EDBT 2026 Demo / reviewers in the wild / expert
Christopher B. Choy
dblp:169/4837 · also Christopher Bongsoo Choy
· DBLP profile ↗
26ranked-venue papers
7as first author
10since 2021 · last 2025
0000-0002-6566-3193ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 23 · 7 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 22 · 6 first-author · 7 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Mosaic3D: Foundation Dataset and Model for Open-Vocabulary 3D SegmentationabstractWe tackle open-vocabulary 3D scene segmentation tasks by introducing a novel data generation pipeline and training framework. Our work targets three essential aspects required for an effective dataset: precise 3D region segmentation, comprehensive textual descriptions, and sufficient dataset scale. By leveraging state-of-the-art open-vocabulary image segmentation models and region-aware vision-language models (VLM), we develop an automatic pipeline capable of producing high-quality 3D mask-text pairs. Applying this pipeline to multiple 3D scene datasets, we create Mosaic3D-5.6M, a dataset of more than 30K annotated scenes with 5.6M mask-text pairs - significantly larger than existing datasets. Building on these data, we propose Mosaic3D, a 3D visiual foundation model (3D-VFM) combining a 3D encoder trained with contrastive learning and a lightweight mask decoder for open-vocabulary 3D semantic and instance segmentation. Our approach achieves state-of-the-art results on open-vocabulary 3D semantic and instance segmentation benchmarks including ScanNet200, Matterport3D, and ScanNet++, with ablation studies validating the effectiveness of our large-scale training data. https://nvlabs.github.io/Mosaic3D/ Junha Lee, Chunghyun Park, Jaesung Choe, Yu-Chiang Frank Wang, Jan Kautz, Minsu Cho, Christopher B. Choy |
CVPR | 7 |
| 2024 | Improving Distant 3D Object Detection Using 2D Box SupervisionabstractImproving the detection of distant 3d objects is an impor-tant yet challenging task. For camera-based 3D perception, the annotation of 3d bounding relies heavily on LiDAR for accurate depth information. As such, the distance of anno-tation is often limited due to the sparsity of LiDAR points on distant objects, which hampers the capability of existing de-tectors for long-range scenarios. We address this challenge by considering only 2D box supervision for distant objects since they are easy to annotate. We propose LR3D, a frame-work that learns to recover the missing depth of distant ob-jects. LR3D adopts an implicit projection head to learn the generation of mapping between 2D boxes and depth using the 3D supervision on close objects. This mapping allows the depth estimation of distant objects conditioned on their 2D boxes, making long-range 3D detection with 2D super-vision feasible. Experiments show that without distant 3D annotations, LR3D allows camera-based methods to detect distant objects (over 200m) with comparable accuracy to full 3D supervision. Our framework is general, and could widely benefit 3D detection methods to a large extent. Zetong Yang, Zhiding Yu, Christopher B. Choy, Renhao Wang, Anima Anandkumar, José M. Álvarez 0004 |
CVPR | 3 |
| 2023 | Fast Monocular Scene Reconstruction with Global-Sparse Local-Dense GridsabstractIndoor scene reconstruction from monocular images has long been sought after by augmented reality and robotics developers. Recent advances in neural field representations and monocular priors have led to remarkable results in scene-level surface reconstructions. The reliance on Multilayer Perceptrons (MLP), however, significantly limits speed in training and rendering. In this work, we propose to directly use signed distance function (SDF) in sparse voxel block grids for fast and accurate scene reconstruction without MLPs. Our globally sparse and locally dense data structure exploits surfaces' spatial sparsity, enables cache-friendly queries, and allows direct extensions to multi-modal data such as color and semantic labels. To apply this representation to monocular scene reconstruction, we develop a scale calibration algorithm for fast geometric initialization from monocular depth priors. We apply differentiable volume rendering from this initialization to refine details with fast convergence. We also introduce efficient high-dimensional Continuous Random Fields (CRFs) to further exploit the semantic-geometry consistency between scene objects. Experiments show that our approach is 10× faster in training and 100× faster in rendering while achieving comparable accuracy to state-of-the-art neural implicit methods. Christopher B. Choy, Charles Loop, Or Litany, Yuke Zhu, Anima Anandkumar |
CVPR | 2 |
