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Masakazu Egawa

dblp:167/0879 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
wearable haptic device
0.212015
Development of a wearable haptic device with pneumatic artificial muscles and MR brake · VR 2015
Haptics and multimodal interaction › haptic rendering
force rendering
0.112015
Development of a wearable haptic device with pneumatic artificial muscles and MR brake · VR 2015

Methods — techniques the papers use, named apart from their topics

pneumatic artificial muscles · 0.2magnetorheological brake · 0.2
YearPublicationVenuePosition
2016 Development of a 1-DOF wearable force feedback device with soft actuators and comparative evaluation of the actual objects and virtual objects in the AR space
abstract
A desktop force feedback device is able to render reaction force of virtual objects. However, the desktop type limits operator's motion. In contrast, a wearable force feedback device allows us to interact with virtual objects while moving in virtual space. In this study, we have developed a 1-DOF wearable force feedback device with MR brake and pneumatic artificial muscles. These actuators are lightweight, have a high power density, and are controlled by feed-forward control. This device is equipped with the operator's arm and renders various forces, such as friction, elasticity, and viscosity. In this paper, we improve the device to solve existing problems from previous studies. The proposed device is tested to confirm its basic properties. It is applied to augmented reality space and comparisons of subjective evaluations between virtual objects and actual objects.
Masakazu Egawa, Yasuyuki Yamada, Taro Nakamura 0001
ICARCV2
2015 Development of a wearable haptic device with pneumatic artificial muscles and MR brake
abstract
Desktop haptic device has been developed in the field of rehabilitation and entertainment. However, the desktop type restrains human's movement. Therefore, it is difficult to receive force sense information, moving to wide range position and posture. In this study, we developed a 1-DOF wearable haptic device with pneumatic artificial muscles and a MR brake. These smart actuators have high power density and change its output force structurally. Therefore, this haptic device can render various force sense such as elasticity, friction and viscosity. In this abstract, we describe two experiments rendering elasticity and friction to evaluate the performance of the device.
Masakazu Egawa, Takumi Watanabe, Taro Nakamura 0001
VR1