Demo Data from EDBT 2026 / reviewers in the wild / expert
Hossein Khani
dblp:167/3902
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 94% Computational complexity · 6% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › social choice › preference aggregation
social ranking |
0.7 | 2 | 2019 | An Ordinal Banzhaf Index for Social Ranking · IJCAI 2019 Ceteris paribus majority for social ranking · IJCAI 2018 |
Algorithmic game theory and mechanism design › social choice › voting
majority voting |
0.3 | 1 | 2018 | Ceteris paribus majority for social ranking · IJCAI 2018 |
Algorithmic game theory and mechanism design
social choice |
0.3 | 1 | 2018 | Ceteris paribus majority for social ranking · IJCAI 2018 |
Algorithmic game theory and mechanism design
cooperative game theory |
0.1 | 1 | 2019 | An Ordinal Banzhaf Index for Social Ranking · IJCAI 2019 |
Computational complexity › constraint satisfaction
domain restrictions |
0.1 | 1 | 2018 | Ceteris paribus majority for social ranking · IJCAI 2018 |
Algorithmic game theory and mechanism design › social choice › restricted preference domains
single-peaked preferences |
0.1 | 1 | 2018 | Ceteris paribus majority for social ranking · IJCAI 2018 |
Methods — techniques the papers use, named apart from their topics
axiomatic characterization · 0.4axiomatic analysis · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | An Ordinal Banzhaf Index for Social RankingabstractWe introduce a new method to rank single elements given an order over their sets. For this purpose, we extend the game theoretic notion of marginal contribution and of Banzhaf index to our ordinal framework. Furthermore, we characterize the resulting ordinal Banzhaf solution by means of a set of properties inspired from those used to axiomatically characterize another solution from the literature: the ceteris paribus majority. Finally, we show that the computational procedure for these two social ranking solutions boils down to a weighted combination of comparisons over the same subsets of elements. Hossein Khani, Stefano Moretti 0001, Meltem Öztürk |
IJCAI | 1 |
| 2018 | Ceteris paribus majority for social rankingabstractWe study the problem of finding a social ranking over individuals given a ranking over coalitions formed by them. We investigate the use of a ceteris paribus majority principle as a social ranking solution inspired from the classical axioms of social choice theory. Faced with a Condorcet-like paradox, we analyze the consequences of restricting the domain according to an adapted version of single-peakedness. We conclude with a discussion on different interpretations of incompleteness of the ranking over coalitions and its exploitation for defining new social rankings, providing a new rule as an example. Adrian Haret, Hossein Khani, Stefano Moretti 0001, Meltem Öztürk |
IJCAI | 2 |
| 2015 | Security Games with Ambiguous Beliefs of Agents
Hossein Khani, Mohsen Afsharchi |
PRIMA | 1 |