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Desmond Leung

dblp:169/3449 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 62% Collaborative and social computing · 19% Interaction techniques and input · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › artistic expression
interactive installation
0.212015
Drag A Star: The Social Media in Outer Space · ACM Multimedia 2015
Interaction techniques and input › mobile interaction
mobile phone interaction
0.112015
Drag A Star: The Social Media in Outer Space · ACM Multimedia 2015
Collaborative and social computing › social media
social media interaction
0.112015
Drag A Star: The Social Media in Outer Space · ACM Multimedia 2015
YearPublicationVenuePosition
2015 Drag A Star: The Social Media in Outer Space
abstract
"Drag A Star" is an interactive installation artwork that gives audiences an immersive and stunning interactive experience to remember the myth of making wishes upon a shooting star. Through the interactions with the display, audiences can learn about meteorites from outer space based on scientific and artistic perspectives by catching a shooting star with their smartphones. Audiences can send their wishes to a shooting star through their smartphones, while being able to read and reply the wishes from others at the same time. The piece was created based on the latest technologies of digital display, screen smart-device interactions, mobile applications, and web-based messaging systems. Extensive scientific, artistic and design efforts were integrated to create these cyber-physical interactive experiences between shooting stars and audiences. The artistic statement of this installation, akin to many ancient myths about wishing upon shooting stars, is about the possibility of catching a shooting star physically through technologies, and realizing someone's wish after reading them. Hence the existence of shooting stars could likely be the social media in outer space - a world where a connection is made between other beings in the Universe.
James She, Carmen Ng, Desmond Leung
ACM Multimedia3