EDBT 2026 Demo / reviewers in the wild / expert
Alexander Pritzel
dblp:168/8345
· DBLP profile ↗
8ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Reinforcement learning · 54% Trustworthy machine learning · 10% Transfer learning and domain adaptation · 8% |
Topics — the 23 heaviest of 25, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
deep reinforcement learning |
0.6 | 2 | 2018 | Fast deep reinforcement learning using online adjustments from the past · NeurIPS 2018 Neural Episodic Control · ICML 2017 |
Machine learning › Reinforcement learning › exploration
directed exploration |
0.4 | 1 | 2020 | Never Give Up: Learning Directed Exploration Strategies · ICLR 2020 |
Machine learning › Reinforcement learning › exploration
exploration strategies |
0.4 | 1 | 2020 | Never Give Up: Learning Directed Exploration Strategies · ICLR 2020 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.4 | 1 | 2020 | Never Give Up: Learning Directed Exploration Strategies · ICLR 2020 |
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay |
0.3 | 1 | 2018 | Fast deep reinforcement learning using online adjustments from the past · NeurIPS 2018 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent dynamics model |
0.3 | 1 | 2018 | Generative Temporal Models with Spatial Memory for Partially Observed Environments · ICML 2018 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.3 | 1 | 2018 | Generative Temporal Models with Spatial Memory for Partially Observed Environments · ICML 2018 |
Robotics › Motion planning and robot control › robot control › adaptive control
parameter adaptation |
0.3 | 1 | 2018 | Memory-based Parameter Adaptation · ICLR (Poster) 2018 |
Robotics › Robot navigation and mapping › spatial representation
spatial memory |
0.3 | 1 | 2018 | Generative Temporal Models with Spatial Memory for Partially Observed Environments · ICML 2018 |
Machine learning › Reinforcement learning
value function estimation |
0.3 | 1 | 2018 | Fast deep reinforcement learning using online adjustments from the past · NeurIPS 2018 |
Machine learning › Generative modeling
variational autoencoder |
0.3 | 1 | 2018 | Generative Temporal Models with Spatial Memory for Partially Observed Environments · ICML 2018 |
Computer vision › Video understanding and tracking
video prediction |
0.3 | 1 | 2018 | Generative Temporal Models with Spatial Memory for Partially Observed Environments · ICML 2018 |
Machine learning › Kernel, tree and ensemble methods › ensemble learning
deep ensembles |
0.3 | 1 | 2017 | Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles · NIPS 2017 |
Machine learning › Transfer learning and domain adaptation
domain adaptation |
0.3 | 1 | 2017 | DARLA: Improving Zero-Shot Transfer in Reinforcement Learning · ICML 2017 |
Machine learning › Reinforcement learning › value-based reinforcement learning
episodic control |
0.3 | 1 | 2017 | Neural Episodic Control · ICML 2017 |
Machine learning › Trustworthy machine learning › uncertainty estimation
predictive uncertainty |
0.3 | 1 | 2017 | Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles · NIPS 2017 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.3 | 1 | 2017 | Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles · NIPS 2017 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.3 | 1 | 2017 | Neural Episodic Control · ICML 2017 |
Machine learning › Transfer learning and domain adaptation
zero-shot transfer |
0.3 | 1 | 2017 | DARLA: Improving Zero-Shot Transfer in Reinforcement Learning · ICML 2017 |
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-network |
0.2 | 1 | 2016 | Deep Exploration via Bootstrapped DQN · NIPS 2016 |
Machine learning › Reinforcement learning
exploration |
0.2 | 1 | 2016 | Deep Exploration via Bootstrapped DQN · NIPS 2016 |
Machine learning › Trustworthy machine learning › robustness
out-of-distribution detection |
0.1 | 1 | 2017 | Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles · NIPS 2017 |
Machine learning › Trustworthy machine learning
robustness |
0.1 | 1 | 2017 | Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles · NIPS 2017 |
Methods — techniques the papers use, named apart from their topics
deep reinforcement learning · 0.4variational inference · 0.3state space model · 0.3prioritised sweeping · 0.3memory-based parameter adaptation · 0.3ephemeral value adjustments · 0.3disentangled representation learning · 0.3a3c · 0.3EC · 0.3DQN · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Never Give Up: Learning Directed Exploration Strategies
Adrià Puigdomènech Badia, Pablo Sprechmann, Alex Vitvitskyi, Zhaohan Guo, Bilal Piot, Steven Kapturowski, Olivier Tieleman, Martín Arjovsky, Alexander Pritzel, Andrew Bolt, Charles Blundell |
ICLR | 9 |
| 2018 | Memory-based Parameter Adaptation
Pablo Sprechmann, Siddhant M. Jayakumar, Jack W. Rae, Alexander Pritzel, Adrià Puigdomènech Badia, Benigno Uria, Oriol Vinyals, Demis Hassabis, Razvan Pascanu, Charles Blundell |
ICLR (Poster) | 4 |
| 2018 | Generative Temporal Models with Spatial Memory for Partially Observed EnvironmentsabstractIn model-based reinforcement learning, generative and temporal models of environments can be leveraged to boost agent performance, either by tuning the agent’s representations during training or via use as part of an explicit planning mechanism. However, their application in practice has been limited to simplistic environments, due to the difficulty of training such models in larger, potentially partially-observed and 3D environments. In this work we introduce a novel action-conditioned generative model of such challenging environments. The model features a non-parametric spatial memory system in which we store learned, disentangled representations of the environment. Low-dimensional spatial updates are computed using a state-space model that makes use of knowledge on the prior dynamics of the moving agent, and high-dimensional visual observations are modelled with a Variational Auto-Encoder. The result is a scalable architecture capable of performing coherent predictions over hundreds of time steps across a range of partially observed 2D and 3D environments. Marco Fraccaro, Danilo Jimenez Rezende, Yori Zwols, Alexander Pritzel, S. M. Ali Eslami, Fabio Viola |
