Zhoutong Zhang

dblp:169/4798 · DBLP profile ↗
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21ranked-venue papers
6as first author
11since 2021 · last 2026
0000-0002-8144-1611ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 18 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 4 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Lucky High Dynamic Range Smartphone Imaging
Baiang Li, Ruyu Yan, Ethan Tseng, Zhoutong Zhang, Adam Finkelstein, Jiawen Chen 0001, Felix Heide
ACM Trans. Graph.4
2025 Classic Video Denoising in a Machine Learning World: Robust, Fast, and Controllable
abstract
Denoising is a crucial step in many video processing pipelines such as in interactive editing, where high quality, speed, and user control are essential. While recent approaches achieve significant improvements in denoising quality by leveraging deep learning, they are prone to unexpected failures due to discrepancies between training data distributions and the wide variety of noise patterns found in real-world videos. These methods also tend to be slow and lack user control. In contrast, traditional denoising methods perform reliably on in-the-wild videos and run relatively quickly on modern hardware. However, they require manually tuning parameters for each input video, which is not only tedious but also requires skill. We bridge the gap between these two paradigms by proposing a differentiable denoising pipeline based on traditional methods. A neural network is then trained to predict the optimal denoising parameters for each specific input, resulting in a robust and efficient approach that also supports user control.
Xin Jin 0005, Simon Niklaus, Zhoutong Zhang, Zhihao Xia, Chunle Guo, Jiawen Chen 0001, Chongyi Li
CVPR3
2025 Learning to Refocus with Video Diffusion Models
abstract
Focus is a cornerstone of photography, yet autofocus systems often fail to capture the intended subject, and users frequently wish to adjust focus after capture. We introduce a novel method for realistic post-capture refocusing using video diffusion models. From a single defocused image, our approach generates a perceptually accurate focal stack, represented as a video sequence, enabling interactive refocusing and unlocking a range of downstream applications. We release a large-scale focal stack dataset acquired under diverse real-world smartphone conditions to support this work and future research. Our method consistently outperforms existing approaches in both perceptual quality and robustness across challenging scenarios, paving the way for more advanced focus-editing capabilities in everyday photography. Code and data are available at www.learn2refocus.github.io
SaiKiran Kumar Tedla, Zhoutong Zhang, Xuaner Cecilia Zhang, Shumian Xin
SIGGRAPH Asia2
2024 DriveTrack: A Benchmark for Long-Range Point Tracking in Real-World Videos
abstract
This paper presents DriveTrack, a new benchmark and data generation framework for long-range keypoint tracking in real-world videos. DriveTrack is motivated by the observation that the accuracy of state-of-the-art trackers depends strongly on visual attributes around the selected keypoints, such as texture and lighting. The problem is that these artifacts are especially pronounced in real-world videos, but these trackers are unable to train on such scenes due to a dearth of annotations. DriveTrack bridges this gap by building a framework to auto- matically annotate point tracks on autonomous driving datasets. We release a dataset consisting of 1 billion point tracks across 24 hours of video, which is seven orders of magnitude greater than prior real-world benchmarks and on par with the scale of synthetic benchmarks. DriveTrack unlocks new use cases for point tracking in real-world videos. First, we show that fine- tuning keypoint trackers on DriveTrack improves accuracy on real-world scenes by up to 7%. Second, we analyze the sensitiv- ity of trackers to visual artifacts in real scenes and motivate the idea of running assistive keypoint selectors alongside trackers.
Arjun Balasingam, Joseph Chandler, Chenning Li, Zhoutong Zhang, Hari Balakrishnan
CVPR4
2024 Fast View Synthesis of Casual Videos with Soup-of-Planes
Yao-Chih Lee, Zhoutong Zhang, Kevin Matzen, Simon Niklaus, Jianming Zhang 0001, Jia-Bin Huang 0001, Feng Liu 0015
ECCV (38)2
2024 FeatUp: A Model-Agnostic Framework for Features at Any Resolution
abstract
Deep features are a cornerstone of computer vision research, capturing image semantics and enabling the community to solve downstream tasks even in the zero- or few-shot regime. However, these features often lack the spatial resolution to directly perform dense prediction tasks like segmentation and depth prediction because models aggressively pool information over large areas. In this work, we introduce FeatUp, a task- and model-agnostic framework to restore lost spatial information in deep features. We introduce two variants of FeatUp: one that guides features with high-resolution signal in a single forward pass, and one that fits an implicit model to a single image to reconstruct features at any resolution. Both approaches use a multi-view consistency loss with deep analogies to NeRFs. Our features retain their original semantics and can be swapped into existing applications to yield resolution and performance gains even without re-training. We show that FeatUp significantly outperforms other feature upsampling and image super-resolution approaches in class activation map generation, transfer learning for segmentation and depth prediction, and end-to-end training for semantic segmentation.
