EDBT 2026 Demo / reviewers in the wild / expert
Abbas Soltanian
dblp:168/8663
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 2019
0000-0001-9080-5846ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Cloud and datacenter computing · 67% Embedded and real-time systems · 33% | |
| Computer networks
1 paper |
Transport protocols and congestion control · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Embedded and real-time systems › real-time scheduling
quality-of-service-aware scheduling |
0.4 | 1 | 2019 | Resource Allocation Mechanism for Media Handling Services in Cloud Multimedia Conferencing · IEEE J. Sel. Areas Commun. 2019 |
Cloud and datacenter computing
resource allocation |
0.4 | 1 | 2019 | Resource Allocation Mechanism for Media Handling Services in Cloud Multimedia Conferencing · IEEE J. Sel. Areas Commun. 2019 |
Cloud and datacenter computing
resource management |
0.4 | 1 | 2019 | Resource Allocation Mechanism for Media Handling Services in Cloud Multimedia Conferencing · IEEE J. Sel. Areas Commun. 2019 |
Transport protocols and congestion control › real-time communication
multimedia conferencing |
0.1 | 1 | 2019 | Resource Allocation Mechanism for Media Handling Services in Cloud Multimedia Conferencing · IEEE J. Sel. Areas Commun. 2019 |
Methods — techniques the papers use, named apart from their topics
integer linear programming · 0.8heuristic · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Resource Allocation Mechanism for Media Handling Services in Cloud Multimedia ConferencingabstractMultimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g., massively multiplayer online games (MMOGs) and distance learning). Media handling services (e.g., video mixing, transcoding, and compressing) are critical to multimedia conferencing. However, efficient resource usage and scalability still remain important challenges. Unfortunately, the cloud-based approaches proposed so far have several deficiencies in terms of efficiency in resource usage and scaling, while meeting quality of service (QoS) requirements. This paper proposes a solution which optimizes resource allocation and scales in terms of the number of participants while guaranteeing QoS. Moreover, our solution composes different media handling services to support the participants' demands. We formulate the resource allocation problem mathematically as an integer linear programming (ILP) problem and design a heuristic for it. We evaluate our proposed solution for different numbers of participants and different participants' geographical distributions. Simulation results show that our resource allocation mechanism can compose the media handling services and allocate the required resources in an optimal manner while honoring the QoS in terms of end-to-end delay. Abbas Soltanian, Diala Naboulsi, Roch H. Glitho, Halima Elbiaze |
IEEE J. Sel. Areas Commun. | 1 |
| 2018 | ADS: Adaptive and dynamic scaling mechanism for multimedia conferencing services in the cloudabstractMultimedia conferencing is used extensively in a wide range of applications, such as online games and distance learning. These applications need to efficiently scale the conference size as the number of participants fluctuates. Cloud is a technology that addresses the scalability issue. However, the proposed cloud-based solutions have several shortcomings in considering the future demand of applications while meeting both Quality of Service (QoS) requirements and efficiency in resource usage. In this paper, we propose an Adaptive and Dynamic Scaling mechanism (ADS) for multimedia conferencing services in the cloud. This mechanism enables scalable and elastic resource allocation with respect to the number of participants. ADS produces a cost efficient scaling schedule while considering the QoS requirements and the future demand of the conferencing service. We formulate the problem using Integer Linear Programming (ILP) and design a heuristic for it. Simulation results show that ADS mechanism elastically scales conferencing services. Moreover, the ADS heuristic is shown to outperform a greedy algorithm from a resource-efficiency perspective. Abbas Soltanian, Diala Naboulsi, Mohammad Ali Salahuddin 0001, Roch H. Glitho, Halima Elbiaze, Constant Wette Tchouati |
CCNC | 1 |
| 2016 | A Cloud Platform-as-a-Service for multimedia conferencing service provisioningabstractMultimedia conferencing is the real-time exchange of multimedia content between multiple parties. It is the basis of a wide range of applications (e.g., multimedia multiplayer game). Cloud-based provisioning of the conferencing services on which these applications rely will bring benefits, such as easy service provisioning and elastic scalability. However, it remains a big challenge. This paper proposes a PaaS for conferencing service provisioning. The proposed PaaS is based on a business model from the state of the art. It relies on conferencing IaaSs that, instead of VMs, offer conferencing substrates (e.g., dial-in signaling, video mixer and audio mixer). The PaaS enables composition of new conferences from substrates on the fly. This has been prototyped in this paper and, in order to evaluate it, a conferencing IaaS is also implemented. Performance measurements are also made. Ahmad F. B. Alam, Abbas Soltanian, Sami Yangui, Mohammad Ali Salahuddin 0001, Roch H. Glitho, Halima Elbiaze |
ISCC | 2 |
| 2015 | A resource allocation mechanism for video mixing as a cloud computing service in multimedia conferencing applicationsabstractMultimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing applications use video extensively, thus video mixing in conferencing settings is of critical importance. Cloud computing is a technology that can solve the scalability issue in multimedia conferencing, while bringing other benefits, such as, elasticity, efficient use of resources, rapid development, and introduction of new applications. However, proposed cloud-based multimedia conferencing approaches so far have several deficiencies when it comes to efficient resource usage while meeting Quality of Service (QoS) requirements. We propose a solution to optimize resource allocation for cloud-based video mixing service in multimedia conferencing applications, which can support scalability in terms of number of users, while guaranteeing QoS. We formulate the resource allocation problem mathematically as an Integer Linear Programming (ILP) problem and design a heuristic for it. Simulation results show that our resource allocation model can support more participants compared to the state-of-the-art, while honoring QoS, with respect to end-to-end delay. Abbas Soltanian, Mohammad Ali Salahuddin 0001, Halima Elbiaze, Roch H. Glitho |
CNSM | 1 |