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Maximilian Seitzer

dblp:169/2264 · DBLP profile ↗
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11ranked-venue papers
6as first author
9since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Security and privacy · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
Representation and self-supervised learning · 30% 3D vision · 19% Video understanding and tracking · 15%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 19 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning
3.952025
On the Transfer of Object-Centric Representation Learning · ICLR 2025
Temporally Consistent Object-Centric Learning by Contrasting Slots · CVPR 2025
CTRL-O: Language-Controllable Object-Centric Visual Representation Learning · CVPR 2025
Computer vision › Image recognition and object detection
object discovery
0.912025
On the Transfer of Object-Centric Representation Learning · ICLR 2025
Machine learning › Transfer learning and domain adaptation
zero-shot transfer
0.912025
On the Transfer of Object-Centric Representation Learning · ICLR 2025
Computer vision › 3D vision › 3d scene modeling › scene representation
dynamic scene representation
0.812024
DyST: Towards Dynamic Neural Scene Representations on Real-World Videos · ICLR 2024
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation
0.812024
DyST: Towards Dynamic Neural Scene Representations on Real-World Videos · ICLR 2024
Computer vision › 3D vision › 3d scene understanding
scene decomposition
0.812024
DyST: Towards Dynamic Neural Scene Representations on Real-World Videos · ICLR 2024
Computer vision › Segmentation and scene understanding
scene understanding
0.712023
Bridging the Gap to Real-World Object-Centric Learning · ICLR 2023
Computer vision › Video understanding and tracking › video object segmentation
unsupervised video object segmentation
0.712023
Object-Centric Learning for Real-World Videos by Predicting Temporal Feature Similarities · NeurIPS 2023
Computer vision › Video understanding and tracking › video analytics › video object analysis › object-centric video understanding
video object discovery
0.712023
Object-Centric Learning for Real-World Videos by Predicting Temporal Feature Similarities · NeurIPS 2023
Machine learning › Deep learning architectures and training › feedforward neural network › shallow neural networks
probabilistic neural network
0.612022
On the Pitfalls of Heteroscedastic Uncertainty Estimation with Probabilistic Neural Networks · ICLR 2022
Machine learning › Trustworthy machine learning
uncertainty estimation
0.612022
On the Pitfalls of Heteroscedastic Uncertainty Estimation with Probabilistic Neural Networks · ICLR 2022
Machine learning › Reinforcement learning
exploration
0.512021
Causal Influence Detection for Improving Efficiency in Reinforcement Learning · NeurIPS 2021
Computer vision › 3D vision
object representation
0.512021
Self-supervised Visual Reinforcement Learning with Object-centric Representations · ICLR 2021
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.512021
Self-supervised Visual Reinforcement Learning with Object-centric Representations · ICLR 2021
Machine learning › Representation and self-supervised learning
contrastive learning
0.312025
Temporally Consistent Object-Centric Learning by Contrasting Slots · CVPR 2025
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.312025
CTRL-O: Language-Controllable Object-Centric Visual Representation Learning · CVPR 2025
Computer vision › Vision and language
visual question answering
0.312025
CTRL-O: Language-Controllable Object-Centric Visual Representation Learning · CVPR 2025
Rendering
novel view synthesis
0.212024
DyST: Towards Dynamic Neural Scene Representations on Real-World Videos · ICLR 2024
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.112021
Causal Influence Detection for Improving Efficiency in Reinforcement Learning · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

slot attention · 2.4transformer · 1.5latent decomposition · 1.5co-training · 1.5self-supervised learning · 1.2vision foundation model · 0.9temporal contrastive loss · 0.9language conditioning · 0.9fine-tuning · 0.9self-supervised feature reconstruction · 0.7
YearPublicationVenuePosition
2025 CTRL-O: Language-Controllable Object-Centric Visual Representation Learning
abstract
Object-centric representation learning aims to decompose visual scenes into fixed-size vectors called "slots" or "object files", where each slot captures a distinct object. Current state-of-the-art object-centric models have shown remarkable success in object discovery in diverse domains, including complex real-world scenes. However, these models suffer from a key limitation: they lack controllability. Specifically, current object-centric models learn representations based on their preconceived understanding of objects, without allowing user input to guide which objects are represented. Introducing controllability into object-centric models could unlock a range of useful capabilities, such as the ability to extract instance-specific representations from a scene. In this work, we propose a novel approach for user-directed control over slot representations by conditioning slots on language descriptions. The proposed CONTROLLABLE OBJECT-CENTRIC REPRESENTATION LEARNING approach, which we term CTRL- O, achieves targeted object-language binding in complex real-world scenes without requiring mask supervision. Next, we apply these controllable slot representations on two downstream vision language tasks: text-to-image generation and visual question answering. The proposed approach enables instance-specific text-to-image generation and also achieves strong performance on visual question answering.
Aniket Didolkar, Andrii Zadaianchuk, Rabiul Awal, Maximilian Seitzer, Efstratios Gavves, Aishwarya Agrawal
CVPR4
2025 Temporally Consistent Object-Centric Learning by Contrasting Slots
abstract
Unsupervised object-centric learning from videos is a promising approach to extract structured representations from large, unlabeled collections of videos. To support downstream tasks like autonomous control, these representations must be both compositional and temporally consistent. Existing approaches based on recurrent processing often lack long-term stability across frames because their training objective does not enforce temporal consistency. In this work, we introduce a novel object-level temporal contrastive loss for video object-centric models that explicitly promotes temporal consistency. Our method significantly improves the temporal consistency of the learned object-centric representations, yielding more reliable video decompositions that facilitate challenging downstream tasks such as unsupervised object dynamics prediction. Furthermore, the inductive bias added by our loss strongly improves object discovery, leading to state-of-the-art results on both synthetic and real-world datasets, outperforming even weakly-supervised methods that leverage motion masks as additional cues. Visit slotcontrast.github.io for videos and further details.
