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Mengqi Ji

dblp:168/4541 · DBLP profile ↗
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11ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0002-9210-6851ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 6 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 88% Deep learning architectures and training · 9% Image recognition and object detection · 4%
Computer graphics and multimedia
3 papers
Image and video processing · 91% Rendering · 9%

Topics — the 17 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › stereo vision
multiview stereopsis
1.432022
GigaMVS: A Benchmark for Ultra-Large-Scale Gigapixel-Level 3D Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2022
SurRF: Unsupervised Multi-View Stereopsis by Learning Surface Radiance Field · IEEE Trans. Pattern Anal. Mach. Intell. 2022
SurfaceNet: An End-to-End 3D Neural Network for Multiview Stereopsis · ICCV 2017
Computer vision › 3D vision
3d reconstruction
1.432022
GigaMVS: A Benchmark for Ultra-Large-Scale Gigapixel-Level 3D Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2022
SurfaceNet+: An End-to-end 3D Neural Network for Very Sparse Multi-View Stereopsis · IEEE Trans. Pattern Anal. Mach. Intell. 2021
SurfaceNet: An End-to-End 3D Neural Network for Multiview Stereopsis · ICCV 2017
Computer vision › 3D vision › 3d reconstruction
volumetric reconstruction
0.822021
SurfaceNet+: An End-to-end 3D Neural Network for Very Sparse Multi-View Stereopsis · IEEE Trans. Pattern Anal. Mach. Intell. 2021
SurfaceNet: An End-to-End 3D Neural Network for Multiview Stereopsis · ICCV 2017
Computer vision › 3D vision › 3d scene reconstruction
large-scale scene reconstruction
0.612022
GigaMVS: A Benchmark for Ultra-Large-Scale Gigapixel-Level 3D Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision › novel view synthesis
radiance field
0.612022
SurRF: Unsupervised Multi-View Stereopsis by Learning Surface Radiance Field · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.612022
SurRF: Unsupervised Multi-View Stereopsis by Learning Surface Radiance Field · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision
light field
0.512021
Boosting Single Image Super-Resolution Learnt From Implicit Multi-Image Prior · IEEE Trans. Image Process. 2021
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.512021
SurfaceNet+: An End-to-end 3D Neural Network for Very Sparse Multi-View Stereopsis · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Image and video processing › super-resolution
image super-resolution
0.512021
Boosting Single Image Super-Resolution Learnt From Implicit Multi-Image Prior · IEEE Trans. Image Process. 2021
Image and video processing › super-resolution › image super-resolution
single image super-resolution
0.512021
Boosting Single Image Super-Resolution Learnt From Implicit Multi-Image Prior · IEEE Trans. Image Process. 2021
Image and video processing › super-resolution › image super-resolution › guided super-resolution
reference-based super-resolution
0.312018
CrossNet: An End-to-End Reference-Based Super Resolution Network Using Cross-Scale Warping · ECCV (6) 2018
Image and video processing
super-resolution
0.312018
CrossNet: An End-to-End Reference-Based Super Resolution Network Using Cross-Scale Warping · ECCV (6) 2018
Computer vision › Image recognition and object detection › texture classification
material recognition
0.212016
Deep Learning for Surface Material Classification Using Haptic and Visual Information · IEEE Trans. Multim. 2016
Haptics and multimodal interaction
haptic perception
0.212016
Deep Learning for Surface Material Classification Using Haptic and Visual Information · IEEE Trans. Multim. 2016
Rendering
differentiable rendering
0.212022
SurRF: Unsupervised Multi-View Stereopsis by Learning Surface Radiance Field · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Performance modeling and evaluation
benchmarking
0.212022
GigaMVS: A Benchmark for Ultra-Large-Scale Gigapixel-Level 3D Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Machine learning › Deep learning architectures and training
loss function design
0.112021
Boosting Single Image Super-Resolution Learnt From Implicit Multi-Image Prior · IEEE Trans. Image Process. 2021

Methods — techniques the papers use, named apart from their topics

deep learning · 1.2surface radiance field · 1.1laser scanning · 1.1geometric and textural measurement · 1.1differentiable rendering · 1.1implicit boundary prior · 1.0hybrid loss · 1.0volumetric CNN · 0.5view selection · 0.5multi-view supervision · 0.5multi-scale refinement · 0.5cross-scale warping · 0.3fully convolutional networks · 0.2
YearPublicationVenuePosition
2025 PromptGS: Visual Prompting for Tiny Object Reconstruction in 3DGS Optimization
abstract
Reconstructing tiny floating objects in large-scale 3D scene remains a fundamental challenge for 3D Gaussian Splatting (3DGS). These objects often receive insufficient point density and gradient supervision during training due to limited visibility and low image-space saliency, making them difficult to recover even after prolonged optimization. We present PromptGS, a visual prompting framework that incorporates lightweight human input to guide the 3DGS optimization process. PromptGS fuses projected 2D error maps with user-specified spatial prompts to form a 3D attention field, which acts as an optimization prior to guide Gaussian densification, adaptive resampling, and multiview selection. This mechanism directs training efforts toward regions with high semantic relevance but low point density, improving reconstruction in areas that are frequently overlooked. Furthermore, we design a Gaussian scoring function that ranks candidates based on their improvement potential, ensuring efficient resource allocation. Moreover, PromptGS achieves multiview consistent rendering of small objects, indicating that their geometry and appearance are faithfully reconstructed in 3D space rather than approximated through view-dependent texture projection. Experiments on public benchmarks and challenging synthetic scenes demonstrate that PromptGS consistently outperforms existing methods in both visual fidelity and efficiency.
