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Emilio Parisotto

dblp:166/6579 · DBLP profile ↗
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12ranked-venue papers
6as first author
4since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 5 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
Reinforcement learning · 49% Deep learning architectures and training · 21% Robot navigation and mapping · 9%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 25 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › meta-reinforcement learning
in-context reinforcement learning
1.322023
Structured State Space Models for In-Context Reinforcement Learning · NeurIPS 2023
In-context Reinforcement Learning with Algorithm Distillation · ICLR 2023
Machine learning › Deep learning architectures and training
state space model
0.712023
Structured State Space Models for In-Context Reinforcement Learning · NeurIPS 2023
Machine learning › Deep learning architectures and training › state space model
structured state space model
0.712023
Structured State Space Models for In-Context Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning
efficient reinforcement learning
0.512021
Efficient Transformers in Reinforcement Learning using Actor-Learner Distillation · ICLR 2021
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.512021
On Proximal Policy Optimization's Heavy-tailed Gradients · ICML 2021
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization
0.512021
On Proximal Policy Optimization's Heavy-tailed Gradients · ICML 2021
Machine learning › Optimization for machine learning
variance reduction
0.512021
On Proximal Policy Optimization's Heavy-tailed Gradients · ICML 2021
Knowledge, reasoning and agents › Multi-agent systems › game theory
cooperative game
0.412020
The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020
Machine learning › Reinforcement learning
deep reinforcement learning
0.412020
Stabilizing Transformers for Reinforcement Learning · ICML 2020
Knowledge, reasoning and agents › Multi-agent systems
multi-agent collaboration
0.412020
The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.412020
The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020
Knowledge, reasoning and agents › Knowledge representation and reasoning
theory of mind
0.412020
The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020
Machine learning › Deep learning architectures and training
transformer
0.412020
Stabilizing Transformers for Reinforcement Learning · ICML 2020
Robotics › Robot navigation and mapping › localization › probabilistic localization
active localization
0.312018
Active Neural Localization · ICLR (Poster) 2018
Robotics › Robot navigation and mapping
active perception
0.312018
Active Neural Localization · ICLR (Poster) 2018
Machine learning › Deep learning architectures and training › recurrent neural network
gated recurrent network
0.312018
Gated Path Planning Networks · ICML 2018
Robotics › Robot navigation and mapping
localization
0.312018
Active Neural Localization · ICLR (Poster) 2018
Machine learning › Reinforcement learning › partially observable reinforcement learning
memory-based reinforcement learning
0.312018
Neural Map: Structured Memory for Deep Reinforcement Learning · ICLR (Poster) 2018
Robotics › Motion planning and robot control
path planning
0.312018
Gated Path Planning Networks · ICML 2018
Machine learning › Deep learning architectures and training
recurrent neural network
0.312018
Gated Path Planning Networks · ICML 2018
Machine learning › Reinforcement learning › memory architectures
structured memory
0.312018
Neural Map: Structured Memory for Deep Reinforcement Learning · ICLR (Poster) 2018
Machine learning › Reinforcement learning › value-based reinforcement learning
value iteration network
0.312018
Gated Path Planning Networks · ICML 2018
Program synthesis and code generation › neural program synthesis
neurosymbolic program synthesis
0.312017
Neuro-Symbolic Program Synthesis · ICLR (Poster) 2017
Machine learning › Transfer learning and domain adaptation
meta-learning
0.212023
Structured State Space Models for In-Context Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning
partially observable reinforcement learning
0.212023
Structured State Space Models for In-Context Reinforcement Learning · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

sequence modeling · 0.7parallel training · 0.7transformer · 0.5robust statistics · 0.5knowledge distillation · 0.5importance sampling · 0.5gradient clipping · 0.5self-attention · 0.4gated transformer · 0.4LSTM · 0.4program synthesis · 0.3neuro-symbolic programming · 0.3
YearPublicationVenuePosition
2023 In-context Reinforcement Learning with Algorithm Distillation
Michael Laskin, Luyu Wang, Junhyuk Oh, Emilio Parisotto, Stephen Spencer, Richie Steigerwald, DJ Strouse, Steven Hansen 0001, Angelos Filos, Ethan Brooks, Maxime Gazeau, Himanshu Sahni, Satinder Singh 0001, Volodymyr Mnih
ICLR4
2023 Structured State Space Models for In-Context Reinforcement Learning
abstract
Structured state space sequence (S4) models have recently achieved state-of-the-art performance on long-range sequence modeling tasks. These models also have fast inference speeds and parallelisable training, making them potentially useful in many reinforcement learning settings. We propose a modification to a variant of S4 that enables us to initialise and reset the hidden state in parallel, allowing us to tackle reinforcement learning tasks. We show that our modified architecture runs asymptotically faster than Transformers in sequence length and performs better than RNN's on a simple memory-based task. We evaluate our modified architecture on a set of partially-observable environments and find that, in practice, our model outperforms RNN's while also running over five times faster. Then, by leveraging the model’s ability to handle long-range sequences, we achieve strong performance on a challenging meta-learning task in which the agent is given a randomly-sampled continuous control environment, combined with a randomly-sampled linear projection of the environment's observations and actions. Furthermore, we show the resulting model can adapt to out-of-distribution held-out tasks. Overall, the results presented in this paper show that structured state space models are fast and performant for in-context reinforcement learning tasks. We provide code at https://github.com/luchris429/s5rl.