Anna Manasyan, Maximilian Seitzer, Filip Radovic, Georg Martius, Andrii Zadaianchuk
CVPR2
2025 On the Transfer of Object-Centric Representation Learning
abstract
The goal of object-centric representation learning is to decompose visual scenes into a structured representation that isolates the entities into individual vectors. Recent successes have shown that object-centric representation learning can be scaled to real-world scenes by utilizing features from pre-trained foundation models like DINO. However, so far, these object-centric methods have mostly been applied in-distribution, with models trained and evaluated on the same dataset. This is in contrast to the underlying foundation models, which have been shown to be applicable to a wide range of data and tasks. Thus, in this work, we answer the question of whether current real-world capable object-centric methods exhibit similar levels of transferability by introducing a benchmark comprising seven different synthetic and real-world datasets. We analyze the factors influencing performance under transfer and find that training on diverse real-world images improves generalization to unseen scenarios. Furthermore, inspired by the success of task-specific fine-tuning in foundation models, we introduce a novel fine-tuning strategy to adapt pre-trained vision encoders for the task of object discovery. We find that the proposed approach results in state-of-the-art performance for unsupervised object discovery, exhibiting strong zero-shot transfer to unseen datasets.
Aniket Didolkar, Andrii Zadaianchuk, Anirudh Goyal, Michael C. Mozer, Yoshua Bengio, Georg Martius, Maximilian Seitzer
ICLR7
2024 DyST: Towards Dynamic Neural Scene Representations on Real-World Videos
abstract
Visual understanding of the world goes beyond the semantics and flat structure of individual images. In this work, we aim to capture both the 3D structure and dynamics of real-world scenes from monocular real-world videos. Our Dynamic Scene Transformer (DyST) model leverages recent work in neural scene representation to learn a latent decomposition of monocular real-world videos into scene content, per-view scene dynamics, and camera pose. This separation is achieved through a novel co-training scheme on monocular videos and our new synthetic dataset DySO. DyST learns tangible latent representations for dynamic scenes that enable view generation with separate control over the camera and the content of the scene.
Maximilian Seitzer, Sjoerd van Steenkiste, Thomas Kipf, Klaus Greff, Mehdi S. M. Sajjadi
ICLR1
2023 Bridging the Gap to Real-World Object-Centric Learning
Maximilian Seitzer, Max Horn, Andrii Zadaianchuk, Dominik Zietlow, Tianjun Xiao, Carl-Johann Simon-Gabriel, Tong He 0002, Zheng Zhang 0001, Bernhard Schölkopf, Thomas Brox, Francesco Locatello
ICLR1
2023 Object-Centric Learning for Real-World Videos by Predicting Temporal Feature Similarities
abstract
Unsupervised video-based object-centric learning is a promising avenue to learn structured representations from large, unlabeled video collections, but previous approaches have only managed to scale to real-world datasets in restricted domains. Recently, it was shown that the reconstruction of pre-trained self-supervised features leads to object-centric representations on unconstrained real-world image datasets. Building on this approach, we propose a novel way to use such pre-trained features in the form of a temporal feature similarity loss. This loss encodes semantic and temporal correlations between image patches and is a natural way to introduce a motion bias for object discovery. We demonstrate that this loss leads to state-of-the-art performance on the challenging synthetic MOVi datasets. When used in combination with the feature reconstruction loss, our model is the first object-centric video model that scales to unconstrained video datasets such as YouTube-VIS. https://martius-lab.github.io/videosaur/
Andrii Zadaianchuk, Maximilian Seitzer, Georg Martius
NeurIPS2
2022 On the Pitfalls of Heteroscedastic Uncertainty Estimation with Probabilistic Neural Networks
Maximilian Seitzer, Arash Tavakoli, Dimitrije Antic, Georg Martius
ICLR1
2021 Self-supervised Visual Reinforcement Learning with Object-centric Representations
Andrii Zadaianchuk, Maximilian Seitzer, Georg Martius
ICLR2
2021 Causal Influence Detection for Improving Efficiency in Reinforcement Learning
abstract
Many reinforcement learning (RL) environments consist of independent entities that interact sparsely. In such environments, RL agents have only limited influence over other entities in any particular situation. Our idea in this work is that learning can be efficiently guided by knowing when and what the agent can influence with its actions. To achieve this, we introduce a measure of situation-dependent causal influence based on conditional mutual information and show that it can reliably detect states of influence. We then propose several ways to integrate this measure into RL algorithms to improve exploration and off-policy learning. All modified algorithms show strong increases in data efficiency on robotic manipulation tasks.
Maximilian Seitzer, Bernhard Schölkopf, Georg Martius
NeurIPS1
2018 Adversarial and Perceptual Refinement for Compressed Sensing MRI Reconstruction
Maximilian Seitzer, Guang Yang 0006, Jo Schlemper, Ozan Oktay, Tobias Würfl, Vincent Christlein, Tom Wong, Raad Mohiaddin, David N. Firmin, Jennifer Keegan, Daniel Rueckert, Andreas K. Maier
MICCAI (1)1
2015 A Bytecode Interpreter for Secure Program Execution in Untrusted Main Memory
Maximilian Seitzer, Michael Gruhn, Tilo Müller
ESORICS (2)1