Demo Data from EDBT 2026 / reviewers in the wild / expert
Congyi Wang
dblp:165/9860
· DBLP profile ↗
6ranked-venue papers
2as first author
4since 2021 · last 2023
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 89% Face, body and person analysis · 11% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d human reconstruction
hand mesh reconstruction |
0.7 | 1 | 2023 | MeMaHand: Exploiting Mesh-Mano Interaction for Single Image Two-Hand Reconstruction · CVPR 2023 |
Computer vision › 3D vision
human mesh recovery |
0.7 | 1 | 2023 | MeMaHand: Exploiting Mesh-Mano Interaction for Single Image Two-Hand Reconstruction · CVPR 2023 |
Computer vision › 3D vision › 3d human reconstruction › 3d hand reconstruction
two-hand reconstruction |
0.7 | 1 | 2023 | MeMaHand: Exploiting Mesh-Mano Interaction for Single Image Two-Hand Reconstruction · CVPR 2023 |
Computer vision › Face, body and person analysis › face modeling
facial performance capture |
0.2 | 1 | 2016 | Realtime 3D eye gaze animation using a single RGB camera · ACM Trans. Graph. 2016 |
Computer animation and physical simulation
facial animation |
0.2 | 1 | 2016 | Realtime 3D eye gaze animation using a single RGB camera · ACM Trans. Graph. 2016 |
Computer animation and physical simulation › facial animation
gaze animation |
0.2 | 1 | 2016 | Realtime 3D eye gaze animation using a single RGB camera · ACM Trans. Graph. 2016 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.2 | 1 | 2015 | Realtime style transfer for unlabeled heterogeneous human motion · ACM Trans. Graph. 2015 |
Computer animation and physical simulation › motion transfer
motion style transfer |
0.2 | 1 | 2015 | Realtime style transfer for unlabeled heterogeneous human motion · ACM Trans. Graph. 2015 |
Methods — techniques the papers use, named apart from their topics
transformer · 0.7graph residual network · 0.7MANO parameter estimation · 0.7multi-linear expression deformation model · 0.5maximum a posteriori estimation · 0.5iris and pupil pixel classification · 0.5online learning · 0.2mixture of autoregressive models · 0.2local regression · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | MeMaHand: Exploiting Mesh-Mano Interaction for Single Image Two-Hand ReconstructionabstractExisting methods proposed for hand reconstruction tasks usually parameterize a generic 3D hand model or predict hand mesh positions directly. The parametric representations consisting of hand shapes and rotational poses are more stable, while the non-parametric methods can predict more accurate mesh positions. In this paper, we propose to reconstruct meshes and estimate MANO parameters of two hands from a single RGB image simultaneously to utilize the merits of two kinds of hand representations. To fulfill this target, we propose novel Mesh-Mano interaction blocks (MMIBs), which take mesh vertices positions and MANO parameters as two kinds of query tokens. MMIB consists of one graph residual block to aggregate local information and two transformer encoders to model long-range dependencies. The transformer encoders are equipped with different asymmetric attention masks to model the intra-hand and inter-hand attention, respectively. Moreover, we introduce the mesh alignment refinement module to further enhance the mesh-image alignment. Extensive experiments on the InterHand2.6M benchmark demonstrate promising results over the state-of-the-art hand reconstruction methods. Congyi Wang, Feida Zhu 0002, Shilei Wen |
CVPR | 1 |
| 2023 | A causal convolutional neural network for multi-subject motion modeling and generationabstractInspired by the success of WaveNet in multi-subject speech synthesis, we propose a novel neural network based on causal convolutions for multi-subject motion modeling and generation. The network can capture the intrinsic characteristics of the motion of different subjects, such as the influence of skeleton scale variation on motion style. Moreover, after fine-tuning the network using a small motion dataset for a novel skeleton that is not included in the training dataset, it is able to synthesize high-quality motions with a personalized style for the novel skeleton. The experimental results demonstrate that our network can model the intrinsic characteristics of motions well and can be applied to various motion modeling and synthesis tasks. Shuaiying Hou, Congyi Wang, Wenlin Zhuang, Yangang Wang 0001, Hujun Bao, Jinxiang Chai, Weiwei Xu 0003 |