| 2023 | VoxFormer: Sparse Voxel Transformer for Camera-Based 3D Semantic Scene CompletionabstractHumans can easily imagine the complete 3D geometry of occluded objects and scenes. This appealing ability is vital for recognition and understanding. To enable such capability in AI systems, we propose VoxFormer, a Transformer-based semantic scene completion framework that can output complete 3D volumetric semantics from only 2D images. Our framework adopts a two-stage design where we start from a sparse set of visible and occupied voxel queries from depth estimation, followed by a densification stage that generates dense 3D voxels from the sparse ones. A key idea of this design is that the visual features on 2D images correspond only to the visible scene structures rather than the occluded or empty spaces. Therefore, starting with the fea-turization and prediction of the visible structures is more reliable. Once we obtain the set of sparse queries, we apply a masked autoencoder design to propagate the information to all the voxels by self-attention. Experiments on SemanticKITTI show that VoxFormer outperforms the state of the art with a relative improvement of 20.0% in geometry and 18.1% in semantics and reduces GPU memory during training to less than 16GB. Our code is available on https://github.com/NV1abs/VoxFormer. Yiming Li 0003, Zhiding Yu, Christopher B. Choy, Chaowei Xiao, José M. Álvarez 0004, Sanja Fidler, Chen Feng 0002, Anima Anandkumar |
CVPR | 3 |
| 2023 | Spacetime Surface Regularization for Neural Dynamic Scene ReconstructionabstractWe propose an algorithm, 4DRegSDF, for the spacetime surface regularization to improve the fidelity of neural rendering and reconstruction in dynamic scenes. The key idea is to impose local rigidity on the deformable Signed Distance Function (SDF) for temporal coherency. Our approach works by (1) sampling points on the deformed surface by taking gradient steps toward the steepest direction along SDF, (2) extracting differential surface geometry, such as tangent plane or curvature, at each sample, and (3) adjusting the local rigidity at different timestamps. This enables our dynamic surface regularization to align 4D spacetime geometry via 3D canonical space more accurately. Experiments demonstrate that our 4DRegSDF achieves state-of-the-art performance in both reconstruction and rendering quality over synthetic and real-world datasets. https://4dregsdf.github.io/ Jaesung Choe, Christopher B. Choy, Jaesik Park, In-So Kweon, Anima Anandkumar |
ICCV | 2 |
| 2023 | Geometry-Informed Neural Operator for Large-Scale 3D PDEsabstractWe propose the geometry-informed neural operator (GINO), a highly efficient approach for learning the solution operator of large-scale partial differential equations with varying geometries. GINO uses a signed distance function (SDF) representation of the input shape and neural operators based on graph and Fourier architectures to learn the solution operator. The graph neural operator handles irregular grids and transforms them into and from regular latent grids on which Fourier neural operator can be efficiently applied. We provide an efficient implementation of GINO using an optimized hashing approach, which allows efficient learning in a shared, compressed latent space with reduced computation and memory costs. GINO is discretization-invariant, meaning the trained model can be applied to arbitrary discretizations of the continuous domain and applies to any shape or resolution. To empirically validate the performance of our method on large-scale simulation, we generate the industry-standard aerodynamics dataset of 3D vehicle geometries with Reynolds numbers as high as five million. For this large-scale 3D fluid simulation, numerical methods are expensive to compute surface pressure. We successfully trained GINO to predict the pressure on car surfaces using only five hundred data points. The cost-accuracy experiments show a 26,000x speed-up compared to optimized GPU-based computational fluid dynamics (CFD) simulators on computing the drag coefficient. When tested on new combinations of geometries and boundary conditions (inlet velocities), GINO obtains a one-fourth reduction in error rate compared to deep neural network approaches. Zongyi Li, Nikola B. Kovachki, Christopher B. Choy, Jean Kossaifi, Shourya Prakash Otta, Mohammad Amin Nabian, Maximilian Stadler, Christian Hundt 0002, Kamyar Azizzadenesheli, Anima Anandkumar |
NeurIPS | 3 |
