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Raul Benites Paradeda

dblp:166/2413 · DBLP profile ↗
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10ranked-venue papers
6as first author
3since 2021 · last 2026
0000-0002-4031-6275ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 6 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 70% Learning and educational technologies · 30%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
educational robotics
0.312018
Do Children Perceive Whether a Robotic Peer is Learning or Not? · HRI 2018
Learning and educational technologies › active learning
learning by teaching
0.312018
Do Children Perceive Whether a Robotic Peer is Learning or Not? · HRI 2018
Human-robot interaction › trust in robots
robot competence perception
0.312018
Do Children Perceive Whether a Robotic Peer is Learning or Not? · HRI 2018
Human-robot interaction › social robot
social robot perception
0.312018
Do Children Perceive Whether a Robotic Peer is Learning or Not? · HRI 2018
Learning and educational technologies › skill acquisition
handwriting learning
0.112018
Do Children Perceive Whether a Robotic Peer is Learning or Not? · HRI 2018

Methods — techniques the papers use, named apart from their topics

multi-session user study · 0.3
YearPublicationVenuePosition
2026 Exploring Factors Shaping Social Robot Acceptance in Older-Adult Care: Insights From Brazilian Caregivers
abstract
ABSTRACT Introduction As aging populations grow and caregiving systems strain, social robots are increasingly proposed to assist in older‐adult care. Yet, acceptance among caregivers, particularly in underrepresented regions such as Brazil, remains poorly understood. Objectives This exploratory study investigates how Brazilian caregivers perceive the utility, advantages, disadvantages, and overall acceptance of social robots in older‐adult care, accounting for demographic background, workload conditions, and prior familiarity. Method An exploratory cross‐sectional survey was administered to 94 Brazilian caregivers (formal and informal) after exposure to a realistic video demonstration of the Robios social robot. The questionnaire assessed preferences, attitudes, and acceptance across 10 structured items and 3 multiple‐choice blocks. Exploratory statistical analyses used Spearman correlations, Mann–Whitney U tests, chi‐square tests, and the Jonckheere–Terpstra trend test, with Holm‐adjusted p values for multiple comparisons. Results Caregivers prioritised functionalities related to safety monitoring and medication reminders, while expressing concerns about maintenance, technical failures, and online security. Perceived workload, rather than objective hours or caregiving experience, was positively associated with two acceptance indicators. Prior awareness of social robots was not clearly associated with acceptance in this sample. No significant differences emerged between formal and informal caregivers. Evaluation Unlike prior studies concentrated in high‐income, more institutionalised contexts, this research provides an initial systematic analysis of caregiver acceptance in Brazil's middle‐income, familistic, and predominantly informal care ecosystem. The findings challenge assumptions about demographic predictors and emphasise situational, perceptual, and cultural drivers, highlighting a collaborative caregiver‐assistant view of social robots in this context. Conclusion In this Brazilian setting, acceptance of social robots appears to be shaped less by background variables and more by perceived usefulness and relief under demanding conditions. These exploratory results inform user‐centred design and policy strategies for deploying socially adaptive robotic systems in eldercare and motivate future confirmatory studies in diverse cultural settings.
Diana Veronica Portugal Churata, Marcelo Fantinato, Sarajane Marques Peres, Mônica Sanches Yassuda, Ruth Caldeira de Melo, Meire Cachioni, Raul Benites Paradeda
Expert Syst. J. Knowl. Eng.7
2023 The Influence of Well-Dressed NPCs on Player Perception, Immersion and Decision-Making in Gaming
abstract
This empirical study involved volunteers who played a game featuring NPCs specially developed for the research. The research investigated the influence and behaviour of NPC appearance on some factors regarding the players. Results suggest that NPC appearance can significantly affect the player’s emotions, immersion, perception, and decision-making. Poorly dressed NPCs negatively influenced the player’s emotional state, while well-dressed NPCs generated higher trustworthiness and positively influenced the player’s decision-making. This study may help develop more efficient strategies for creating characters that influence the player’s decision-making in video games and encourage the development of new research in the field of human-agent interaction and game development.
Raul Benites Paradeda, Georgy Freitas, Sebastião E. A. Filho, Anderson A. S. Souza