Stephanie Fu, Mark Hamilton, Laura E. Brandt, Axel Feldmann, Zhoutong Zhang, William T. Freeman
ICLR5
2022 Structure and Motion from Casual Videos
Zhoutong Zhang, Forrester Cole, Zhengqi Li, Michael Rubinstein, Noah Snavely, William T. Freeman
ECCV (33)1
2022 Unsupervised Semantic Segmentation by Distilling Feature Correspondences
Mark Hamilton, Zhoutong Zhang, Bharath Hariharan, Noah Snavely, William T. Freeman
ICLR2
2021 Differentiable Surface Rendering via Non-Differentiable Sampling
abstract
We present a method for differentiable rendering of 3D surfaces that supports both explicit and implicit representations, provides derivatives at occlusion boundaries, and is fast and simple to implement. The method first samples the surface using non-differentiable rasterization, then applies differentiable, depth-aware point splatting to produce the final image. Our approach requires no differentiable meshing or rasterization steps, making it efficient for large 3D models and applicable to isosurfaces extracted from implicit surface definitions. We demonstrate the effectiveness of our method for implicit-, mesh-, and parametric-surface-based inverse rendering and neural-network training applications. In particular, we show for the first time efficient, differentiable rendering of an isosurface extracted from a neural radiance field (NeRF), and demonstrate surface-based, rather than volume-based, rendering of a NeRF.
Forrester Cole, Kyle Genova, Avneesh Sud, Daniel Vlasic, Zhoutong Zhang
ICCV5
2021 Editing Conditional Radiance Fields
abstract
A neural radiance field (NeRF) is a scene model supporting high-quality view synthesis, optimized per scene. In this paper, we explore enabling user editing of a category-level NeRF – also known as a conditional radiance field – trained on a shape category. Specifically, we introduce a method for propagating coarse 2D user scribbles to the 3D space, to modify the color or shape of a local region. First, we propose a conditional radiance field that incorporates new modular network components, including a shape branch that is shared across object instances. Observing multiple instances of the same category, our model learns underlying part semantics without any supervision, thereby allowing the propagation of coarse 2D user scribbles to the entire 3D region (e.g., chair seat). Next, we propose a hybrid network update strategy that targets specific network components, which balances efficiency and accuracy. During user interaction, we formulate an optimization problem that both satisfies the user’s constraints and preserves the original object structure. We demonstrate our editing approach on rendered views of three shape datasets and show that it outperforms prior neural editing approaches. Finally, we edit the appearance and shape of a single-view real photograph and show that the edit propagates to extrapolated novel views.
Steven Liu, Xiuming Zhang, Zhoutong Zhang, Richard Zhang 0001, Jun-Yan Zhu, Bryan Russell
ICCV3
2021 Consistent depth of moving objects in video
abstract
We present a method to estimate depth of a dynamic scene, containing arbitrary moving objects, from an ordinary video captured with a moving camera. We seek a geometrically and temporally consistent solution to this under-constrained problem: the depth predictions of corresponding points across frames should induce plausible, smooth motion in 3D. We formulate this objective in a new test-time training framework where a depth-prediction CNN is trained in tandem with an auxiliary scene-flow prediction MLP over the entire input video. By recursively unrolling the scene-flow prediction MLP over varying time steps, we compute both short-range scene flow to impose local smooth motion priors directly in 3D, and long-range scene flow to impose multi-view consistency constraints with wide baselines. We demonstrate accurate and temporally coherent results on a variety of challenging videos containing diverse moving objects (pets, people, cars), as well as camera motion. Our depth maps give rise to a number of depth-and-motion aware video editing effects such as object and lighting insertion.