Chris Lu 0001, Yannick Schroecker, Albert Gu, Emilio Parisotto, Jakob N. Foerster, Satinder Singh 0001, Feryal M. P. Behbahani
NeurIPS4
2021 Efficient Transformers in Reinforcement Learning using Actor-Learner Distillation
Emilio Parisotto, Ruslan Salakhutdinov
ICLR1
2021 On Proximal Policy Optimization's Heavy-tailed Gradients
abstract
Modern policy gradient algorithms such as Proximal Policy Optimization (PPO) rely on an arsenal of heuristics, including loss clipping and gradient clipping, to ensure successful learning. These heuristics are reminiscent of techniques from robust statistics, commonly used for estimation in outlier-rich ("heavy-tailed") regimes. In this paper, we present a detailed empirical study to characterize the heavy-tailed nature of the gradients of the PPO surrogate reward function. We demonstrate that the gradients, especially for the actor network, exhibit pronounced heavy-tailedness and that it increases as the agent’s policy diverges from the behavioral policy (i.e., as the agent goes further off policy). Further examination implicates the likelihood ratios and advantages in the surrogate reward as the main sources of the observed heavy-tailedness. We then highlight issues arising due to the heavy-tailed nature of the gradients. In this light, we study the effects of the standard PPO clipping heuristics, demonstrating that these tricks primarily serve to offset heavy-tailedness in gradients. Thus motivated, we propose incorporating GMOM, a high-dimensional robust estimator, into PPO as a substitute for three clipping tricks. Despite requiring less hyperparameter tuning, our method matches the performance of PPO (with all heuristics enabled) on a battery of MuJoCo continuous control tasks.
Joshua Zhanson, Emilio Parisotto, Adarsh Prasad, J. Zico Kolter, Zachary C. Lipton, Sivaraman Balakrishnan, Ruslan Salakhutdinov, Pradeep Ravikumar
ICML3
2020 Stabilizing Transformers for Reinforcement Learning
abstract
Owing to their ability to both effectively integrate information over long time horizons and scale to massive amounts of data, self-attention architectures have recently shown breakthrough success in natural language processing (NLP). Harnessing the transformer’s ability to process long time horizons of information could provide a similar performance boost in partially observable reinforcement learning (RL) domains, but the large-scale transformers used in NLP have yet to be successfully applied to the RL setting. In this work we demonstrate that the standard transformer architecture is difficult to optimize, which was previously observed in the supervised learning setting but becomes especially pronounced with RL objectives. We propose architectural modifications that substantially improve the stability and learning speed of the original Transformer and XL variant. The proposed architecture, the Gated Transformer-XL (GTrXL), surpasses LSTMs on challenging memory environments and achieves state-of-the-art results on the multi-task DMLab-30 benchmark suite, exceeding the performance of an external memory architecture. We show that the GTrXL has stability and performance that consistently matches or exceeds a competitive LSTM baseline, including on more reactive tasks where memory is less critical.
