Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Marc R. Edwards

dblp:167/3368 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 50% Health and well-being technologies · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing › touch sensing
grip sensing
0.212015
Towards a high resolution grip measurement device for orthopaedics · VR 2015
Health and well-being technologies › medical simulation
surgical simulation
0.212015
Towards a high fidelity simulation of the kidney biopsy procedure · VR 2015
Medical and health informatics
orthopedic surgery
0.112015
Towards a high resolution grip measurement device for orthopaedics · VR 2015
Virtual and augmented reality
immersive interaction
0.112015
Towards a high fidelity simulation of the kidney biopsy procedure · VR 2015
Virtual and augmented reality › virtual environment
virtual training environments
0.112015
Towards a high fidelity simulation of the kidney biopsy procedure · VR 2015

Methods — techniques the papers use, named apart from their topics

haptic simulation · 0.4frustrated total internal reflection · 0.4force sensing · 0.4force sensitive resistors · 0.2force sensitive resistor · 0.2
YearPublicationVenuePosition
2015 LiTu - A Human-Computer Interface Based on Frustrated Internal Reflection of Light
abstract
We have designed LiTu (La'Tu - Light Tube) as a customisable and low-cost (ca 30 Euros) human-computer interface. It is composed of an acrylic tube, a ball-bearing mirror, six LEDs and a webcam. Touching the tube causes frustrated internal reflection of light due to a change in the critical angle at the acrylic-skin boundary. Scattered light within the tube is reflected off the mirror into the camera at the opposite end for image processing. Illuminated contact regions in the video frames are segmented and processed to generate 2D information such as: pitch and volume, or x and y coordinates of a graphic. We demonstrate the functionality of LiTu both as a musical instrument and as an interactive computer graphics controller. For example, various musical notes can be generated by touching specific regions around the surface of the tube. Volume can be controlled by sliding a finger down the tube and pitch by sliding the finger radially. We demonstrate the adaptable nature of LiTu's touch interface and discuss our plans to explore future physical modifications of the device.
Marc R. Edwards, Nigel W. John
CW1
2015 Towards a high resolution grip measurement device for orthopaedics
abstract
We are developing a novel device for measuring hand power grip using frustrated total internal reflection of light in acrylic. Our method uses a force sensitive resistor to calibrate the force of a power grip as a function of the area and light intensity. This research is work in progress but results so far augur well for its applicability in medical and other application areas. The grip measurement device allows the patient and doctor to see the change in grip over time and projects this information directly onto the back of the patient's hand.
Marc R. Edwards, Peter Vangorp, Nigel W. John
VR1
2015 Towards a high fidelity simulation of the kidney biopsy procedure
abstract
Work in progress for the development of a novel virtual training environment for training a kidney biopsy procedure is presented. Our goal is to provide an affordable high fidelity simulation through the integration of some of the latest off-the-shelf technology components. The range of forces that are encountered during this procedure have been recorded using a custom designed force sensitive glove and then applied within the simulation.
Gareth Henshall, Serban R. Pop, Marc R. Edwards, Llyr ap Cenydd, Nigel W. John
VR3