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Adam Grzelka

dblp:166/2799 · DBLP profile ↗
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7ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0002-9122-5920ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Image and video coding · 33%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › 3d video
free viewpoint TV
0.312018
A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018
Image and video coding
multiview video coding
0.312018
A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018
Virtual and augmented reality › navigation
virtual environment navigation
0.312018
A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018
Computer vision › 3D vision
depth estimation
0.112018
A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018

Methods — techniques the papers use, named apart from their topics

multiview video compression · 0.7camera pair acquisition · 0.7
YearPublicationVenuePosition
2022 IV-PSNR - The Objective Quality Metric for Immersive Video Applications
abstract
This paper presents a new objective quality metric that was adapted to the complex characteristics of immersive video (IV) which is prone to errors caused by processing and compression of multiple input views and virtual view synthesis. The proposed metric, IV-PSNR, contains two techniques that allow for the evaluation of quality loss for typical immersive video distortions: corresponding pixel shift and global component difference. The performed experiments compared the proposal with 31 state-of-the-art quality metrics, showing their performance in the assessment of quality in immersive video coding and processing, and in other applications, using commonly used image quality assessment databases– TID2013 and CVIQ. As presented, IV-PSNR outperforms other metrics in immersive video applications and still can be efficiently used in the evaluation of different images and videos. Moreover, basing the metric on the calculation of PSNR allowed the computational complexity to remain low. Publicly available, efficient implementation of IV-PSNR software was provided by the authors of this paper and is used by ISO/IEC MPEG for evaluation and research on the upcoming MPEG Immersive video (MIV) coding standard.
Adrian Dziembowski, Dawid Mieloch, Jakub Stankowski, Adam Grzelka
IEEE Trans. Circuits Syst. Video Technol.4
2019 Impact of Video Streaming Delay on User Experience with Head-Mounted Displays
abstract
Delays in the delivery of immersive video to Head Mounted Devices (HMDs) are considered in the paper. The goal of this paper is to analyze the impact of video streaming latency on user experience with HMDs. The paper reports the results of the subjective quality assessment as a function of delay. The possible practical solutions are identified and, on this base, an experimental model of the considered systems is proposed. In order to properly test the influence of the streaming delay on the quality, the extensive subjective tests have been performed. Interesting conclusions have been drawn, showing that human acceptance of delay of translation of virtual point of viewing is much stronger than for delay of rotation of virtual viewing direction in immersive video. Finally, the influence of such observations on the system architectures is concluded.
Adam Grzelka, Adrian Dziembowski, Dawid Mieloch, Olgierd Stankiewicz, Jakub Stankowski, Marek Domanski
PCS1
2018 A Free-Viewpoint Television System for Horizontal Virtual Navigation
abstract
Free-viewpoint television (FTV) and virtual navigation appear to be hot research topics. In this paper, the authors study the practical development of free-viewpoint television systems that provide the functionality of virtual horizontal navigation around real scenes. The considerations are focused on practical systems that use purely optical depth estimation and might be employed in the next few years. The architectures of such systems are discussed in detail, including acquisition, preprocessing, depth estimation, compression, and presentation. In particular, the optimization of camera locations is discussed, and it is shown that video acquisition using camera pairs is advantageous for scenes with a substantial amount of occlusions. The theoretical considerations are supported by experimental results obtained for standard test multiview video sequences. Furthermore, the paper describes FTV video acquisition systems that consist of modules with pairs of cameras. The modules are sparsely located in arbitrary positions around a scene. Each camera module is equivalent to a video camera with a depth sensor. The hardware requirements, video processing algorithms, and experimental results are reported. In particular, for such systems, a compression technique is discussed that is more efficient than the new three-dimensional HEVC technology. The paper also describes new test video sequences that are obtained from the camera pairs sparsely distributed around scenes.
Olgierd Stankiewicz, Marek Domanski, Adrian Dziembowski, Adam Grzelka, Dawid Mieloch, Jaroslaw Samelak
IEEE Trans. Multim.4
2017 Demonstration of a simple free viewpoint television system
abstract
The demonstration is aimed at presenting a simple free-viewpoint television system that is under development at Poznań University of Technology, Poznań, Poland. Video acquisition using sparsely distributed pairs of video cameras, the depth estimation from video, the virtual video rendering on a server feature the perspective FTV system. The original depth estimation and view synthesis algorithms ensure good quality of the virtual views generated during virtual walks around a scene. The system is developed for broadcasting sport (e.g. judo, karate, volleyball) and cultural (e.g. amateur or professional theater performances) events, as well as for interactive courses and manuals (medical, cosmetics, dancing, technical etc.).
Marek Domanski, Adrian Dziembowski, Tomasz Grajek, Adam Grzelka, Krzysztof Klimaszewski, Dawid Mieloch, Robert Ratajczak, Olgierd Stankiewicz, Jakub Siast, Jakub Stankowski, Krzysztof Wegner
ICIP4
2017 Graph-based multiview depth estimation using segmentation
abstract
This paper presents a new depth estimation method for multiview systems with arbitrary camera locations. The method exploits the graph cuts method, where vertices of the graph represent segments used for controlling the trade-off between the quality of depth maps and the time of estimation, while preserving the original resolution of a depth map. Moreover, the inter-view consistency of the depth maps, crucial for free-viewpoint television systems, is ensured by introduction of suitable connections in the optimized graph. It makes the proposed method the first that allows generation of spatially-consistent multiview depth maps using segmentation-based estimation. A new method of the adaptive calculation of the smoothing coefficient was also presented. The performance of the proposed algorithm was tested and compared with the state-of-the-art DERS method, showing an significant improvement, both in terms of the depth maps fidelity and the time of estimation.
Dawid Mieloch, Adrian Dziembowski, Adam Grzelka, Olgierd Stankiewicz, Marek Domanski
ICME3
2016 New results in free-viewpoint television systems for horizontal virtual navigation
abstract
The paper presents the concept of a practical free-viewpoint television system with purely optical depth estimation. The system consists of camera modules that contain pairs or triples of cameras together with the respective microphones. The camera modules can be sparsely located in arbitrary positions around a scene. Each camera module is equivalent to a video camera with a depth sensor and microphones. The hardware requirements, the video and audio processing algorithms and the preliminary experimental results are reported. In particular, for such systems, a compression technique is discussed that is more efficient than the new 3D-HEVC technology. A set of new test sequences obtained with the use of camera pairs are presented.
Marek Domanski, Maciej Bartkowiak, Adrian Dziembowski, Tomasz Grajek, Adam Grzelka, Adam Luczak, Dawid Mieloch, Jaroslaw Samelak, Olgierd Stankiewicz, Jakub Stankowski, Krzysztof Wegner
ICME5
2016 Multiview synthesis - Improved view synthesis for virtual navigation
abstract
In the paper, we propose a new method for the virtual view synthesis called as Multiview Synthesis. In our approach, virtual views are synthesized using two neighboring real views, but the disoccluded areas are not inpainted, but filled by the information from the further real views - additional views, traditionally not included in the view synthesis. The whole synthesis is performed with triangles rather than with individual pixels. In the proposed Multiview Synthesis, additional steps of adaptive color correction, blurred edge removal and spatial edge blurring are also included. The experimental results show that both the objective and subjective quality of the synthesized views is significantly higher than the quality of views obtained using the state-of-the-art MPEG reference view synthesis software.
Adrian Dziembowski, Adam Grzelka, Dawid Mieloch, Olgierd Stankiewicz, Krzysztof Wegner, Marek Domanski
PCS2