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Jui Chin

dblp:166/6577 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 60% Computational photography and imaging · 40%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
image-based rendering
0.312017
Fast Physically Correct Refocusing for Sparse Light Fields Using Block-Based Multi-Rate View Interpolation · IEEE Trans. Image Process. 2017
Computational photography and imaging
light field imaging
0.312017
Fast Physically Correct Refocusing for Sparse Light Fields Using Block-Based Multi-Rate View Interpolation · IEEE Trans. Image Process. 2017
Rendering
novel view synthesis
0.312017
Fast Physically Correct Refocusing for Sparse Light Fields Using Block-Based Multi-Rate View Interpolation · IEEE Trans. Image Process. 2017
Computational photography and imaging › light field imaging
refocusing
0.312017
Fast Physically Correct Refocusing for Sparse Light Fields Using Block-Based Multi-Rate View Interpolation · IEEE Trans. Image Process. 2017
Rendering › image-based rendering
view interpolation
0.312017
Fast Physically Correct Refocusing for Sparse Light Fields Using Block-Based Multi-Rate View Interpolation · IEEE Trans. Image Process. 2017

Methods — techniques the papers use, named apart from their topics

quadtree partitioning · 0.3defocus blur statistics · 0.3block-based multi-rate processing · 0.3
YearPublicationVenuePosition
2017 Fast Physically Correct Refocusing for Sparse Light Fields Using Block-Based Multi-Rate View Interpolation
abstract
Digital refocusing has a tradeoff between complexity and quality when using sparsely sampled light fields for low-storage applications. In this paper, we propose a fast physically correct refocusing algorithm to address this issue in a twofold way. First, view interpolation is adopted to provide photorealistic quality at infocus-defocus hybrid boundaries. Regarding its conventional high complexity, we devised a fast line-scan method specifically for refocusing, and its 1D kernel can be 30× faster than the benchmark View Synthesis Reference Software (VSRS)-1D-Fast. Second, we propose a block-based multi-rate processing flow for accelerating purely infocused or defocused regions, and a further 3- 34× speedup can be achieved for high-resolution images. All candidate blocks of variable sizes can interpolate different numbers of rendered views and perform refocusing in different subsampled layers. To avoid visible aliasing and block artifacts, we determine these parameters and the simulated aperture filter through a localized filter response analysis using defocus blur statistics. The final quadtree block partitions are then optimized in terms of computation time. Extensive experimental results are provided to show superior refocusing quality and fast computation speed. In particular, the run time is comparable with the conventional single-image blurring, which causes serious boundary artifacts.
Chao-Tsung Huang, Yu-Wen Wang, Liren Huang, Jui Chin, Liang-Gee Chen
IEEE Trans. Image Process.4
2015 Fast realistic refocusing for sparse light fields
abstract
Digital refocusing for sparsely sampled light fields results in aliasing effect. For realistic quality, previous works performed anti-aliasing by applying time-consuming view interpolation for a heuristic number of novel views. In this paper, we study this problem by first performing a spectral analysis to give an analytical rule for the novel view number, which saves 34% of views compared to the intuitional choice. Then we propose a fast refocusing algorithm using a view interpolation method which is about 30x faster than VSRS-1D-Fast. Experimental results show the effectiveness of our approach in terms of speed and quality. For showing realistic refocusing, a light-field wafer-level-optics array is implemented, and its refocused images are compared to pictures captured by a real camera.
Chao-Tsung Huang, Jui Chin, Hong-Hui Chen, Yu-Wen Wang, Liang-Gee Chen
ICASSP2