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Joseph Davidson

dblp:167/4761 · DBLP profile ↗
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7ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Software engineering, systems software and programming languages · 2 · 1 since 2021Computer networks · 1 · 1 first-authorSecurity and privacy · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Language models and text generation · 67% Learning paradigms · 33%
Computer networks
1 paper
Vehicular, aerial and satellite networks · 83% Network optimization and economics · 8% Physical-layer communications · 8%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning paradigms
continual learning
0.812024
Beyond Prompts: Dynamic Conversational Benchmarking of Large Language Models · NeurIPS 2024
Natural language and speech › Language models and text generation
large language model evaluation
0.812024
Beyond Prompts: Dynamic Conversational Benchmarking of Large Language Models · NeurIPS 2024
Natural language and speech › Language models and text generation › LLM agents
long-term memory
0.812024
Beyond Prompts: Dynamic Conversational Benchmarking of Large Language Models · NeurIPS 2024
Vehicular, aerial and satellite networks › satellite communication
direct broadcast satellite
0.011985
The Spectrum Orbit Utilization Program (SOUP) Used for DBS Plan Analysis at RARC '83 · IEEE J. Sel. Areas Commun. 1985
Vehicular, aerial and satellite networks › satellite systems
orbit utilization
0.011985
The Spectrum Orbit Utilization Program (SOUP) Used for DBS Plan Analysis at RARC '83 · IEEE J. Sel. Areas Commun. 1985
Vehicular, aerial and satellite networks
satellite communication
0.011985
The Spectrum Orbit Utilization Program (SOUP) Used for DBS Plan Analysis at RARC '83 · IEEE J. Sel. Areas Commun. 1985
Physical-layer communications › interference
interference analysis
0.011985
The Spectrum Orbit Utilization Program (SOUP) Used for DBS Plan Analysis at RARC '83 · IEEE J. Sel. Areas Commun. 1985
Network optimization and economics › resource allocation
spectrum allocation
0.011985
The Spectrum Orbit Utilization Program (SOUP) Used for DBS Plan Analysis at RARC '83 · IEEE J. Sel. Areas Commun. 1985