Emilio Parisotto, H. Francis Song, Jack W. Rae, Razvan Pascanu, Caglar Gulcehre, Siddhant M. Jayakumar, Max Jaderberg, Raphael Lopez Kaufman, Aidan Clark, Seb Noury, Matt M. Botvinick, Nicolas Heess, Raia Hadsell
ICML1
2020 The Hanabi challenge: A new frontier for AI research
abstract
From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching superhuman performance in challenge domains like Go, Atari, and some variants of poker. As with their predecessors of chess, checkers, and backgammon, these game domains have driven research by providing sophisticated yet well-defined challenges for artificial intelligence practitioners. We continue this tradition by proposing the game of Hanabi as a new challenge domain with novel problems that arise from its combination of purely cooperative gameplay with two to five players and imperfect information. In particular, we argue that Hanabi elevates reasoning about the beliefs and intentions of other agents to the foreground. We believe developing novel techniques for such theory of mind reasoning will not only be crucial for success in Hanabi, but also in broader collaborative efforts, especially those with human partners. To facilitate future research, we introduce the open-source Hanabi Learning Environment, propose an experimental framework for the research community to evaluate algorithmic advances, and assess the performance of current state-of-the-art techniques.
Nolan Bard, Jakob N. Foerster, Sarath Chandar, Neil Burch, Marc Lanctot, H. Francis Song, Emilio Parisotto, Vincent Dumoulin, Subhodeep Moitra, Edward Hughes 0001, Iain Dunning, Shibl Mourad, Hugo Larochelle, Marc G. Bellemare, Michael H. Bowling
Artif. Intell.7
2018 Active Neural Localization
Devendra Singh Chaplot, Emilio Parisotto, Ruslan Salakhutdinov
ICLR (Poster)2
2018 Neural Map: Structured Memory for Deep Reinforcement Learning
Emilio Parisotto, Ruslan Salakhutdinov
ICLR (Poster)1
2018 Gated Path Planning Networks
abstract
Value Iteration Networks (VINs) are effective differentiable path planning modules that can be used by agents to perform navigation while still maintaining end-to-end differentiability of the entire architecture. Despite their effectiveness, they suffer from several disadvantages including training instability, random seed sensitivity, and other optimization problems. In this work, we reframe VINs as recurrent-convolutional networks which demonstrates that VINs couple recurrent convolutions with an unconventional max-pooling activation. From this perspective, we argue that standard gated recurrent update equations could potentially alleviate the optimization issues plaguing VIN. The resulting architecture, which we call the Gated Path Planning Network, is shown to empirically outperform VIN on a variety of metrics such as learning speed, hyperparameter sensitivity, iteration count, and even generalization. Furthermore, we show that this performance gap is consistent across different maze transition types, maze sizes and even show success on a challenging 3D environment, where the planner is only provided with first-person RGB images.
Lisa Lee, Emilio Parisotto, Devendra Singh Chaplot, Eric P. Xing, Ruslan Salakhutdinov
ICML2
2017 Neuro-Symbolic Program Synthesis
Emilio Parisotto, Abdel-rahman Mohamed, Rishabh Singh, Lihong Li 0001, Dengyong Zhou, Pushmeet Kohli
ICLR (Poster)1
2015 EEG dimensionality reduction in automatic identification of synonymy
abstract
Recent work has demonstrated the feasibility of extracting semantic categories directly from cortical measures (e.g., electroencephalography, EEG) during receptive tasks. Here, we automatically classify speech stimuli as either synonymous or non-synonymous with a prior prime in a speech-receptive task given only EEG data with up to 86.84% accuracy. An analysis of variance reveals no significant difference among support vector machine and k-nearest neighbours classifiers, but a significant effect of the individual subject on accuracy. To perform classification, we reduce the highly-parameterized space by three successive techniques: a ranking based on t-test similarity, another based on principal components analysis (PCA), and a third on linear discriminant analysis.
Emilio Parisotto, Youness Aliyari Ghassabeh, Siamak Freydoonnejad, Frank Rudzicz
ICASSP1
2015 Automatic identification of received language in MEG
Emilio Parisotto, Youness Aliyari Ghassabeh, Matt J. MacDonald, Adelina Cozma, Elizabeth W. Pang, Frank Rudzicz
INTERSPEECH1