Xutao Xue, Xubing Kang, Shayer Shabab Utsho, Mengqi Ji
MMSP7
2022 SurRF: Unsupervised Multi-View Stereopsis by Learning Surface Radiance Field
abstract
The recent success in supervised multi-view stereopsis (MVS) relies on the onerously collected real-world 3D data. While the latest differentiable rendering techniques enable unsupervised MVS, they are restricted to discretized (e.g., point cloud) or implicit geometric representation, suffering from either low integrity for a textureless region or less geometric details for complex scenes. In this paper, we propose SurRF, an unsupervised MVS pipeline by learning Surface Radiance Field, i.e., a radiance field defined on a continuous and explicit 2D surface. Our key insight is that, in a local region, the explicit surface can be gradually deformed from a continuous initialization along view-dependent camera rays by differentiable rendering. That enables us to define the radiance field only on a 2D deformable surface rather than in a dense volume of 3D space, leading to compact representation while maintaining complete shape and realistic texture for large-scale complex scenes. We experimentally demonstrate that the proposed SurRF produces competitive results over the-state-of-the-art on various real-world challenging scenes, without any 3D supervision. Moreover, SurRF shows great potential in owning the joint advantages of mesh (scene manipulation), continuous surface (high geometric resolution), and radiance field (realistic rendering).
Jinzhi Zhang, Mengqi Ji, Zhiwei Xu 0002, Shengjin Wang, Lu Fang 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 GigaMVS: A Benchmark for Ultra-Large-Scale Gigapixel-Level 3D Reconstruction
abstract
Multiview stereopsis (MVS) methods, which can reconstruct both the 3D geometry and texture from multiple images, have been rapidly developed and extensively investigated from the feature engineering methods to the data-driven ones. However, there is no dataset containing both the 3D geometry of large-scale scenes and high-resolution observations of small details to benchmark the algorithms. To this end, we present GigaMVS, the first gigapixel-image-based 3D reconstruction benchmark for ultra-large-scale scenes. The gigapixel images, with both wide field-of-view and high-resolution details, can clearly observe both thePalace-scale scene structure andRelievo-scale local details. The ground-truth geometry is captured by the laser scanner, which covers ultra-large-scale scenes with an average area of 8667 m$^2$and a maximum area of 32007 m$^2$. Owing to the extremely large scale, complex occlusion, and gigapixel-level images, GigaMVS exposes problems that emerge from the poor scalability and efficiency of the existing MVS algorithms. We thoroughly investigate the state-of-the-art methods in terms of geometric and textural measurements, which point to the weakness of the existing methods and promising opportunities for future works. We believe that GigaMVS can benefit the community of 3D reconstruction and support the development of novel algorithms balancing robustness, scalability and accuracy.
Jinzhi Zhang, Shi Mao, Mengqi Ji, Zequn Chen, Xiaoyun Yuan, Qionghai Dai, Lu Fang 0001
IEEE Trans. Pattern Anal. Mach. Intell.4
2021 SurfaceNet+: An End-to-end 3D Neural Network for Very Sparse Multi-View Stereopsis
abstract
Multi-view stereopsis (MVS) tries to recover the 3D model from 2D images. As the observations become sparser, the significant 3D information loss makes the MVS problem more challenging. Instead of only focusing on densely sampled conditions, we investigate sparse-MVS with large baseline angles since the sparser sensation is more practical and more cost-efficient. By investigating various observation sparsities, we show that the classical depth-fusion pipeline becomes powerless for the case with a larger baseline angle that worsens the photo-consistency check. As another line of the solution, we present SurfaceNet+, a volumetric method to handle the 'incompleteness' and the 'inaccuracy' problems induced by a very sparse MVS setup. Specifically, the former problem is handled by a novel volume-wise view selection approach. It owns superiority in selecting valid views while discarding invalid occluded views by considering the geometric prior. Furthermore, the latter problem is handled via a multi-scale strategy that consequently refines the recovered geometry around the region with the repeating pattern. The experiments demonstrate the tremendous performance gap between SurfaceNet+ and state-of-the-art methods in terms of precision and recall. Under the extreme sparse-MVS settings in two datasets, where existing methods can only return very few points, SurfaceNet+ still works as well as in the dense MVS setting.
