EDBT 2026 Demo / reviewers in the wild / expert
Felix Widmaier
dblp:168/3133
· DBLP profile ↗
5ranked-venue papers
1as first author
4since 2021 · last 2023
0000-0002-1330-3997ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Motion planning and robot control · 40% Reinforcement learning · 20% Trustworthy machine learning · 17% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
offline reinforcement learning |
0.7 | 1 | 2023 | Benchmarking Offline Reinforcement Learning on Real-Robot Hardware · ICLR 2023 |
Robotics › Motion planning and robot control › robot learning
offline robot learning |
0.7 | 1 | 2023 | Benchmarking Offline Reinforcement Learning on Real-Robot Hardware · ICLR 2023 |
Robotics › Motion planning and robot control
robot learning |
0.7 | 1 | 2023 | Benchmarking Offline Reinforcement Learning on Real-Robot Hardware · ICLR 2023 |
Machine learning › Trustworthy machine learning
out-of-distribution generalization |
0.6 | 1 | 2022 | The Role of Pretrained Representations for the OOD Generalization of RL Agents · ICLR 2022 |
Machine learning › Representation and self-supervised learning › pre-training
pre-trained representations |
0.6 | 1 | 2022 | The Role of Pretrained Representations for the OOD Generalization of RL Agents · ICLR 2022 |
Methods — techniques the papers use, named apart from their topics
offline reinforcement learning · 0.7reinforcement learning · 0.6pre-trained representations · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Benchmarking Offline Reinforcement Learning on Real-Robot Hardware
Nico Gürtler, Sebastian Blaes, Pavel Kolev, Felix Widmaier, Manuel Wüthrich, Stefan Bauer, Bernhard Schölkopf, Georg Martius |
ICLR | 4 |
| 2023 | Dexterous robotic manipulation using deep reinforcement learning and knowledge transfer for complex sparse reward-based tasksabstractAbstract This paper describes a deep reinforcement learning (DRL) approach that won Phase 1 of the Real Robot Challenge (RRC) 2021, and then extends this method to a more difficult manipulation task. The RRC consisted of using a TriFinger robot to manipulate a cube along a specified positional trajectory, but with no requirement for the cube to have any specific orientation. We used a relatively simple reward function, a combination of a goal‐based sparse reward and a distance reward, in conjunction with Hindsight Experience Replay (HER) to guide the learning of the DRL agent (Deep Deterministic Policy Gradient [DDPG]). Our approach allowed our agents to acquire dexterous robotic manipulation strategies in simulation. These strategies were then deployed on the real robot and outperformed all other competition submissions, including those using more traditional robotic control techniques, in the final evaluation stage of the RRC. Here we extend this method, by modifying the task of Phase 1 of the RRC to require the robot to maintain the cube in a particular orientation, while the cube is moved along the required positional trajectory. The requirement to also orient the cube makes the agent less able to learn the task through blind exploration due to increased problem complexity. To circumvent this issue, we make novel use of a Knowledge Transfer (KT) technique that allows the strategies learned by the agent in the original task (which was agnostic to cube orientation) to be transferred to this task (where orientation matters). KT allowed the agent to learn and perform the extended task in the simulator, which improved the average positional deviation from 0.134 to 0.02 m, and average orientation deviation from 142° to 76° during evaluation. This KT concept shows good generalization properties and could be applied to any actor‐critic learning algorithm. Francisco Roldan, Robert McCarthy, David Cordova Bulens, Kevin McGuinness, Noel E. O'Connor, Manuel Wüthrich, Felix Widmaier, Stefan Bauer, Stephen James Redmond |
Expert Syst. J. Knowl. Eng. | 8 |
| 2022 | The Role of Pretrained Representations for the OOD Generalization of RL Agents
Frederik Träuble, Andrea Dittadi, Manuel Wüthrich, Felix Widmaier, Peter V. Gehler, Ole Winther, Francesco Locatello, Olivier Bachem, Bernhard Schölkopf, Stefan Bauer |
ICLR | 4 |
| 2022 | Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFingerabstractIn-hand manipulation of objects is an important capability to enable robots to carry-out tasks which demand high levels of dexterity. This work presents a robot systems approach to learning dexterous manipulation tasks involving moving objects to arbitrary 6-DoF poses. We show empirical benefits, both in simulation and sim - to- real transfer, of using keypoint-based representations for object pose in policy observations and reward calculation to train a model-free reinforcement learning agent. By utilizing domain randomization strategies and large-scale training, we achieve a high success rate of 83 % on a real TriFinger system, with a single policy able to perform grasping, ungrasping, and finger gaiting in order to achieve arbitrary poses within the workspace. We demonstrate that our policy can generalise to unseen objects, and success rates can be further improved through finetuning. With the aim of assisting further research in learning in-hand manipulation, we provide a detailed exposition of our system and make the codebase of our system available, along with checkpoints trained on billions of steps of experience, at https://s2r2-ig.github.io Arthur Allshire, Mayank Mittal, Varun Lodaya, Viktor Makoviychuk, Denys Makoviichuk, Felix Widmaier, Manuel Wüthrich, Stefan Bauer, Ankur Handa, Animesh Garg |
IROS | 6 |
| 2016 | Robot arm pose estimation by pixel-wise regression of joint anglesabstractTo achieve accurate vision-based control with a robotic arm, a good hand-eye coordination is required. However, knowing the current configuration of the arm can be very difficult due to noisy readings from joint encoders or an inaccurate hand-eye calibration. We propose an approach for robot arm pose estimation that uses depth images of the arm as input to directly estimate angular joint positions. This is a frame-by-frame method which does not rely on good initialisation of the solution from the previous frames or knowledge from the joint encoders. For estimation, we employ a random regression forest which is trained on synthetically generated data. We compare different training objectives of the forest and also analyse the influence of prior segmentation of the arms on accuracy. We show that this approach improves previous work both in terms of computational complexity and accuracy. Despite being trained on synthetic data only, we demonstrate that the estimation also works on real depth images. Felix Widmaier, Daniel Kappler, Stefan Schaal, Jeannette Bohg |
ICRA | 1 |