Demo Data from EDBT 2026 / reviewers in the wild / expert
David Nahon
dblp:166/1956
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › mixed reality
augmented virtuality |
0.2 | 1 | 2015 | "Never Blind VR" enhancing the virtual reality headset experience with augmented virtuality · VR 2015 |
Methods — techniques the papers use, named apart from their topics
depth sensing · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | "Never Blind VR" enhancing the virtual reality headset experience with augmented virtualityabstractIn this demo, we share our findings in building real-time 3D experiences with consumer headsets so as to go beyond the first person shooter gaming usage for which they are designed. We address the key problems of such user experiences which are to isolate the user from his own body, have him lose contact with other people in the room and with the real world. To solve those issues we use an off-the-shelf Kinect for Windows v2 to inject some reality in the virtuality. A video describing the demo is available here [1]. David Nahon, Geoffrey Subileau, Benjamin Capel |
VR | 1 |