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Tangli Xue

dblp:169/3201 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Robot navigation and mapping · 72% 3D vision · 14% Video understanding and tracking · 14%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 50% Wearable and physiological sensing · 50%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.632017
Real-Time Dense Monocular SLAM for Augmented Reality · ACM Multimedia 2017
Vision-Inertial Hybrid Tracking for Robust and Efficient Augmented Reality on Smartphones · ACM Multimedia 2015
Real-time Monocular Dense Mapping for Augmented Reality · ACM Multimedia 2017
Robotics › Robot navigation and mapping › robot mapping
dense mapping
0.312017
Real-time Monocular Dense Mapping for Augmented Reality · ACM Multimedia 2017
Robotics › Robot navigation and mapping › SLAM › dense SLAM
dense monocular SLAM
0.312017
Real-Time Dense Monocular SLAM for Augmented Reality · ACM Multimedia 2017
Robotics › Robot navigation and mapping › SLAM › visual SLAM
monocular SLAM
0.312017
Real-time Monocular Dense Mapping for Augmented Reality · ACM Multimedia 2017
Robotics › Robot navigation and mapping
SLAM
0.312017
Real-Time Dense Monocular SLAM for Augmented Reality · ACM Multimedia 2017
Computer vision › Video understanding and tracking
object tracking
0.212015
Vision-Inertial Hybrid Tracking for Robust and Efficient Augmented Reality on Smartphones · ACM Multimedia 2015
Computer vision › 3D vision › pose estimation
pose tracking
0.212015
Fusion of Vision and Inertial Sensing for Accurate and Efficient Pose Tracking on Smartphones · ISMAR 2015
Virtual and augmented reality › tracking
pose tracking
0.212015
Vision-Inertial Hybrid Tracking for Robust and Efficient Augmented Reality on Smartphones · ACM Multimedia 2015
Wearable and physiological sensing
inertial sensing
0.112015
Vision-Inertial Hybrid Tracking for Robust and Efficient Augmented Reality on Smartphones · ACM Multimedia 2015
Ubiquitous computing and smart environments › mobile sensing
smartphone sensing
0.112015
Fusion of Vision and Inertial Sensing for Accurate and Efficient Pose Tracking on Smartphones · ISMAR 2015

