EDBT 2026 Demo / reviewers in the wild / expert
Marc R. Edwards
dblp:167/3368
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 50% Health and well-being technologies · 50% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › input sensing › touch sensing
grip sensing |
0.2 | 1 | 2015 | Towards a high resolution grip measurement device for orthopaedics · VR 2015 |
Health and well-being technologies › medical simulation
surgical simulation |
0.2 | 1 | 2015 | Towards a high fidelity simulation of the kidney biopsy procedure · VR 2015 |
Medical and health informatics
orthopedic surgery |
0.1 | 1 | 2015 | Towards a high resolution grip measurement device for orthopaedics · VR 2015 |
Virtual and augmented reality
immersive interaction |
0.1 | 1 | 2015 | Towards a high fidelity simulation of the kidney biopsy procedure · VR 2015 |
Virtual and augmented reality › virtual environment
virtual training environments |
0.1 | 1 | 2015 | Towards a high fidelity simulation of the kidney biopsy procedure · VR 2015 |
Methods — techniques the papers use, named apart from their topics
haptic simulation · 0.4frustrated total internal reflection · 0.4force sensing · 0.4force sensitive resistors · 0.2force sensitive resistor · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | LiTu - A Human-Computer Interface Based on Frustrated Internal Reflection of LightabstractWe have designed LiTu (La'Tu - Light Tube) as a customisable and low-cost (ca 30 Euros) human-computer interface. It is composed of an acrylic tube, a ball-bearing mirror, six LEDs and a webcam. Touching the tube causes frustrated internal reflection of light due to a change in the critical angle at the acrylic-skin boundary. Scattered light within the tube is reflected off the mirror into the camera at the opposite end for image processing. Illuminated contact regions in the video frames are segmented and processed to generate 2D information such as: pitch and volume, or x and y coordinates of a graphic. We demonstrate the functionality of LiTu both as a musical instrument and as an interactive computer graphics controller. For example, various musical notes can be generated by touching specific regions around the surface of the tube. Volume can be controlled by sliding a finger down the tube and pitch by sliding the finger radially. We demonstrate the adaptable nature of LiTu's touch interface and discuss our plans to explore future physical modifications of the device. Marc R. Edwards, Nigel W. John |
CW | 1 |
| 2015 | Towards a high resolution grip measurement device for orthopaedicsabstractWe are developing a novel device for measuring hand power grip using frustrated total internal reflection of light in acrylic. Our method uses a force sensitive resistor to calibrate the force of a power grip as a function of the area and light intensity. This research is work in progress but results so far augur well for its applicability in medical and other application areas. The grip measurement device allows the patient and doctor to see the change in grip over time and projects this information directly onto the back of the patient's hand. Marc R. Edwards, Peter Vangorp, Nigel W. John |
VR | 1 |
| 2015 | Towards a high fidelity simulation of the kidney biopsy procedureabstractWork in progress for the development of a novel virtual training environment for training a kidney biopsy procedure is presented. Our goal is to provide an affordable high fidelity simulation through the integration of some of the latest off-the-shelf technology components. The range of forces that are encountered during this procedure have been recorded using a custom designed force sensitive glove and then applied within the simulation. Gareth Henshall, Serban R. Pop, Marc R. Edwards, Llyr ap Cenydd, Nigel W. John |
VR | 3 |