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Vineet Batra

dblp:165/9856 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › geometric rendering
vector graphics rendering
0.212015
Accelerating vector graphics rendering using the graphics hardware pipeline · ACM Trans. Graph. 2015

Methods — techniques the papers use, named apart from their topics

OpenGL · 0.2GPU tessellation · 0.2CMYK color space rendering · 0.2
YearPublicationVenuePosition
2025 Image Vectorization via Gradient Reconstruction
abstract
Abstract We present a fully automated technique that segments raster images into smooth shaded regions and reconstructs them using an optimal mix of solid fills, linear gradients, and radial gradients. Our method leverages a novel discontinuity‐aware segmentation strategy and gradient reconstruction algorithm to accurately capture intricate shading details and produce compact Bézier curve representations. Extensive evaluations on both designer‐created art and generative images demonstrate that our approach achieves high visual fidelity with minimal geometric complexity and fast processing times. This work offers a robust and versatile solution for converting detailed raster images into scalable vector graphics, addressing the evolving needs of modern design workflows.
Souymodip Chakraborty, Vineet Batra, Ankit Phogat, Vishwas Jain, Jaswant Singh Ranawat, Sumit Dhingra, Kevin Wampler, Matthew Fisher, Michal Lukác
Comput. Graph. Forum2
2015 Accelerating vector graphics rendering using the graphics hardware pipeline
abstract
We describe our successful initiative to accelerate Adobe Illustrator with the graphics hardware pipeline of modern GPUs. Relying on OpenGL 4.4 plus recent OpenGL extensions for advanced blend modes and first-class GPU-accelerated path rendering, we accelerate the Adobe Graphics Model (AGM) layer responsible for rendering sophisticated Illustrator scenes. Illustrator documents render in either an RGB or CMYK color mode. While GPUs are designed and optimized for RGB rendering, we orchestrate OpenGL rendering of vector content in the proper CMYK color space and accommodate the 5+ color components required. We support both non-isolated and isolated transparency groups, knockout, patterns, and arbitrary path clipping. We harness GPU tessellation to shade paths smoothly with gradient meshes. We do all this and render complex Illustrator scenes 2 to 6x faster than CPU rendering at Full HD resolutions; and 5 to 16x faster at Ultra HD resolutions.
Vineet Batra, Mark J. Kilgard, Tristan Lorach
ACM Trans. Graph.1