Nir Ben-Zrihem

dblp:167/4324 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 35% 3D vision · 30% Trustworthy machine learning · 17%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory › neural network theory
deep network analysis
0.212016
Graying the black box: Understanding DQNs · ICML 2016
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-network
0.212016
Graying the black box: Understanding DQNs · ICML 2016
Machine learning › Reinforcement learning
deep reinforcement learning
0.212016
Graying the black box: Understanding DQNs · ICML 2016
Machine learning › Trustworthy machine learning
interpretability
0.212016
Graying the black box: Understanding DQNs · ICML 2016
Computer vision › 3D vision
approximate nearest neighbor
0.212015
Approximate nearest neighbor fields in video · CVPR 2015
Computer vision › 3D vision › feature matching › local feature matching
patch matching
0.212015
Approximate nearest neighbor fields in video · CVPR 2015
Image and video processing › real-time image processing
real-time video processing
0.212015
Approximate nearest neighbor fields in video · CVPR 2015

Methods — techniques the papers use, named apart from their topics

ring intersection search · 0.4feature visualization · 0.2deep q-network · 0.2
YearPublicationVenuePosition
2016 Graying the black box: Understanding DQNs
abstract
In recent years there is a growing interest in using deep representations for reinforcement learning. In this paper, we present a methodology and tools to analyze Deep Q-networks (DQNs) in a non-blind matter. Using our tools we reveal that the features learned by DQNs aggregate the state space in a hierarchical fashion, explaining its success. Moreover we are able to understand and describe the policies learned by DQNs for three different Atari2600 games and suggest ways to interpret, debug and optimize of deep neural networks in Reinforcement Learning.
Tom Zahavy, Nir Ben-Zrihem, Shie Mannor
ICML2
2015 Approximate nearest neighbor fields in video
abstract
We introduce RIANN (Ring Intersection Approximate Nearest Neighbor search), an algorithm for matching patches of a video to a set of reference patches in real-time. For each query, RIANN finds potential matches by intersecting rings around key points in appearance space. Its search complexity is reversely correlated to the amount of temporal change, making it a good fit for videos, where typically most patches change slowly with time. Experiments show that RIANN is up to two orders of magnitude faster than previous ANN methods, and is the only solution that operates in real-time. We further demonstrate how RIANN can be used for real-time video processing and provide examples for a range of real-time video applications, including colorization, denoising, and several artistic effects.
Nir Ben-Zrihem, Lihi Zelnik-Manor
CVPR1