Methods — techniques the papers use, named apart from their topics

multi-plane segmentation · 1.1triangulation · 0.6pixel matching · 0.6piecewise planarity approximation · 0.6piecewise planarity · 0.6multi-plane fusion · 0.6direct method tracking · 0.6kalman filter · 0.4featureless registration · 0.4feature-based tracking · 0.4feature tracking · 0.4adaptive kalman filter · 0.4abrupt error detection · 0.4inertial sensing · 0.2
YearPublicationVenuePosition
2019 Fast and accurate visual odometry from a monocular camera
Xin Yang 0008, Tangli Xue, Hongcheng Luo, Jiabin Guo
Frontiers Comput. Sci.2
2018 Robust and real-time pose tracking for augmented reality on mobile devices
Xin Yang 0008, Jiabin Guo, Tangli Xue, Kwang-Ting Cheng
Multim. Tools Appl.3
2017 Real-Time Dense Monocular SLAM for Augmented Reality
abstract
Simultaneous localization and mapping (SLAM) via a monocular camera is a key enabling technique for many augmented reality (AR) applications. In this work, we present a monocular SLAM system which can provide real-time dense mapping even for challenging poorly-textured regions based on the piecewise planarity approximation. Specifically, our system consists of three modules. First, a tracking module based on the direct method [3] continuously estimates camera poses with respect to the scene. Second, a semi-dense mapping module takes the estimated camera pose as input and calculates depths of highly-textured pixels based on pixel matching and triangulation. Third, dense mapping module approximates textureless regions identified by a homogeneous-color region detector using piecewise plane models. The 3D piecewise planes are reconstructed via the proposed multi-plane segmentation and multi-plane fusion algorithms. Live experiments in a real AR demo with a hand-held camera demonstrate the effectiveness and efficiency of our method in practical scenario.
Hongcheng Luo, Tangli Xue, Xin Yang 0008
ACM Multimedia2
2017 Real-time Monocular Dense Mapping for Augmented Reality
abstract
Monocular simultaneous localization and mapping (SLAM) is a key enabling technique for many augmented reality (AR) applications. However, conventional methods for monocular SLAM can obtain only sparse or semi-dense maps in highly-textured image areas. Poorly-textured regions which widely exist in indoor and man-made urban environments can be hardly reconstructed, impeding interactions between virtual objects and real scenes in AR apps. In this paper,we present a novel method for real-time monocular dense mapping based on the piecewise planarity assumption for poorly textured regions. Specifically, a semi-dense map for highly-textured regions is first calculated by pixel matching and triangulation [6, 7]. Large textureless regions extracted by Maximally Stable Color Regions (MSCR) [11], which is a homogeneous-color region detector, are approximated using piecewise planar models which are estimated by the corresponding semi-dense 3D points and the proposed multi-plane segmentation algorithm. Plane models associated with the same 3D area across multiple overlapping views are linked and fused to ensure a consistent and accurate 3D reconstruction. Experimental results on two public datasets [15, 23] demonstrate that our method is 2.3X~2.9X faster than the state-of-the-art method DPPTAM [2], and meanwhile achieves better reconstruction accuracy and completeness. We also apply our method to a real AR application and live experiments with a hand-held camera demonstrate the effectiveness and efficiency of our method in practical scenario.
Tangli Xue, Hongcheng Luo, Danpeng Cheng, Zikang Yuan, Xin Yang 0008
ACM Multimedia1
2015 Fusion of Vision and Inertial Sensing for Accurate and Efficient Pose Tracking on Smartphones
abstract
This paper aims at accurate and efficient pose tracking of planar targets on modern smartphones. Existing methods, relying on either visual features or motion sensing based on built-in inertial sensors, are either too computationally expensive to achieve realtime performance on a smartphone, or too noisy to achieve sufficient tracking accuracy. In this paper we present a hybrid tracking method which can achieve real-time performance with high accuracy. Based on the same framework of a state-of-the-art visual feature tracking algorithm [5] which ensures accurate and reliable pose tracking, the proposed hybrid method significantly reduces its computational cost with the assistance of a phone's built-in inertial sensors. However, noises in inertial sensors and abrupt errors in feature tracking due to severe motion blurs could result in instability of the hybrid tracking system. To address this problem, we propose to employ an adaptive Kalman filter with abrupt error detection to robustly fuse the inertial and feature tracking results. We evaluated the proposed method on a dataset consisting of 16 video clips with synchronized inertial sensing data. Experimental results demonstrated our method's superior performance and accuracy on smartphones compared to a state-of-the-art vision tracking method [5]. The dataset will be made publicly available with the publication of this paper.
Xin Yang 0008, Xun Si, Tangli Xue, Kwang-Ting Cheng
ISMAR3
2015 Vision-Inertial Hybrid Tracking for Robust and Efficient Augmented Reality on Smartphones
abstract
This paper aims at robust and efficient pose tracking for augmented reality on modern smartphones. Existing methods, relying on either vision analysis or motion sensing, are either too computationally expensive to achieve real-time performance on a smartphone, or too noisy to achieve sufficient robustness. This paper presents a hybrid tracking system which can achieve real-time performance with high robustness. Our system utilizes an efficient featureless method based on pixel-based registration to track the object pose on every frame. The featureless tracking result is revised from time to time by a feature-based method to reduce tracking errors. Both featureless and feature-based tracking results are sensitive to large motion blurs. To improve the robustness, an adaptive Kamlan filter is proposed to fuse the visual tracking results with the inertial tracking results computed form phone's built-in sensors. Our hybrid method is evaluated on a dataset consisting of 16 video clips with synchronized inertial sensing data. Experimental results demonstrated the superior performance of our method to state-of-the-art visual tracking methods [5, 12] on smartphones. The dataset will be made publicly available with the publication of this paper.
Xin Yang 0008, Xun Si, Tangli Xue, Liheng Zhang, Kwang-Ting Cheng
ACM Multimedia3