Zhoutong Zhang, Forrester Cole, Richard Tucker 0001, William T. Freeman, Tali Dekel
ACM Trans. Graph.1
2020 End-to-End Optimization of Scene Layout
abstract
We propose an end-to-end variational generative model for scene layout synthesis conditioned on scene graphs. Unlike unconditional scene layout generation, we use scene graphs as an abstract but general representation to guide the synthesis of diverse scene layouts that satisfy relationships included in the scene graph. This gives rise to more flexible control over the synthesis process, allowing various forms of inputs such as scene layouts extracted from sentences or inferred from a single color image. Using our conditional layout synthesizer, we can generate various layouts that share the same structure of the input example. In addition to this conditional generation design, we also integrate a differentiable rendering module that enables layout refinement using only 2D projections of the scene. Given a depth and a semantics map, the differentiable rendering module enables optimizing over the synthesized layout to fit the given input in an analysis-by-synthesis fashion. Experiments suggest that our model achieves higher accuracy and diversity in conditional scene synthesis and allows exemplar-based scene generation from various input forms.
Andrew Luo 0001, Zhoutong Zhang, Jiajun Wu 0001, Josh Tenenbaum
CVPR2
2020 Deep Audio Priors Emerge From Harmonic Convolutional Networks
Zhoutong Zhang, Chuang Gan 0001, Jiajun Wu 0001, Josh Tenenbaum, Antonio Torralba 0001, William T. Freeman
ICLR1
2018 Pix3D: Dataset and Methods for Single-Image 3D Shape Modeling
abstract
We study 3D shape modeling from a single image and make contributions to it in three aspects. First, we present Pix3D, a large-scale benchmark of diverse image-shape pairs with pixel-level 2D-3D alignment. Pix3D has wide applications in shape-related tasks including reconstruction, retrieval, viewpoint estimation, etc. Building such a large-scale dataset, however, is highly challenging; existing datasets either contain only synthetic data, or lack precise alignment between 2D images and 3D shapes, or only have a small number of images. Second, we calibrate the evaluation criteria for 3D shape reconstruction through behavioral studies, and use them to objectively and systematically benchmark cutting-edge reconstruction algorithms on Pix3D. Third, we design a novel model that simultaneously performs 3D reconstruction and pose estimation; our multi-task learning approach achieves state-of-the-art performance on both tasks.
Xingyuan Sun, Jiajun Wu 0001, Xiuming Zhang, Zhoutong Zhang, Chengkai Zhang, Tianfan Xue, Josh Tenenbaum, William T. Freeman
CVPR4
2018 Learning Shape Priors for Single-View 3D Completion And Reconstruction
Jiajun Wu 0001, Chengkai Zhang, Xiuming Zhang, Zhoutong Zhang, William T. Freeman, Josh Tenenbaum
ECCV (11)4
2018 Seeing Tree Structure from Vibration
Tianfan Xue, Jiajun Wu 0001, Zhoutong Zhang, Chengkai Zhang, Josh Tenenbaum, William T. Freeman
ECCV (9)3
2018 Learning to Reconstruct Shapes from Unseen Classes
abstract
From a single image, humans are able to perceive the full 3D shape of an object by exploiting learned shape priors from everyday life. Contemporary single-image 3D reconstruction algorithms aim to solve this task in a similar fashion, but often end up with priors that are highly biased by training classes. Here we present an algorithm, Generalizable Reconstruction (GenRe), designed to capture more generic, class-agnostic shape priors. We achieve this with an inference network and training procedure that combine 2.5D representations of visible surfaces (depth and silhouette), spherical shape representations of both visible and non-visible surfaces, and 3D voxel-based representations, in a principled manner that exploits the causal structure of how 3D shapes give rise to 2D images. Experiments demonstrate that GenRe performs well on single-view shape reconstruction, and generalizes to diverse novel objects from categories not seen during training.
