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Dimosthenis Delimpasis

dblp:167/3973 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Network optimization and economics · 91% Cellular and mobile networks · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network optimization and economics › game theory › cooperative game theory
coalitional game
0.212015
Bits and coins: Supporting collaborative consumption of mobile internet · INFOCOM 2015
Network optimization and economics
resource allocation
0.212015
Bits and coins: Supporting collaborative consumption of mobile internet · INFOCOM 2015
Network optimization and economics
resource sharing
0.212015
Bits and coins: Supporting collaborative consumption of mobile internet · INFOCOM 2015
Cellular and mobile networks
mobile terminals
0.112015
Bits and coins: Supporting collaborative consumption of mobile internet · INFOCOM 2015

Methods — techniques the papers use, named apart from their topics

software-defined networking · 0.2coalitional game theory · 0.2
YearPublicationVenuePosition
2015 Bits and coins: Supporting collaborative consumption of mobile internet
abstract
The recent mobile data explosion has increased the interest for mobile user-provided networks (MUPNs), where users share their Internet access by exploiting the diversity in their needs and resource availability. Although promising, MUPNs raise unique challenges. Namely, the success of such services relies on user participation which in turn can be achieved on the basis of a fair and efficient resource (i.e., Internet access and battery energy) exchange policy. The latter should be devised and imposed in a very fast time scale, based on near real-time feedback from mobile users regarding their needs, resources, and network conditions that are rapidly changing. To address these challenges we design and implement a novel cloud-controlled MUPN system, that employs software defined networking support on mobile terminals, to dynamically apply data forwarding policies with adaptive flow-control. We devise these policies by solving a coalitional game that is played among the users. We prove that the game has a non-empty core and hence the solution, which determines the servicing policy, incentivizes the users to participate. Finally, we evaluate the performance of the service in a prototype, where we investigate its performance limits, quantify the implementation overheads, and justify our architecture design choices.
Dimitris Syrivelis, George Iosifidis, Dimosthenis Delimpasis, Kostas Chounos, Thanasis Korakis, Leandros Tassiulas
INFOCOM3