Demo Data from EDBT 2026 / reviewers in the wild / expert
Naoto Ienaga
dblp:167/1892
· DBLP profile ↗
5ranked-venue papers
2as first author
1since 2021 · last 2022
0000-0003-4420-6361ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 72% Immersive interaction · 28% |
Topics — the 1 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › mixed reality
diminished reality |
0.3 | 1 | 2017 | Diminished hand: A diminished reality-based work area visualization · VR 2017 |
Methods — techniques the papers use, named apart from their topics
multi-camera capture · 0.6light field rendering · 0.6multi-view image processing · 0.43d path transformation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial ImagesabstractGenerative adversarial networks (GANs) generate high-dimensional vector spaces (latent spaces) that can interchangeably represent vectors as images. Advancements have extended their ability to computationally generate images indistinguishable from real images such as faces, and more importantly, to manipulate images using their inherit vector values in the latent space. This interchangeability of latent vectors has the potential to calculate not only the distance in the latent space, but also the human perceptual and cognitive distance toward images, that is, how humans perceive and recognize images. However, it is still unclear how the distance in the latent space correlates with human perception and cognition. Our studies investigated the relationship between latent vectors and human perception or cognition through psycho-visual experiments that manipulates the latent vectors of face images. In the perception study, a change perception task was used to examine whether participants could perceive visual changes in face images before and after moving an arbitrary distance in the latent space. In the cognition study, a face recognition task was utilized to examine whether participants could recognize a face as the same, even after moving an arbitrary distance in the latent space. Our experiments show that the distance between face images in the latent space correlates with human perception and cognition for visual changes in face imagery, which can be modeled with a logistic function. By utilizing our methodology, it will be possible to interchangeably convert between the distance in the latent space and the metric of human perception and cognition, potentially leading to image processing that better reflects human perception and cognition. Kye Shimizu, Naoto Ienaga, Kazuma Takada, Maki Sugimoto, Shunichi Kasahara |
SAP | 2 |
| 2017 | Eating and Drinking Recognition via Integrated Information of Head Directions and Joint Positions in a Group
Naoto Ienaga, Yuko Ozasa, Hideo Saito 0001 |
ICPRAM | 1 |
| 2017 | Diminished hand: A diminished reality-based work area visualizationabstractLive instructors perspective videos are useful to present intuitive visual instructions for trainees in medical and industrial settings. In such videos, the instructors hands often hide the work area. In this demo, we present a diminished hand for visualizing the work area hidden by hands by capturing the work area with multiple cameras. To achieve the diminished reality, we use a light field rendering technique, in which light rays avoid passing through penalty points set in the unstructured light fields reconstructed from the multiple viewpoint images. Shohei Mori, Momoko Maezawa, Naoto Ienaga, Hideo Saito 0001 |
VR | 3 |
| 2015 | Combination Photometric Stereo Using Compactness of Albedo and Surface Normal in the Presence of Shadows and Specular Reflection
Naoto Ienaga, Hideo Saito 0001, Kouichi Tezuka, Yasumasa Iwamura, Masayoshi Shimizu |
CAIP (1) | 1 |
| 2015 | Remote Welding Robot Manipulation Using Multi-view ImagesabstractThis paper proposes a remote welding robot manipulation system by using multi-view images. After an operator specifies two-dimensional path on images, the system transforms it into three-dimensional path and displays the movement of the robot by overlaying graphics with images. The accuracy of our system is sufficient to weld objects when combining with a sensor in the robot. The system allows the non-expert operator to weld objects remotely and intuitively, without the need to create a 3D model of a processed object beforehand. Yuichi Hiroi, Kei Obata, Katsuhiro Suzuki, Naoto Ienaga, Maki Sugimoto, Hideo Saito 0001, Tadashi Takamaru |
ISMAR | 4 |