Xiuming Zhang, Zhoutong Zhang, Chengkai Zhang, Josh Tenenbaum, William T. Freeman, Jiajun Wu 0001
NeurIPS2
2018 Visual Object Networks: Image Generation with Disentangled 3D Representations
abstract
Recent progress in deep generative models has led to tremendous breakthroughs in image generation. While being able to synthesize photorealistic images, existing models lack an understanding of our underlying 3D world. Different from previous works built on 2D datasets and models, we present a new generative model, Visual Object Networks (VONs), synthesizing natural images of objects with a disentangled 3D representation. Inspired by classic graphics rendering pipelines, we unravel the image formation process into three conditionally independent factors---shape, viewpoint, and texture---and present an end-to-end adversarial learning framework that jointly models 3D shape and 2D texture. Our model first learns to synthesize 3D shapes that are indistinguishable from real shapes. It then renders the object's 2.5D sketches (i.e., silhouette and depth map) from its shape under a sampled viewpoint. Finally, it learns to add realistic textures to these 2.5D sketches to generate realistic images. The VON not only generates images that are more realistic than the state-of-the-art 2D image synthesis methods but also enables many 3D operations such as changing the viewpoint of a generated image, shape and texture editing, linear interpolation in texture and shape space, and transferring appearance across different objects and viewpoints.
Jun-Yan Zhu, Zhoutong Zhang, Chengkai Zhang, Jiajun Wu 0001, Antonio Torralba 0001, Josh Tenenbaum, William T. Freeman
NeurIPS2
2017 Generative Modeling of Audible Shapes for Object Perception
abstract
Humans infer rich knowledge of objects from both auditory and visual cues. Building a machine of such competency, however, is very challenging, due to the great difficulty in capturing large-scale, clean data of objects with both their appearance and the sound they make. In this paper, we present a novel, open-source pipeline that generates audiovisual data, purely from 3D object shapes and their physical properties. Through comparison with audio recordings and human behavioral studies, we validate the accuracy of the sounds it generates. Using this generative model, we are able to construct a synthetic audio-visual dataset, namely Sound-20K, for object perception tasks. We demonstrate that auditory and visual information play complementary roles in object perception, and further, that the representation learned on synthetic audio-visual data can transfer to real-world scenarios.
Zhoutong Zhang, Jiajun Wu 0001, Qiujia Li, Zhengjia Huang, James Traer, Josh H. McDermott, Josh Tenenbaum, William T. Freeman
ICCV1
2017 Shape and Material from Sound
abstract
Hearing an object falling onto the ground, humans can recover rich information including its rough shape, material, and falling height. In this paper, we build machines to approximate such competency. We first mimic human knowledge of the physical world by building an efficient, physics-based simulation engine. Then, we present an analysis-by-synthesis approach to infer properties of the falling object. We further accelerate the process by learning a mapping from a sound wave to object properties, and using the predicted values to initialize the inference. This mapping can be viewed as an approximation of human commonsense learned from past experience. Our model performs well on both synthetic audio clips and real recordings without requiring any annotated data. We conduct behavior studies to compare human responses with ours on estimating object shape, material, and falling height from sound. Our model achieves near-human performance.
Zhoutong Zhang, Qiujia Li, Zhengjia Huang, Jiajun Wu 0001, Josh Tenenbaum, William T. Freeman
NIPS1
2015 Light field from micro-baseline image pair
abstract
We present a novel phase-based approach for reconstructing 4D light field from a micro-baseline stereo pair. Our approach takes advantage of the unique property of complex steerable pyramid filters in micro-baseline stereo. We first introduce a Disparity Assisted Phase based Synthesis (DAPS) strategy that can integrate disparity information into the phase term of a reference image to warp it to its close neighbor views. Based on the DAPS, an “analysis by synthesis” approach is proposed to warp from one of the input binocular images to the other, and iteratively optimize the disparity map to minimize the phase differences between the warped one and the ground truth input. Finally, the densely and regularly spaced, high quality light field images can be reconstructed using the proposed DAPS according to the refined disparity map. Our approach also solves the problems of disparity inconsistency and ringing artifact in available phase-based view synthesis methods. Experimental results demonstrate that our approach substantially improves both the quality of disparity map and light field, compared with the state-of-the-art stereo matching and image based rendering approaches.
Zhoutong Zhang, Yebin Liu, Qionghai Dai
CVPR1