ICML | 4 |
| 2018 | Fast deep reinforcement learning using online adjustments from the pastabstractWe propose Ephemeral Value Adjusments (EVA): a means of allowing deep reinforcement learning agents to rapidly adapt to experience in their replay buffer. EVA shifts the value predicted by a neural network with an estimate of the value function found by prioritised sweeping over experience tuples from the replay buffer near the current state. EVA combines a number of recent ideas around combining episodic memory-like structures into reinforcement learning agents: slot-based storage, content-based retrieval, and memory-based planning. We show that EVA is performant on a demonstration task and Atari games. Steven Hansen 0001, Alexander Pritzel, Pablo Sprechmann, André Barreto 0001, Charles Blundell |
NeurIPS | 2 |
| 2017 | DARLA: Improving Zero-Shot Transfer in Reinforcement LearningabstractDomain adaptation is an important open problem in deep reinforcement learning (RL). In many scenarios of interest data is hard to obtain, so agents may learn a source policy in a setting where data is readily available, with the hope that it generalises well to the target domain. We propose a new multi-stage RL agent, DARLA (DisentAngled Representation Learning Agent), which learns to see before learning to act. DARLA’s vision is based on learning a disentangled representation of the observed environment. Once DARLA can see, it is able to acquire source policies that are robust to many domain shifts – even with no access to the target domain. DARLA significantly outperforms conventional baselines in zero-shot domain adaptation scenarios, an effect that holds across a variety of RL environments (Jaco arm, DeepMind Lab) and base RL algorithms (DQN, A3C and EC). Irina Higgins, Arka Pal, Andrei A. Rusu, Loïc Matthey, Chris Burgess 0001, Alexander Pritzel, Matt M. Botvinick, Charles Blundell, Alexander Lerchner |
ICML | 6 |
| 2017 | Neural Episodic ControlabstractDeep reinforcement learning methods attain super-human performance in a wide range of environments. Such methods are grossly inefficient, often taking orders of magnitudes more data than humans to achieve reasonable performance. We propose Neural Episodic Control: a deep reinforcement learning agent that is able to rapidly assimilate new experiences and act upon them. Our agent uses a semi-tabular representation of the value function: a buffer of past experience containing slowly changing state representations and rapidly updated estimates of the value function. We show across a wide range of environments that our agent learns significantly faster than other state-of-the-art, general purpose deep reinforcement learning agents. Alexander Pritzel, Benigno Uria, Sriram Srinivasan 0005, Adrià Puigdomènech Badia, Oriol Vinyals, Demis Hassabis, Daan Wierstra, Charles Blundell |
ICML | 1 |
| 2017 | Simple and Scalable Predictive Uncertainty Estimation using Deep EnsemblesabstractDeep neural networks (NNs) are powerful black box predictors that have recently achieved impressive performance on a wide spectrum of tasks. Quantifying predictive uncertainty in NNs is a challenging and yet unsolved problem. Bayesian NNs, which learn a distribution over weights, are currently the state-of-the-art for estimating predictive uncertainty; however these require significant modifications to the training procedure and are computationally expensive compared to standard (non-Bayesian) NNs. We propose an alternative to Bayesian NNs that is simple to implement, readily parallelizable, requires very little hyperparameter tuning, and yields high quality predictive uncertainty estimates. Through a series of experiments on classification and regression benchmarks, we demonstrate that our method produces well-calibrated uncertainty estimates which are as good or better than approximate Bayesian NNs. To assess robustness to dataset shift, we evaluate the predictive uncertainty on test examples from known and unknown distributions, and show that our method is able to express higher uncertainty on out-of-distribution examples. We demonstrate the scalability of our method by evaluating predictive uncertainty estimates on ImageNet. Balaji Lakshminarayanan, Alexander Pritzel, Charles Blundell |
NIPS | 2 |
| 2016 | Deep Exploration via Bootstrapped DQNabstractEfficient exploration remains a major challenge for reinforcement learning (RL). Common dithering strategies for exploration, such as epsilon-greedy, do not carry out temporally-extended (or deep) exploration; this can lead to exponentially larger data requirements. However, most algorithms for statistically efficient RL are not computationally tractable in complex environments. Randomized value functions offer a promising approach to efficient exploration with generalization, but existing algorithms are not compatible with nonlinearly parameterized value functions. As a first step towards addressing such contexts we develop bootstrapped DQN. We demonstrate that bootstrapped DQN can combine deep exploration with deep neural networks for exponentially faster learning than any dithering strategy. In the Arcade Learning Environment bootstrapped DQN substantially improves learning speed and cumulative performance across most games. Ian Osband, Charles Blundell, Alexander Pritzel, Benjamin Van Roy |
NIPS | 3 |