Comput. Vis. Media | 2 |
| 2022 | Music2Dance: DanceNet for Music-Driven Dance GenerationabstractSynthesize human motions from music (i.e., music to dance) is appealing and has attracted lots of research interests in recent years. It is challenging because of the requirement for realistic and complex human motions for dance, but more importantly, the synthesized motions should be consistent with the style, rhythm, and melody of the music. In this article, we propose a novel autoregressive generative model, DanceNet, to take the style, rhythm, and melody of music as the control signals to generate 3D dance motions with high realism and diversity. Due to the high long-term spatio-temporal complexity of dance, we propose the dilated convolution to improve the receptive field, and adopt the gated activation unit as well as separable convolution to enhance the fusion of motion features and control signals. To boost the performance of our proposed model, we capture several synchronized music-dance pairs by professional dancers and build a high-quality music-dance pair dataset. Experiments have demonstrated that the proposed method can achieve state-of-the-art results. Wenlin Zhuang, Congyi Wang, Jinxiang Chai, Yangang Wang 0001, Ming Shao, Si-Yu Xia |
ACM Trans. Multim. Comput. Commun. Appl. | 2 |
| 2021 | Polyphone Disambiguation in Mandarin Chinese with Semi-Supervised Learning
Yi Shi 0008, Congyi Wang |
Interspeech | 2 |
| 2016 | Realtime 3D eye gaze animation using a single RGB cameraabstractThis paper presents the first realtime 3D eye gaze capture method that simultaneously captures the coordinated movement of 3D eye gaze, head poses and facial expression deformation using a single RGB camera. Our key idea is to complement a realtime 3D facial performance capture system with an efficient 3D eye gaze tracker. We start the process by automatically detecting important 2D facial features for each frame. The detected facial features are then used to reconstruct 3D head poses and large-scale facial deformation using multi-linear expression deformation models. Next, we introduce a novel user-independent classification method for extracting iris and pupil pixels in each frame. We formulate the 3D eye gaze tracker in the Maximum A Posterior (MAP) framework, which sequentially infers the most probable state of 3D eye gaze at each frame. The eye gaze tracker could fail when eye blinking occurs. We further introduce an efficient eye close detector to improve the robustness and accuracy of the eye gaze tracker. We have tested our system on both live video streams and the Internet videos, demonstrating its accuracy and robustness under a variety of uncontrolled lighting conditions and overcoming significant differences of races, genders, shapes, poses and expressions across individuals. Congyi Wang, Fuhao Shi, Shihong Xia, Jinxiang Chai |
ACM Trans. Graph. | 1 |
| 2015 | Realtime style transfer for unlabeled heterogeneous human motionabstractThis paper presents a novel solution for realtime generation of stylistic human motion that automatically transforms unlabeled, heterogeneous motion data into new styles. The key idea of our approach is an online learning algorithm that automatically constructs a series of local mixtures of autoregressive models (MAR) to capture the complex relationships between styles of motion. We construct local MAR models on the fly by searching for the closest examples of each input pose in the database. Once the model parameters are estimated from the training data, the model adapts the current pose with simple linear transformations. In addition, we introduce an efficient local regression model to predict the timings of synthesized poses in the output style. We demonstrate the power of our approach by transferring stylistic human motion for a wide variety of actions, including walking, running, punching, kicking, jumping and transitions between those behaviors. Our method achieves superior performance in a comparison against alternative methods. We have also performed experiments to evaluate the generalization ability of our data-driven model as well as the key components of our system. Shihong Xia, Congyi Wang, Jinxiang Chai, Jessica K. Hodgins |
ACM Trans. Graph. | 2 |