Mengqi Ji, Jinzhi Zhang, Qionghai Dai, Lu Fang 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2021 Boosting Single Image Super-Resolution Learnt From Implicit Multi-Image Prior
abstract
Learning-based single image super-resolution (SISR) aims to learn a versatile mapping from low resolution (LR) image to its high resolution (HR) version. The critical challenge is to bias the network training towards continuous and sharp edges. For the first time in this work, we propose an implicit boundary prior learnt from multi-view observations to significantly mitigate the challenge in SISR we outline. Specifically, the multi-image prior that encodes both disparity information and boundary structure of the scene supervise a SISR network for edge-preserving. For simplicity, in the training procedure of our framework, light field (LF) serves as an effective multi-image prior, and a hybrid loss function jointly considers the content, structure, variance as well as disparity information from 4D LF data. Consequently, for inference, such a general training scheme boosts the performance of various SISR networks, especially for the regions along edges. Extensive experiments on representative backbone SISR architectures constantly show the effectiveness of the proposed method, leading to around 0.6 dB gain without modifying the network architecture.
Dingjian Jin, Mengqi Ji, Lan Xu 0003, Gaochang Wu, Lu Fang 0001
IEEE Trans. Image Process.2
2020 Zoom in to the Details of Human-Centric Videos
abstract
Presenting high-resolution (HR) human appearance is always critical for the human-centric videos. However, current imagery equipment can hardly capture HR details all the time. Existing super-resolution algorithms barely mitigate the problem by only considering universal and low-level priors of image patches. In contrast, our algorithm is under bias towards the human body super-resolution by taking advantage of high-level prior defined by HR human appearance. Firstly, a motion analysis module extracts inherent motion pattern from the HR reference video to refine the pose estimation of the low-resolution (LR) sequence. Furthermore, a human body reconstruction module maps the HR texture in the reference frames onto a 3D mesh model. Consequently, the input LR videos get super-resolved HR human sequences are generated conditioned on the original LR videos as well as few HR reference frames. Experiments on an existing dataset and real-world data captured by hybrid cameras show that our approach generates superior visual quality of human body compared with the traditional method.
Guanghan Li, Mengqi Ji, Xiaoyun Yuan, Lu Fang 0001
ICIP3
2019 SPI-Optimizer: An Integral-Separated PI Controller for Stochastic Optimization
abstract
To overcome the oscillation problem in the classical momentum-based optimizer, recent work associates it with the proportional-integral (PI) controller, and artificially adds D term producing a PID controller. It suppresses oscillation with the sacrifice of introducing extra hyper-parameter. In this paper, we analyze that the fluctuation problem relates to the lag effect of the integral (I) term, and propose SPI-Optimizer, an integral-Separated PI controller based optimizer WITHOUT introducing extra hyper-parameter. It separates momentum term adaptively when the inconsistency of current and historical gradient direction occurs. Extensive experiments demonstrate that SPI-Optimizer generalizes well on popular network architectures to eliminate the oscillation, and owns competitive performance with faster convergence speed (up to 40% epochs reduction ratio) and more accurate classification result on MNIST, CIFAR10, and CIFAR100 (up to 27.5% error reduction ratio) than state-of-the-art methods.
Mengqi Ji, Haoqian Wang, Lu Fang 0001
ICIP2
2018 CrossNet: An End-to-End Reference-Based Super Resolution Network Using Cross-Scale Warping
Haitian Zheng, Mengqi Ji, Haoqian Wang, Yebin Liu, Lu Fang 0001
ECCV (6)2
2017 Learning Cross-scale Correspondence and Patch-based Synthesis for Reference-based Super-Resolution
Haitian Zheng, Mengqi Ji, Ziwei Xu 0001, Haoqian Wang, Yebin Liu, Lu Fang 0001
BMVC2
2017 SurfaceNet: An End-to-End 3D Neural Network for Multiview Stereopsis
abstract
This paper proposes an end-to-end learning framework for multiview stereopsis. We term the network SurfaceNet. It takes a set of images and their corresponding camera parameters as input and directly infers the 3D model. The key advantage of the framework is that both photo-consistency as well geometric relations of the surface structure can be directly learned for the purpose of multiview stereopsis in an end-to-end fashion. SurfaceNet is a fully 3D convolutional network which is achieved by encoding the camera parameters together with the images in a 3D voxel representation. We evaluate SurfaceNet on the large-scale DTU benchmark.
Mengqi Ji, Juergen Gall, Haitian Zheng, Yebin Liu, Lu Fang 0001
ICCV1
2016 Deep Learning for Surface Material Classification Using Haptic and Visual Information
abstract
When a user scratches a hand-held rigid tool across an object surface, an acceleration signal can be captured, which carries relevant information about the surface material properties. More importantly, such haptic acceleration signals can be used together with surface images to jointly recognize the surface material. In this paper, we present a novel deep learning method dealing with the surface material classification problem based on a fully convolutional network, which takes the aforementioned acceleration signal and a corresponding image of the surface texture as inputs. Compared to the existing surface material classification solutions which rely on a careful design of hand-crafted features, our method automatically extracts discriminative features utilizing advanced deep learning methodologies. Experiments performed on the TUM surface material database demonstrate that our method achieves state-of-the-art classification accuracy robustly and efficiently.
Haitian Zheng, Lu Fang 0001, Mengqi Ji, Matti Strese, Yigitcan Özer, Eckehard G. Steinbach
IEEE Trans. Multim.3