Demo Data from EDBT 2026 / reviewers in the wild / expert
R. A. Light
dblp:166/0220
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1981
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › computer-aided design › computer-aided geometric design › geometric constraints
variational geometry |
0.0 | 1 | 1981 | Variational geometry in computer-aided design · SIGGRAPH 1981 |
Geometric modeling and processing › computer-aided design
constraint-based modeling |
0.0 | 1 | 1981 | Variational geometry in computer-aided design · SIGGRAPH 1981 |
Methods — techniques the papers use, named apart from their topics
matrix method · 0.0constraint equation solving · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1981 | Variational geometry in computer-aided designabstractA system has been developed which utilizes variational geometry in the design and modification of mechanical parts. Three-dimensional constraints between characteristic points are used to define an object's geometry. Modification of geometry is accomplished by alteration of one or more constraints. A matrix method is used to determine the shape of the part by simultaneous solution of constraint equations. A method for increasing the speed and efficiency of the solution procedure is described. The method uses the relationships between the geometry and constraints to minimize the number of equations and variables to be solved. V. C. Lin, David C. Gossard, R. A. Light |
SIGGRAPH | 3 |