CoG1
2022 Using Storytelling to Teach Children Biodiversity
Maria José Ferreira, Raul Benites Paradeda, Raquel Oliveira, Valentina Nisi, Ana Paiva 0001
ICIDS2
2020 Persuasion Strategies Using a Social Robot in an Interactive Storytelling Scenario
abstract
The behaviour of a person in a given situation can be explained understanding his personality traits. In this sense, the identification of these traits can be a great value to achieve personalised social influence. Although there are several models of persuasion, few of them take into account the person's personality traits. For this reason, this work describes a persuasion study that takes into account a person's personality. We develop a storytelling decision-making scenario, where the participant receives influencing messages to follow a pattern of behaviour determined by a persuasive agent (an autonomous social robot with assertive behaviour). From the study, we find evidence that the model used within the proposed scenario managed to make participants more engaged in the activity. We found pieces of evidence that the levels of assertiveness of a person can influence their attitude and perception by an agent. Also, we identify that persuasion strategy which uses persuasive arguments are more efficient than strategies that have no arguments. Finally, our proposed persuasion strategies have achieved a good level of successful influence.
Raul Benites Paradeda, Carlos Martinho, Ana Paiva 0001
HAI1
2018 Do Children Perceive Whether a Robotic Peer is Learning or Not?
abstract
Social robots are being used to create better educational scenarios, thereby fostering children»s learning. In the work presented here, we describe an autonomous social robot that was designed to enhance children»s handwriting skills. Exploiting the benefits of the learning-by-teaching method, the system provides a scenario in which a child acts as a teacher and corrects the handwriting difficulties of the robotic agent. To explore the children»s perception towards this social robot and the effect on their learning, we have conducted a multi-session study with children that compared two contrasting competencies in the robot: 'learning' vs 'non-learning' and presented as two conditions in the study. The results suggest that the children learned more in the learning condition compared with the non-learning condition and their learning gains seem to be affected by their perception of the robot. The results did not lead to any significant differences in the children»s perception of the robot in the first two weeks of interaction. However, by the end of the 4th week, the results changed. The children in the learning condition gave significantly higher writing ability and overall performance scores to the robot compared with the non-learning condition. In addition, the change in the robot»s learning capabilities did not show to affect their perceived intelligence, likability and friendliness towards it.
Shruti Chandra, Raul Benites Paradeda, Hang Yin 0001, Pierre Dillenbourg, Rui Prada, Ana Paiva 0001
HRI2
2018 Communicating Assertiveness in Robotic Storytellers
Raul Benites Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva 0001
ICIDS1
2018 Would You Follow the Suggestions of a Storyteller Robot?
Raul Benites Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva 0001
ICIDS1
2017 Using Interactive Storytelling to Identify Personality Traits
Raul Benites Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva 0001
ICIDS1
2015 BrailleApp - Educational Mobile Application to Assist in the Learning of Braille Language
Raul Benites Paradeda, Ailton Francisco de Luna e Silva, Jones Granatyr, Alberto Signoretti
CSEDU (2)1
2007 Particle Detection on Election Microscopy Micrographs Using Multi-Classifier Systems
abstract
The determination of the three-dimensional (3D) structure of biological macromolecules at different configurations can be very important for understanding biological processes at the molecular level. The detection of individual particles from electron microscopy (EM) micrographs turns into a major labor-intensive bottleneck, when the number of particles needed starts to exceed a few tens of thousand molecular images. Multi-classifier systems have been widely investigated as tools for performing complex classifying tasks. In this work, we investigate the adequacy of using multi-classifier systems to detect particles on electron microscopy micrographs. In order to do so, we compare the performance of five algorithms for generating individual classifiers and three other ones for multi-classifier algorithms. Such results are also compared with others found in the literature. In terms of results, the multi-classifier systems generated show larger accuracy (correct classification) and lower false positive and negative rates.
Lucas M. Oliveira, Raul Benites Paradeda, Bruno M. Carvalho 0001, Anne M. P. Canuto, Marcílio Carlos Pereira de Souto
HIS2