EDBT 2026 Demo / reviewers in the wild / expert
Mansoor Alghamdi
dblp:167/3419
· DBLP profile ↗
5ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0002-2891-6374ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 50% Multimedia systems and quality of experience · 50% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
computer-supported cooperative work |
0.2 | 1 | 2015 | Social presence with virtual glass · VR 2015 |
Virtual and augmented reality
immersive interaction |
0.1 | 1 | 2015 | Social presence with virtual glass · VR 2015 |
Multimedia systems and quality of experience
video transmission |
0.1 | 1 | 2015 | Social presence with virtual glass · VR 2015 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DAIMS: a distributed multi-agent framework for explainable anomaly detection in web services using machine learning and semantic reasoning
Sihem Tlili, Mohamed Rahal, Mansoor Alghamdi |
World Wide Web (WWW) | 3 |
| 2025 | Deep learning computer vision system for estimating sheep age using teeth imagesabstractThis study explores the use of deep learning neural networks and transfer learning to estimate the age of sheep from their dental images. This is an important aspect of agriculture for meat quality, animal welfare, breeding, and health management. Using cutting-edge techniques, MobileNet, ResNet50, and ResNet102, we compare two deep learning approaches: fine-tuning and feature extraction using the pre-trained version of these models as part of our investigation. We collected 540 images of sheep from nearby farms, concentrating on three age groups: young, middle-aged, and elderly, for the purpose of our study. With an interesting recognition accuracy of 96.9%, the experimental results demonstrate that ResNet102 is the best performer both when fine-tuned and when employing its deep features that are retrieved from its pre-trained version. These findings highlight how cutting-edge machine learning techniques have the potential to completely transform long-standing methods in the sheep sector and pave the way for developing a novel mobile application that improves economic outcomes and cultural conformity concerning sheep age recognition. Ahmad B. A. Hassanat, Mohammad A. Al-Sarayreh, Ahmad S. Tarawneh, Mohammad Ali Abbadi, Khalid Almohammadi, Mansoor Alghamdi, Maha Alamri, Abdulkareem Alzahrani, Ghada Awad Altarawneh |
Connect. Sci. | 6 |
| 2024 | On the interest of artificial intelligence approaches in solving the IoT coverage problem
Sami Mnasri, Mansoor Alghamdi |
Ad Hoc Networks | 2 |
| 2024 | Smart city urban planning using an evolutionary deep learning model
Mansoor Alghamdi |
Soft Comput. | 1 |
| 2015 | Social presence with virtual glassabstractCollaborative Virtual Environments (CVE) with co-located or remote video communication functionality require a continuous experience of social presence. If, at any stage during the experience the communication interrupts presence, then the CVE experience as a whole is affected - spatial presence is then decoupled from social presence. We present a solution to this problem by introducing the concept of a virtualized version of Google Glass™ called Virtual Glass. Virtual Glass is integrated into the CVE as a real-world metaphor for a communication device, one particularly suited for collaborative instructor-performer systems. In a study with 65 participants we demonstrated that the concept of Virtual Glass is effective, that it supports a high level of social presence and that the social presence is rated higher than a standard picture-in-picture videoconferencing approach for certain tasks. Holger Regenbrecht, Mansoor Alghamdi, Simon Hoermann, Tobias Langlotz, M. Goodwin, Colin Aldridge |
VR | 2 |