Yuxiao Zhou 0001

dblp:168/1921-1 · DBLP profile ↗
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9ranked-venue papers
4as first author
8since 2021 · last 2025
0009-0005-6189-2326ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 8 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021
YearPublicationVenuePosition
2025 GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
abstract
We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models, while physically grounded, often fail to fully capture appearance details. Conversely, neural rendering approaches excel at view synthesis but generalize poorly to novel lighting conditions. GroomLight addresses this challenge by combining the strengths of both paradigms. It employs an extended hair BSDF model to capture primary light transport and a light-aware residual model to reconstruct the remaining details. We further propose a hybrid inverse rendering pipeline to optimize both components, enabling high-fidelity relighting, view synthesis, and material editing. Extensive evaluations on real-world hair data demonstrate state-of-the-art performance of our method. Our project website is at: https://syntec-research.github.io/GroomLight.
Menglei Chai, Delio Vicini, Yuxiao Zhou 0001, Yinghao Xu 0001, Leonidas J. Guibas, Gordon Wetzstein, Thabo Beeler
CVPR4
2024 GroomCap: High-Fidelity Prior-Free Hair Capture
abstract
Despite recent advances in multi-view hair reconstruction, achieving strand-level precision remains a significant challenge due to inherent limitations in existing capture pipelines. We introduce GroomCap , a novel multi-view hair capture method that reconstructs faithful and high-fidelity hair geometry without relying on external data priors. To address the limitations of conventional reconstruction algorithms, we propose a neural implicit representation for hair volume that encodes high-resolution 3D orientation and occupancy from input views. This implicit hair volume is trained with a new volumetric 3D orientation rendering algorithm, coupled with 2D orientation distribution supervision, to effectively prevent the loss of structural information caused by undesired orientation blending. We further propose a Gaussian-based hair optimization strategy to refine the traced hair strands with a novel chained Gaussian representation, utilizing direct photometric supervision from images. Our results demonstrate that GroomCap is able to capture high-quality hair geometries that are not only more precise and detailed than existing methods but also versatile enough for a range of applications.
Yuxiao Zhou 0001, Menglei Chai, Daoye Wang, Sebastian Winberg, Erroll Wood, Kripasindhu Sarkar, Markus Gross 0001, Thabo Beeler
ACM Trans. Graph.1
2023 EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors
abstract
Human and environment sensing are two important topics in Computer Vision and Graphics. Human motion is often captured by inertial sensors, while the environment is mostly reconstructed using cameras. We integrate the two techniques together in EgoLocate, a system that simultaneously performs human motion capture (mocap), localization, and mapping in real time from sparse body-mounted sensors, including 6 inertial measurement units (IMUs) and a monocular phone camera. On one hand, inertial mocap suffers from large translation drift due to the lack of the global positioning signal. EgoLo-cate leverages image-based simultaneous localization and mapping (SLAM) techniquesto locate the human in the reconstructed scene. Onthe other hand, SLAM often fails when the visual feature is poor. EgoLocate involves inertial mocap to provide a strong prior for the camera motion. Experiments show that localization, a key challenge for both two fields, is largely improved by our technique, compared with the state of the art of the two fields. Our codes are available for research at https://xinyu-yi.github.io/EgoLocate/.
Xinyu Yi, Yuxiao Zhou 0001, Marc Habermann, Vladislav Golyanik, Shaohua Pan 0002, Christian Theobalt, Feng Xu 0005
ACM Trans. Graph.2
2023 GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representations
abstract
Despite recent successes in hair acquisition that fits a high-dimensional hair model to a specific input subject, generative hair models, which establish general embedding spaces for encoding, editing, and sampling diverse hairstyles, are way less explored. In this paper, we present GroomGen , the first generative model designed for hair geometry composed of highly-detailed dense strands. Our approach is motivated by two key ideas. First, we construct hair latent spaces covering both individual strands and hairstyles. The latent spaces are compact, expressive, and well-constrained for high-quality and diverse sampling. Second, we adopt a hierarchical hair representation that parameterizes a complete hair model to three levels: single strands, sparse guide hairs, and complete dense hairs. This representation is critical to the compactness of latent spaces, the robustness of training, and the efficiency of inference. Based on this hierarchical latent representation, our proposed pipeline consists of a strand-VAE and a hairstyle-VAE that encode an individual strand and a set of guide hairs to their respective latent spaces, and a hybrid densification step that populates sparse guide hairs to a dense hair model. GroomGen not only enables novel hairstyle sampling and plausible hairstyle interpolation, but also supports interactive editing of complex hairstyles, or can serve as strong data-driven prior for hairstyle reconstruction from images. We demonstrate the superiority of our approach with qualitative examples of diverse sampled hairstyles and quantitative evaluation of generation quality regarding every single component and the entire pipeline.
