Demo Data from EDBT 2026 / reviewers in the wild / expert
Mario Andrei Garzon Oviedo
dblp:167/8323 · also Mario Garzon Oviedo, Mario Garzón
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2020
0000-0001-6672-4827ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-authorSystems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Autonomous driving · 61% Robot navigation and mapping · 39% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Autonomous driving
lane change |
0.4 | 1 | 2020 | Game theoretic decision making based on real sensor data for autonomous vehicles' maneuvers in high traffic · ICRA 2020 |
Robotics › Autonomous driving › planning for self-driving vehicles
maneuver planning |
0.4 | 1 | 2020 | Game theoretic decision making based on real sensor data for autonomous vehicles' maneuvers in high traffic · ICRA 2020 |
Robotics › Robot navigation and mapping › localization
vehicle localization |
0.4 | 1 | 2020 | Vehicle Localization Based on Visual Lane Marking and Topological Map Matching · ICRA 2020 |
Robotics › Robot navigation and mapping › localization › map-based localization
map matching |
0.1 | 1 | 2020 | Vehicle Localization Based on Visual Lane Marking and Topological Map Matching · ICRA 2020 |
Methods — techniques the papers use, named apart from their topics
monte carlo reinforcement learning · 0.4iterative closest point · 0.4extended kalman filter · 0.4dead reckoning · 0.4cognitive hierarchy reasoning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Vehicle Localization Based on Visual Lane Marking and Topological Map MatchingabstractAccurate and reliable localization is crucial to autonomous vehicle navigation and driver assistance systems. This paper presents a novel approach for online vehicle localization in a digital map. Two distinct map matching algorithms are proposed: i) Iterative Closest Point (ICP) based lane level map matching is performed with visual lane tracker and grid map ii) decision-rule based approach is used to perform topological map matching. Results of both the map matching algorithms are fused together with GPS and dead reckoning using Extended Kalman Filter to estimate vehicle's pose relative to the map. The proposed approach has been validated on real life conditions on an equipped vehicle. Detailed analysis of the experimental results show improved localization using the two aforementioned map matching algorithms. Rabbia Asghar, Mario Andrei Garzon Oviedo, Jérôme Lussereau, Christian Laugier |
ICRA | 2 |
| 2020 | Game theoretic decision making based on real sensor data for autonomous vehicles' maneuvers in high trafficabstractThis paper presents an approach for implementing game theoretic decision making in combination with realistic sensory data input so as to allow an autonomous vehicle to perform maneuvers, such as lane change or merge in high traffic scenarios. The main novelty of this work, is the use of realistic sensory data input to obtain the observations as input of an iterative multi-player game in a realistic simulator. The game model allows to anticipate reactions of additional vehicles to the movements of the ego-vehicle without using any specific coordination or vehicle-to-vehicle communication. Moreover, direct information from the simulator, such as position or speed of the vehicles is also avoided.The solution of the game is based on cognitive hierarchy reasoning and it uses Monte Carlo reinforcement learning in order to obtain a near-optimal policy towards a specific goal. Moreover, the game proposed is capable of solving different situations using a single policy. The system has been successfully tested and compared with previous techniques using a realistic hybrid simulator, where the ego-vehicle and its sensors are simulated on a 3D simulator and the additional vehicles' behavior is obtained from a traffic simulator. Mario Andrei Garzon Oviedo, Anne Spalanzani |
ICRA | 1 |
| 2018 | An hybrid simulation tool for autonomous cars in very high traffic scenariosabstractThis article introduces an open source tool for simulating autonomous vehicles in complex, high traffic, scenarios. The proposed approach consists on creating an hybrid simulation, which fully integrates and synchronizes two well known simulators: a microscopic, multi-modal traffic simulator and a complex 3D simulator. The presented software tool allows to simulate an autonomous vehicle, including all its dynamics, sensors and control layers, in a scenario with a very high volume of traffic. The hybrid simulation creates a bi-directional integration, meaning that, in the 3D simulator, the ego-vehicle sees and interacts with the rest of the vehicles, and at the same time, in the traffic simulator, all additional vehicles detect and react to the actions of the ego-vehicle. Two interfaces, one for each simulator, where created to achieve the integration, they ensure the synchronization of the scenario, the state of all vehicles including the ego-vehicle, and the time. The capabilities of the hybrid simulation was tested with different models for the ego-vehicle and almost 300 additional vehicles in a complex merge scenario. Mario Andrei Garzon Oviedo, Anne Spalanzani |
ICARCV | 1 |
| 2016 | Pedestrian Trajectory Prediction in Large Infrastructures - A Long-term Approach based on Path PlanningabstractThis paper presents a pedestrian trajectory prediction technique. Its mail novelty is that it does not require any previous observation or knowledge of pedestrian trajectories, thus making it useful for autonomous surveillance applications. The prediction requires only a set of possible goals, a map of the scenario and the initial position of the pedestrian. Then, it uses two different path planing algorithms to find the possible routes and transforms the similarity between observed and planned routes into probabilities. Finally, it applies a motion model to obtain a time-stamped predicted trajectory. The system has been used in combination with a pedestrian detection and tracking system for real-world tests as well as a simulation software for a large number of executions. Mario Andrei Garzon Oviedo, David Garzón-Ramos, Antonio Barrientos, Jaime del Cerro |
ICINCO (2) | 1 |
| 2011 | Multi-robot Visual Coverage Path Planning: Geometrical Metamorphosis of the Workspace through Raster Graphics Based Approaches
João Valente, Antonio Barrientos, Jaime del Cerro, Claudio Rossi 0001, Julián Colorado, David Sanz, Mario Andrei Garzon Oviedo |
ICCSA (3) | 7 |
| 2010 | Efficient Locomotion on Non-wheeled Snake-like Robots
Julián Colorado, Antonio Barrientos, Claudio Rossi 0001, Mario Andrei Garzon Oviedo, María Galán, Jaime del Cerro |
ICINCO (2) | 4 |