Demo Data from EDBT 2026 / reviewers in the wild / expert
Cannada A. Lewis
dblp:168/8727
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Planning, search and constraint satisfaction · 83% Deep learning architectures and training · 17% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › language-based planning
LLM-based planning |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
LLM-guided search |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Machine learning › Deep learning architectures and training
transformer |
0.8 | 1 | 2024 | Amortized Planning with Large-Scale Transformers: A Case Study on Chess · NeurIPS 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.3 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
internal search · 0.9in-context tree generation · 0.9external search · 0.9supervised learning · 0.8behavioral cloning · 0.8action-value prediction · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Mastering Board Games by External and Internal Planning with Language ModelsabstractAdvancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate this across board games (Chess, Fischer Random / Chess960, Connect Four, and Hex), and we show that search-based planning can yield significant improvements in LLM game-playing strength. We introduce, compare and contrast two major approaches: In external search, the model guides Monte Carlo Tree Search (MCTS) rollouts and evaluations without calls to an external game engine, and in internal search, the model is trained to generate in-context a linearized tree of search and a resulting final choice. Both build on a language model pre-trained on relevant domain knowledge, reliably capturing the transition and value functions in the respective environments, with minimal hallucinations. We evaluate our LLM search implementations against game-specific state-of-the-art engines, showcasing substantial improvements in strength over the base model, and reaching Grandmaster-level performance in chess while operating closer to the human search budget. Our proposed approach, combining search with domain knowledge, is not specific to board games, hinting at more general future applications. John Schultz, Jakub Adámek, Matej Jusup, Marc Lanctot, Michael Kaisers, Sarah Perrin, Daniel Hennes, Jeremy Shar, Cannada A. Lewis, Anian Ruoss, Tom Zahavy, Petar Velickovic, Laurel Prince, Satinder Singh 0001, Eric Malmi, Nenad Tomasev |
ICML | 9 |
| 2024 | Amortized Planning with Large-Scale Transformers: A Case Study on ChessabstractThis paper uses chess, a landmark planning problem in AI, to assess transformers’ performance on a planning task where memorization is futile — even at a large scale. To this end, we release ChessBench, a large-scale benchmark dataset of 10 million chess games with legal move and value annotations (15 billion data points) provided by Stockfish 16, the state-of-the-art chess engine. We train transformers with up to 270 million parameters on ChessBench via supervised learning and perform extensive ablations to assess the impact of dataset size, model size, architecture type, and different prediction targets (state-values, action-values, and behavioral cloning). Our largest models learn to predict action-values for novel boards quite accurately, implying highly non-trivial generalization. Despite performing no explicit search, our resulting chess policy solves challenging chess puzzles and achieves a surprisingly strong Lichess blitz Elo of 2895 against humans (grandmaster level). We also compare to Leela Chess Zero and AlphaZero (trained without supervision via self-play) with and without search. We show that, although a remarkably good approximation of Stockfish’s search-based algorithm can be distilled into large-scale transformers via supervised learning, perfect distillation is still beyond reach, thus making ChessBench well-suited for future research. Anian Ruoss, Grégoire Delétang, Sourabh Medapati, Jordi Grau-Moya, Elliot Catt, John Reid, Cannada A. Lewis, Joel Veness, Tim Genewein |
NeurIPS | 8 |
| 2021 | Distributed-memory multi-GPU block-sparse tensor contraction for electronic structureabstractMany domains of scientific simulation (chemistry, condensed matter physics, data science) increasingly eschew dense tensors for block-sparse tensors, sometimes with additional structure (recursive hierarchy, rank sparsity, etc.). Distributed-memory parallel computation with block-sparse tensorial data is paramount to minimize the time-to-solution (e.g., to study dynamical problems or for real-time analysis) and to accommodate problems of realistic size that are too large to fit into the host/device memory of a single node equipped with accelerators. Unfortunately, computation with such irregular data structures is a poor match to the dominant imperative, bulk-synchronous parallel programming model. In this paper, we focus on the critical element of block-sparse tensor algebra, namely binary tensor contraction, and report on an efficient and scalable implementation using the task-focused PaRSEC runtime. High performance of the block-sparse tensor contraction on the Summit supercomputer is demonstrated for synthetic data as well as for real data involved in electronic structure simulations of unprecedented size. Thomas Hérault, Yves Robert, George Bosilca, Robert J. Harrison, Cannada A. Lewis, Edward F. Valeev, Jack J. Dongarra |
IPDPS | 5 |