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Ginga Kato

dblp:166/6375 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
locomotion
0.312018
Force Rendering and its Evaluation of a Friction-Based Walking Sensation Display for a Seated User · IEEE Trans. Vis. Comput. Graph. 2018
Haptics and multimodal interaction › haptic rendering
force rendering
0.312018
Force Rendering and its Evaluation of a Friction-Based Walking Sensation Display for a Seated User · IEEE Trans. Vis. Comput. Graph. 2018
Haptics and multimodal interaction › haptic feedback
kinesthetic feedback
0.112018
Force Rendering and its Evaluation of a Friction-Based Walking Sensation Display for a Seated User · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

user study · 0.7friction force measurement · 0.7
YearPublicationVenuePosition
2018 Force Rendering and its Evaluation of a Friction-Based Walking Sensation Display for a Seated User
abstract
Most existing locomotion devices that represent the sensation of walking target a user who is actually performing a walking motion. Here, we attempted to represent the walking sensation, especially a kinesthetic sensation and advancing feeling (the sense of moving forward) while the user remains seated. To represent the walking sensation using a relatively simple device, we focused on the force rendering and its evaluation of the longitudinal friction force applied on the sole during walking. Based on the measurement of the friction force applied on the sole during actual walking, we developed a novel friction force display that can present the friction force without the influence of body weight. Using performance evaluation testing, we found that the proposed method can stably and rapidly display friction force. Also, we developed a virtual reality (VR) walk-through system that is able to present the friction force through the proposed device according to the avatar's walking motion in a virtual world. By evaluating the realism, we found that the proposed device can represent a more realistic advancing feeling than vibration feedback.
Ginga Kato, Yoshihiro Kuroda, Kiyoshi Kiyokawa, Haruo Takemura
IEEE Trans. Vis. Comput. Graph.1
2015 HapSticks: A novel method to present vertical forces in tool-mediated interactions by a non-grounded rotation mechanism
abstract
Force feedback in tool-mediated interactions with the environment is important for successful performance of complex tasks in our daily life as well as in specialized fields like medicine. Stylus-based haptic devices are studied and used extensively, and most of these devices require either grounding or attachment to the body of the user. Recently, non-grounded haptic devices are getting an increasing attention. In this paper, we propose a novel method to represent the vertical forces that are applied on the tip of a tool: a non-grounded rotation mechanism that mimics the cutaneous sensation that is caused by these tool-tip forces. To evaluate this method, we developed a novel ungrounded haptic device - HapSticks - that renders the sensation of manipulating objects using chopsticks. First, we present the novel mechanism, and test the pressure that it applies on the hand of the user when rendering a force at the tip of the tool in comparison to applying a real force at the tip of the tool. Next, we used the mechanism to build the HapSticks device as an example of an application of the proposed method, and present a psychophysical evaluation of this device in a virtual weight discrimination task.
Ginga Kato, Yoshihiro Kuroda, Ilana Nisky, Kiyoshi Kiyokawa, Haruo Takemura
World Haptics1