Cyndie Martin

dblp:167/3437 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › remote collaboration
asymmetric collaboration
0.212015
Laying out spaces with virtual reality · VR 2015
Collaborative and social computing › collaborative virtual environments › social virtual reality
virtual reality collaboration
0.212015
Laying out spaces with virtual reality · VR 2015

Methods — techniques the papers use, named apart from their topics

asymmetric interaction design · 0.4
YearPublicationVenuePosition
2015 Laying out spaces with virtual reality
abstract
When dealing with real estate business, it is quite difficult for estate agents to make customers understand the potential and the volumes of free spaces. Thus, we propose an application that aims to solve these issues based on a laying out scenario in which a seller and a customer collaborate. As the roles of both users are different, we propose an asymmetric collaboration where the two users do not use the same interaction setup and do not benefit from the same interaction capabilities.
Morgan Le Chénéchal, Jérémy Lacoche, Cyndie Martin, Jérôme Royan
VR3