EDBT 2026 Demo / reviewers in the wild / expert
Nanyu Chen
dblp:166/5239
· DBLP profile ↗
6ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0001-5150-1997ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 6 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
4 papers |
Empirical software engineering · 97% Software maintenance and evolution · 3% | |
| Databases, data mining, and information retrieval
2 papers |
Data mining · 46% Information retrieval · 46% Web and social media mining · 8% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Empirical software engineering › controlled experiment › online controlled experiments
a/b testing |
1.2 | 3 | 2024 | False Positives in A/B Tests · KDD 2024 Evaluating Mobile Apps with A/B and Quasi A/B Tests · KDD 2016 From Infrastructure to Culture: A/B Testing Challenges in Large Scale Social Networks · KDD 2015 |
Empirical software engineering › controlled experiment
online controlled experiments |
1.1 | 2 | 2024 | False Positives in A/B Tests · KDD 2024 False Discovery Rate Controlled Heterogeneous Treatment Effect Detection for Online Controlled Experiments · KDD 2018 |
Usability and user experience research › experimental design
online controlled experiments |
0.8 | 1 | 2024 | False Positives in A/B Tests · KDD 2024 |
Information retrieval › evaluation › online evaluation
a/b testing |
0.4 | 1 | 2019 | How A/B Tests Could Go Wrong: Automatic Diagnosis of Invalid Online Experiments · WSDM 2019 |
Data mining › causal inference
online controlled experiments |
0.4 | 1 | 2019 | How A/B Tests Could Go Wrong: Automatic Diagnosis of Invalid Online Experiments · WSDM 2019 |
Web and social media mining
social network analysis |
0.1 | 1 | 2015 | From Infrastructure to Culture: A/B Testing Challenges in Large Scale Social Networks · KDD 2015 |
Methods — techniques the papers use, named apart from their topics
statistical analysis · 1.5sequential group testing · 1.5a/b testing · 0.7controlled experiment · 0.4scalable detection algorithms · 0.4root cause analysis · 0.4statistical hypothesis testing · 0.3false discovery rate control · 0.3quasi-experimental design · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SEMINT: an LLM-empowered long-term vessel trajectory prediction frameworkabstractIn the rapidly evolving global shipping industry, accurate vessel trajectory prediction is essential for effective maritime traffic management. However, the inherent uncertainties in vessel voyages pose significant challenges for existing methods in achieving precise long-term predictions. Inspired by the success of large language models (LLMs) in natural language processing, we propose SEMINT—a novel framework that integrates SEMantic cognition and INTent context-awareness for long-term vessel trajectory prediction. SEMINT leverages LLMs to semantically interpret vessel navigation behaviors and infer multiple voyage intents. The final intent inference is derived from the consensus among multiple reasoning chains, which are then combined with historical preferences to form an intent context. Guided by this context, a Transformer-based trajectory prediction model captures the dependencies between critical waypoints and voyage intent, thereby achieving stable long-term numerical predictions. SEMINT combines the advantages of LLMs and task-specific deep learning models, transforming voyage uncertainties into high-level intent diversity and simplifying the learning process for long-term movement patterns. Experiments on real-world datasets show that SEMINT outperforms previous methods, reducing average and final displacement errors by 28.47% and 31.59%, respectively. Nanyu Chen, Anran Yang, Wei Xiong 0010, Ning Jing |
Int. J. Geogr. Inf. Sci. | 1 |
| 2024 | False Positives in A/B TestsabstractA/B tests, or online controlled experiments, are used heavily in the software industry to evaluate implementations of ideas, as the paradigm is the gold standard in science for establishing causality: the changes introduced in the treatment caused the changes to the metrics of interest with high probability.What distinguishes software experiments, or A/B tests, from experiments in many other domains is the scale (e.g., over 100 experiment treatments may launch on a given workday in large companies) and the effect sizes that matter to the business are small (e.g., a 3% improvement to conversion rate from a single experiment is a cause for celebration).The humbling reality is that most experiments fail to improve key metrics, and success rates of only about 10-20% are most common.With low success rates, the industry standard alpha threshold of 0.05 implies a high probability of false positives.We begin with motivation about why false positives are expensive in many software domains.We then offer several approaches to estimate the true success rate of experiments, given the observed "win" rate (statistically significant positive improvements), and show examples from Expedia and Optimizely.We offer a modified procedure for experimentation, based in sequential group testing, that selectively extends experiments to reduce false positives, increase power, at a small increase to runtime.We conclude with a discussion of the difference between ideas and experiments in practice, terms that are often incorrectly used interchangeably. CCS CONCEPTS General and Reference → Ron Kohavi, Nanyu Chen |
KDD | 2 |