Methods — techniques the papers use, named apart from their topics

conversational benchmarking · 0.8iterative planning · 0.0interference calculation · 0.0
YearPublicationVenuePosition
2025 Behavior Driven Development for 3D games
abstract
Computer 3D games are complex software environments that require novel testing processes to ensure high-quality standards. The Intelligent Verification/Validation for Extended Reality Based Systems ( iv4XR ) framework addresses this need by enabling the implementation of autonomous agents to automate game testing scenarios. This framework facilitates the automation of regression test cases for complex 3D games like Space Engineers. Nevertheless, the technical expertise required to define test scripts using iv4XR can constrain seamless collaboration between developers and testers. This paper reports how integrating a Behavior-Driven Development (BDD) approach with the iv4XR framework allows the industrial company behind Space Engineers to automate regression testing. The success of this industrial collaboration has inspired the iv4XR team to integrate the BDD approach to improve the automation of play-testing for the experimental 3D game LabRecruits. Furthermore, the iv4XR framework has been extended with tactical programming to enable the automation of long-play test scenarios in Space Engineers. These results underscore the versatility of the iv4XR framework in supporting diverse testing approaches while showcasing how BDD empowers users to create, manage, and execute automated game tests using comprehensive and human-readable statements.
Fernando Pastor Ricós, Beatriz Marín, I. S. W. B. Prasetya, Tanja E. J. Vos, Joseph Davidson, Karel Hovorka
Data Knowl. Eng.5
2024 Scriptless Testing for an Industrial 3D Sandbox Game
abstract
Computer games have reached unprecedented importance, exceeding two billion users in the early 2020s. Human game testers bring invaluable expertise to evaluate complex games like 3D sandbox games. However, the sheer scale and diversity of game content constrain their ability to explore all scenarios manually. Recognizing the significance and inherent complexity of game testing, our research aims to investigate new automated testing approaches. To achieve this goal, we have integrated scriptless testing into the industrial game Space Engineers, enabling an automated approach to explore and test sandbox game scenarios. Our approach involves the development of a Space Engineers-plugin, leveraging the Intelligent Verification and Validation for Extended Reality-Based Systems (IV4XR) framework and extending the capabilities of the open-source scriptless testing tool TESTAR. Through this research, we unveil the potential of a scriptless agent to explore 3D sandbox game scenarios autonomously. Results demonstrate the effectiveness of an autonomous scriptless agent in achieving spatial coverage when exploring and (dis)covering elements within the 3D sandbox game.
Fernando Pastor Ricós, Beatriz Marín, Tanja E. J. Vos, Joseph Davidson, Karel Hovorka
ENASE4
2024 Beyond Prompts: Dynamic Conversational Benchmarking of Large Language Models
abstract
We introduce a dynamic benchmarking system for conversational agents that evaluates their performance through a single, simulated, and lengthy user$\leftrightarrow$agent interaction. The interaction is a conversation between the user and agent, where multiple tasks are introduced and then undertaken concurrently. We context switch regularly to interleave the tasks, which constructs a realistic testing scenario in which we assess the Long-Term Memory, Continual Learning, and Information Integration capabilities of the agents. Results from both proprietary and open-source Large-Language Models show that LLMs in general perform well on single-task interactions, but they struggle on the same tasks when they are interleaved. Notably, short-context LLMs supplemented with an LTM system perform as well as or better than those with larger contexts. Our benchmark suggests that there are other challenges for LLMs responding to more natural interactions that contemporary benchmarks have heretofore not been able to capture.
David Castillo-Bolado, Joseph Davidson, Finlay Gray, Marek Rosa
NeurIPS2
2024 An Industrial Experience Leveraging the iv4XR Framework for BDD Testing of a 3D Sandbox Game
Fernando Pastor Ricós, Beatriz Marín, I. S. W. B. Prasetya, Tanja E. J. Vos, Joseph Davidson, Karel Hovorka
RCIS (1)5
2022 Machine Learning and Feature Engineering for Detecting Living off the Land Attacks
Tiberiu Boros, Andrei Cotaie, Antrei Stan, Kumar Vikramjeet, Vivek Malik, Joseph Davidson
IoTBDS6
2020 Agent-based Testing of Extended Reality Systems
abstract
Testing for quality assurance (QA) is a crucial step in the development of Extended Reality (XR) systems that typically follow iterative design and development cycles. Bringing automation to these testing procedures will increase the productivity of XR developers. However, given the complexity of the XR environments and the User Experience (UX) demands, achieving this is highly challenging. We propose to address this issue through the creation of autonomous cognitive test agents that will have the ability to cope with the complexity of the interaction space by intelligently explore the most prominent interactions given a test goal and support the assessment of affective properties of the UX by playing the role of users.
Rui Prada, I. S. W. B. Prasetya, Fitsum Meshesha Kifetew, Frank Dignum, Tanja E. J. Vos, Jason Lander, Jean-Yves Donnart, Alexandre Kazmierowski, Joseph Davidson, Pedro M. Fernandes
ICST9
1985 The Spectrum Orbit Utilization Program (SOUP) Used for DBS Plan Analysis at RARC '83
abstract
This paper describes the history, functions, and usage of the program that was used to analyze the plans for direct broadcast satellite service developed in the course of the 1983 Regional Administrative Radio Conference for ITU Region 2. Given the requirements for direct broadcast service by the administrations, the conference delegates 1) developed the appropriate technical parameters; 2) made tentative assignments to the orbit locations, frequencies, and polarizations of space stations; 3) calculated the interferences and margins of such assignments through the use of the Spectrum Orbit Utilization Program (SOUP); and 4) iterated this procedure until an acceptable plan was found.
Joseph Davidson, Ralph H. Ottey, Peter Sawitz, Fred S. Zusman
IEEE J. Sel. Areas Commun.1