the break of immersion as a benchmark for redirection techniques.
Patric Schmitz, Julian Hildebrandt, André Calero Valdez, Leif Kobbelt, Martina Ziefle
IEEE Trans. Vis. Comput. Graph.2