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José A. Canabal

dblp:165/9808 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 67% Computational fabrication · 25% Geometric modeling and processing · 8%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.212016
Dispersion kernels for water wave simulation · ACM Trans. Graph. 2016
Computer animation and physical simulation › fluid simulation › free-surface flow
water wave simulation
0.212016
Dispersion kernels for water wave simulation · ACM Trans. Graph. 2016
Geometric modeling and processing
deformation modeling
0.112015
Design and fabrication of flexible rod meshes · ACM Trans. Graph. 2015

Methods — techniques the papers use, named apart from their topics

spatially variant filtering · 0.2shadowed convolution · 0.2pyramid kernels · 0.2optimization · 0.2cross-sectional profile adjustment · 0.2
YearPublicationVenuePosition
2020 Simulation of Dendritic Painting
abstract
Abstract We present a new system for interactive dendritic painting. Dendritic painting is characterized by the unique and intricate branching patterns that grow from the interaction of inks, solvents and medium. Painting sessions thus become very dynamic and experimental. To achieve a compelling simulation of this painting technique we introduce a new Reaction‐Diffusion model with carefully designed terms to allow natural interactions in a painting context. We include additional user control not possible in the real world to guide and constrain the growth of the patterns in expressive ways. Our multi‐field model is able to capture and simulate all these complex phenomena efficiently in real time, expanding the tools available to the digital artist, while producing compelling animations for motion graphics.
José A. Canabal, Miguel A. Otaduy, Jose I. Echevarria
Comput. Graph. Forum1
2016 Dispersion kernels for water wave simulation
abstract
We propose a method to simulate the rich, scale-dependent dynamics of water waves. Our method preserves the dispersion properties of real waves, yet it supports interactions with obstacles and is computationally efficient. Fundamentally, it computes wave accelerations by way of applying a dispersion kernel as a spatially variant filter, which we are able to compute efficiently using two core technical contributions. First, we design novel, accurate, and compact pyramid kernels which compensate for low-frequency truncation errors. Second, we design a shadowed convolution operation that efficiently accounts for obstacle interactions by modulating the application of the dispersion kernel. We demonstrate a wide range of behaviors, which include capillary waves, gravity waves, and interactions with static and dynamic obstacles, all from within a single simulation.
José A. Canabal, David Miraut 0001, Nils Thürey, Theodore Kim, Javier Portilla, Miguel A. Otaduy
ACM Trans. Graph.1
2015 Design and fabrication of flexible rod meshes
abstract
We present a computational tool for fabrication-oriented design of flexible rod meshes. Given a deformable surface and a set of deformed poses as input, our method automatically computes a printable rod mesh that, once manufactured, closely matches the input poses under the same boundary conditions. The core of our method is formed by an optimization scheme that adjusts the cross-sectional profiles of the rods and their rest centerline in order to best approximate the target deformations. This approach allows us to locally control the bending and stretching resistance of the surface with a single material, yielding high design flexibility and low fabrication cost.
Jesús Pérez 0003, Bernhard Thomaszewski, Stelian Coros, Bernd Bickel, José A. Canabal, Robert W. Sumner, Miguel A. Otaduy
ACM Trans. Graph.5