| 2019 | How A/B Tests Could Go Wrong: Automatic Diagnosis of Invalid Online ExperimentsabstractWe have seen a massive growth of online experiments at Internet companies. Although conceptually simple, A/B tests can easily go wrong in the hands of inexperienced users and on an A/B testing platform with little governance. An invalid A/B test hurts the business by leading to non-optimal decisions. Therefore, it is now more important than ever to create an intelligent A/B platform that democratizes A/B testing and allows everyone to make quality decisions through built-in detection and diagnosis of invalid tests. In this paper, we share how we mined through historical A/B tests and identified the most common causes for invalid tests, ranging from biased design, self-selection bias to attempting to generalize A/B test result beyond the experiment population and time frame. Furthermore, we also developed scalable algorithms to automatically detect invalid A/B tests and diagnose the root cause of invalidity. Surfacing up invalidity not only improved decision quality, but also served as a user education and reduced problematic experiment designs in the long run. Nanyu Chen, Ya Xu |
WSDM | 1 |
| 2018 | False Discovery Rate Controlled Heterogeneous Treatment Effect Detection for Online Controlled ExperimentsabstractOnline controlled experiments (a.k.a. A/B testing) have been used as the mantra for data-driven decision making on feature changing and product shipping in many Internet companies. However, it is still a great challenge to systematically measure how every code or feature change impacts millions of users with great heterogeneity (e.g. countries, ages, devices). The most commonly used A/B testing framework in many companies is based on Average Treatment Effect (ATE), which cannot detect the heterogeneity of treatment effect on users with different characteristics. In this paper, we propose statistical methods that can systematically and accurately identify Heterogeneous Treatment Effect (HTE) of any user cohort of interest (e.g. mobile device type, country), and determine which factors (e.g. age, gender) of users contribute to the heterogeneity of the treatment effect in an A/B test. By applying these methods on both simulation data and real-world experimentation data, we show how they work robustly with controlled low False Discover Rate (FDR), and at the same time, provides us with useful insights about the heterogeneity of identified user groups. We have deployed a toolkit based on these methods, and have used it to measure the Heterogeneous Treatment Effect of many A/B tests at Snap. Yuxiang Xie, Nanyu Chen |
KDD | 2 |
| 2016 | Evaluating Mobile Apps with A/B and Quasi A/B TestsabstractWe have seen an explosive growth of mobile usage, particularly on mobile apps. It is more important than ever to be able to properly evaluate mobile app release. A/B testing is a standard framework to evaluate new ideas. We have seen much of its applications in the online world across the industry [9,10,12]. Running A/B tests on mobile apps turns out to be quite different, and much of it is attributed to the fact that we cannot ship code easily to mobile apps other than going through a lengthy build, review and release process. Mobile infrastructure and user behavior differences also contribute to how A/B tests are conducted differently on mobile apps, which will be discussed in details in this paper. In addition to measuring features individually in the new app version through randomized A/B tests, we have a unique opportunity to evaluate the mobile app as a whole using the quasi-experimental framework [21]. Not all features can be A/B tested due to infrastructure changes and wholistic product redesign. We propose and establish quasi-experimental techniques for measuring impact from mobile app release, with results shared from a recent major app launch at LinkedIn. Ya Xu, Nanyu Chen |
KDD | 2 |
| 2015 | From Infrastructure to Culture: A/B Testing Challenges in Large Scale Social NetworksabstractA/B testing, also known as bucket testing, split testing, or controlled experiment, is a standard way to evaluate user engagement or satisfaction from a new service, feature, or product. It is widely used among online websites, including social network sites such as Facebook, LinkedIn, and Twitter to make data-driven decisions. At LinkedIn, we have seen tremendous growth of controlled experiments over time, with now over 400 concurrent experiments running per day. General A/B testing frameworks and methodologies, including challenges and pitfalls, have been discussed extensively in several previous KDD work [7, 8, 9, 10]. In this paper, we describe in depth the experimentation platform we have built at LinkedIn and the challenges that arise particularly when running A/B tests at large scale in a social network setting. We start with an introduction of the experimentation platform and how it is built to handle each step of the A/B testing process at LinkedIn, from designing and deploying experiments to analyzing them. It is then followed by discussions on several more sophisticated A/B testing scenarios, such as running offline experiments and addressing the network effect, where one user's action can influence that of another. Lastly, we talk about features and processes that are crucial for building a strong experimentation culture. Ya Xu, Nanyu Chen, Addrian Fernandez, Omar Sinno, Anmol Bhasin |
KDD | 2 |