Yuxiao Zhou 0001, Menglei Chai, Alessandro Pepe, Markus Gross 0001, Thabo Beeler
ACM Trans. Graph.1
2022 Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors
abstract
Motion capture from sparse inertial sensors has shown great potential compared to image-based approaches since occlusions do not lead to a reduced tracking quality and the recording space is not restricted to be within the viewing frustum of the camera. However, capturing the motion and global position only from a sparse set of inertial sensors is inherently ambiguous and challenging. In consequence, recent state-of-the-art methods can barely handle very long period motions, and unrealistic artifacts are common due to the unawareness of physical constraints. To this end, we present the first method which combines a neural kinematics estimator and a physics-aware motion optimizer to track body motions with only 6 inertial sensors. The kinematics module first regresses the motion status as a reference, and then the physics module refines the motion to satisfy the physical constraints. Experiments demonstrate a clear improvement over the state of the art in terms of capture accuracy, temporal stability, and physical correctness.
Xinyu Yi, Yuxiao Zhou 0001, Marc Habermann, Soshi Shimada, Vladislav Golyanik, Christian Theobalt, Feng Xu 0005
CVPR2
2021 Monocular Real-Time Full Body Capture With Inter-Part Correlations
abstract
We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits correlations between body and hands at high computational efficiency. Unlike previous works, our approach is jointly trained on multiple datasets focusing on hand, body or face separately, without requiring data where all the parts are annotated at the same time, which is much more difficult to create at sufficient variety. The possibility of such multi-dataset training enables superior generalization ability. In contrast to earlier monocular full body methods, our approach captures more expressive 3D face geometry and color by estimating the shape, expression, albedo and illumination parameters of a statistical face model. Our method achieves competitive accuracy on public benchmarks, while being significantly faster and providing more complete face reconstructions.
Yuxiao Zhou 0001, Marc Habermann, Ikhsanul Habibie, Ayush Tewari, Christian Theobalt, Feng Xu 0005
CVPR1
2021 TransPose: real-time 3D human translation and pose estimation with six inertial sensors
abstract
Motion capture is facing some new possibilities brought by the inertial sensing technologies which do not suffer from occlusion or wide-range recordings as vision-based solutions do. However, as the recorded signals are sparse and quite noisy, online performance and global translation estimation turn out to be two key difficulties. In this paper, we present TransPose, a DNN-based approach to perform full motion capture (with both global translations and body poses) from only 6 Inertial Measurement Units (IMUs) at over 90 fps. For body pose estimation, we propose a multi-stage network that estimates leaf-to-full joint positions as intermediate results. This design makes the pose estimation much easier, and thus achieves both better accuracy and lower computation cost. For global translation estimation, we propose a supporting-foot-based method and an RNN-based method to robustly solve for the global translations with a confidence-based fusion technique. Quantitative and qualitative comparisons show that our method outperforms the state-of-the-art learning- and optimization-based methods with a large margin in both accuracy and efficiency. As a purely inertial sensor-based approach, our method is not limited by environmental settings (e.g., fixed cameras), making the capture free from common difficulties such as wide-range motion space and strong occlusion.
Xinyu Yi, Yuxiao Zhou 0001, Feng Xu 0005
ACM Trans. Graph.2
2021 Single Depth View Based Real-Time Reconstruction of Hand-Object Interactions
abstract
Reconstructing hand-object interactions is a challenging task due to strong occlusions and complex motions. This article proposes a real-time system that uses a single depth stream to simultaneously reconstruct hand poses, object shape, and rigid/non-rigid motions. To achieve this, we first train a joint learning network to segment the hand and object in a depth image, and to predict the 3D keypoints of the hand. With most layers shared by the two tasks, computation cost is saved for the real-time performance. A hybrid dataset is constructed here to train the network with real data (to learn real-world distributions) and synthetic data (to cover variations of objects, motions, and viewpoints). Next, the depth of the two targets and the keypoints are used in a uniform optimization to reconstruct the interacting motions. Benefitting from a novel tangential contact constraint, the system not only solves the remaining ambiguities but also keeps the real-time performance. Experiments show that our system handles different hand and object shapes, various interactive motions, and moving cameras.
Hao Zhang 0042, Yuxiao Zhou 0001, Yifei Tian, Jun-Hai Yong, Feng Xu 0005
ACM Trans. Graph.2
2020 Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data
abstract
We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use of all the sources of available hand training data: image data with either 2D or 3D annotations, as well as stand-alone 3D animations without corresponding image data. It features a 3D hand joint detection module and an inverse kinematics module which regresses not only 3D joint positions but also maps them to joint rotations in a single feed-forward pass. This output makes the method more directly usable for applications in computer vision and graphics compared to only regressing 3D joint positions. We demonstrate that our architectural design leads to a significant quantitative and qualitative improvement over the state of the art on several challenging benchmarks. We will make our code publicly available for future research.
Yuxiao Zhou 0001, Marc Habermann, Weipeng Xu, Ikhsanul Habibie, Christian Theobalt, Feng Xu 0005
CVPR1