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Nitin Saini

dblp:165/5520 · DBLP profile ↗
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4ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 48% Generative modeling · 36% Face, body and person analysis · 16%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 87% Virtual and augmented reality · 13%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.912025
Primal: Physically Reactive and Interactive Motor Model for Avatar Learning · ICCV 2025
Computer animation and physical simulation
motion synthesis
0.912025
Primal: Physically Reactive and Interactive Motor Model for Avatar Learning · ICCV 2025
Computer vision › 3D vision
3d human pose estimation
0.412019
Markerless Outdoor Human Motion Capture Using Multiple Autonomous Micro Aerial Vehicles · ICCV 2019
Computer vision › 3D vision › motion capture
human motion capture
0.412019
Markerless Outdoor Human Motion Capture Using Multiple Autonomous Micro Aerial Vehicles · ICCV 2019
Computer vision › Face, body and person analysis
human pose estimation
0.412019
Markerless Outdoor Human Motion Capture Using Multiple Autonomous Micro Aerial Vehicles · ICCV 2019
Computer vision › 3D vision › motion capture › human motion capture
markerless motion capture
0.412019
Markerless Outdoor Human Motion Capture Using Multiple Autonomous Micro Aerial Vehicles · ICCV 2019
Virtual and augmented reality › avatar
avatar animation
0.312025
Primal: Physically Reactive and Interactive Motor Model for Avatar Learning · ICCV 2025

Methods — techniques the papers use, named apart from their topics

foundation model · 1.7controlnet-like adaptor · 1.7unsupervised pretraining · 0.9unsupervised pre-training · 0.9pose priors · 0.4optimization · 0.43d human body model · 0.42d joint detection · 0.4
YearPublicationVenuePosition
2025 Primal: Physically Reactive and Interactive Motor Model for Avatar Learning
abstract
We formulate the motor system of an interactive avatar as a generative motion model that can drive the body to move through 3D space in a perpetual, realistic, controllable, and responsive manner. Although human motion generation has been extensively studied, many existing methods lack the responsiveness and realism of real human movements. Inspired by recent advances in foundation models, we propose PRIMAL, which is learned with a two-stage paradigm. In the pretraining stage, the model learns body movements from a large number of sub-second motion segments, providing a generative foundation from which more complex motions are built. This training is fully unsupervised without annotations. Given a single-frame initial state during inference, the pretrained model not only generates unbounded, realistic, and controllable motion, but also enables the avatar to be responsive to induced impulses in real time. In the adaptation phase, we employ a novel ControlNet-like adaptor to fine-tune the base model efficiently, adapting it to new tasks such as few-shot personalized action generation and spatial target reaching. Evaluations show that our proposed method outperforms state-of-the-art baselines. We leverage the model to create a real-time character animation system in Unreal Engine that feels highly responsive and natural. Code, models, and more results are available at: https://yz-cnsdqz.github.io/eigenmotion/PRIMAL
Yan Zhang 0054, Yao Feng 0001, Alpár Cseke, Nitin Saini, Nathan Bajandas, Nicolas Heron, Michael J. Black
ICCV4
2019 Markerless Outdoor Human Motion Capture Using Multiple Autonomous Micro Aerial Vehicles
abstract
Capturing human motion in natural scenarios means moving motion capture out of the lab and into the wild. Typical approaches rely on fixed, calibrated, cameras and reflective markers on the body, significantly limiting the motions that can be captured. To make motion capture truly unconstrained, we describe the first fully autonomous outdoor capture system based on flying vehicles. We use multiple micro-aerial-vehicles(MAVs), each equipped with a monocular RGB camera, an IMU, and a GPS receiver module. These detect the person, optimize their position, and localize themselves approximately. We then develop a markerless motion capture method that is suitable for this challenging scenario with a distant subject, viewed from above, with approximately calibrated and moving cameras. We combine multiple state-of-the-art 2D joint detectors with a 3D human body model and a powerful prior on human pose. We jointly optimize for 3D body pose and camera pose to robustly fit the 2D measurements. To our knowledge, this is the first successful demonstration of outdoor, full-body, markerless motion capture from autonomous flying vehicles.
Nitin Saini, Eric Price 0002, Rahul Tallamraju, Raffi Enficiaud, Roman Ludwig, Igor Martinovic, Aamir Ahmad, Michael J. Black
ICCV1
2018 Neural Model for the Visual Recognition of Animacy and Social Interaction
Mohammad Hovaidi-Ardestani, Nitin Saini, Aleix Martinez, Martin A. Giese
ICANN (3)2
2015 Channel estimation error-aware timing correction method for MBSFN in LTE
abstract
Time tracking for Mobile Broadcast Single Frequency Network (MBSFN) subframes is known to be difficult due to very long delay spread channels. These kinds of channels induce several issues, e.g., Inter Symbol Interference (ISI), Inter Carrier Interference (ICI), Channel Estimation (CE) errors, which limit the throughput performance. In this paper, we propose an approach for timing correction, estimating the frame start time (FST) that maximizes the observed SINR. In contrast to the existing literature, we include the CE error besides the ISI and ICI into the analysis. For the simplicity of analysis, we consider linear interpolation method for CE. In particular, we show that the FST based on EAP need not be the best for the system performance. Moreover, our proposed alternate frame start time yields better system performance by balancing the ISI, ICI and CE error in effect. We then extend this method taking into account the practical limitations. Using simulation, we show that the proposed algorithm provides performance gain in the range of 3–8dB over conventional methods.
Ashok Kumar Reddy Chavva, Nitin Saini
CCNC2