| 2022 | PeRFception: Perception using Radiance FieldsabstractThe recent progress in implicit 3D representation, i.e., Neural Radiance Fields (NeRFs), has made accurate and photorealistic 3D reconstruction possible in a differentiable manner. This new representation can effectively convey the information of hundreds of high-resolution images in one compact format and allows photorealistic synthesis of novel views. In this work, using the variant of NeRF called Plenoxels, we create the first large-scale radiance fields datasets for perception tasks, called the PeRFception, which consists of two parts that incorporate both object-centric and scene-centric scans for classification and segmentation. It shows a significant memory compression rate (96.4\%) from the original dataset, while containing both 2D and 3D information in a unified form. We construct the classification and segmentation models that directly take this radiance fields format as input and also propose a novel augmentation technique to avoid overfitting on backgrounds of images. The code and data are publicly available in "https://postech-cvlab.github.io/PeRFception/". Yoonwoo Jeong, Seungjoo Shin, Junha Lee, Christopher B. Choy, Anima Anandkumar, Minsu Cho, Jaesik Park |
NeurIPS | 4 |
| 2021 | Self-Calibrating Neural Radiance FieldsabstractIn this work, we propose a camera self-calibration algorithm for generic cameras with arbitrary non-linear distortions. We jointly learn the geometry of the scene and the accurate camera parameters without any calibration objects. Our camera model consists of a pinhole model, a fourth order radial distortion, and a generic noise model that can learn arbitrary non-linear camera distortions. While traditional self-calibration algorithms mostly rely on geometric constraints, we additionally incorporate photometric consistency. This requires learning the geometry of the scene, and we use Neural Radiance Fields (NeRF). We also propose a new geometric loss function, viz., projected ray distance loss, to incorporate geometric consistency for complex non-linear camera models. We validate our approach on standard real image datasets and demonstrate that our model can learn the camera intrinsics and extrinsics (pose) from scratch without COLMAP initialization. Also, we show that learning accurate camera models in a differentiable manner allows us to improve PSNR over baselines. Our module is an easy-to-use plugin that can be applied to NeRF variants to improve performance. The code and data are currently available at https://github.com/POSTECH-CVLab/SCNeRF Yoonwoo Jeong, Seokjun Ahn, Christopher B. Choy, Anima Anandkumar, Minsu Cho, Jaesik Park |
ICCV | 3 |
| 2021 | DiscoBox: Weakly Supervised Instance Segmentation and Semantic Correspondence from Box SupervisionabstractWe introduce DiscoBox, a novel framework that jointly learns instance segmentation and semantic correspondence using bounding box supervision. Specifically, we propose a self-ensembling framework where instance segmentation and semantic correspondence are jointly guided by a structured teacher in addition to the bounding box supervision. The teacher is a structured energy model incorporating a pairwise potential and a cross-image potential to model the pairwise pixel relationships both within and across the boxes. Minimizing the teacher energy simultaneously yields refined object masks and dense correspondences between intra-class objects, which are taken as pseudo-labels to supervise the task network and provide positive/negative correspondence pairs for dense contrastive learning. We show a symbiotic relationship where the two tasks mutually benefit from each other. Our best model achieves 37.9% AP on COCO instance segmentation, surpassing prior weakly supervised methods and is competitive to supervised methods. We also obtain state of the art weakly supervised results on PASCAL VOC12 and PF-PASCAL with real-time inference. Shiyi Lan, Zhiding Yu, Christopher B. Choy, Subhashree Radhakrishnan, Guilin Liu, Yuke Zhu, Larry Davis 0001, Anima Anandkumar |
ICCV | 3 |
| 2021 | Adversarially Robust 3D Point Cloud Recognition Using Self-Supervisionsabstract3D point cloud data is increasingly used in safety-critical applications such as autonomous driving. Thus, the robustness of 3D deep learning models against adversarial attacks becomes a major consideration. In this paper, we systematically study the impact of various self-supervised learning proxy tasks on different architectures and threat models for 3D point clouds with adversarial training. Specifically, we study MLP-based (PointNet), convolution-based (DGCNN), and transformer-based (PCT) 3D architectures. Through extensive experimentation, we demonstrate that appropriate applications of self-supervision can significantly enhance the robustness in 3D point cloud recognition, achieving considerable improvements compared to the standard adversarial training baseline. Our analysis reveals that local feature learning is desirable for adversarial robustness in point clouds since it limits the adversarial propagation between the point-level input perturbations and the model's final output. This insight also explains the success of DGCNN and the jigsaw proxy task in achieving stronger 3D adversarial robustness. Christopher B. Choy, Zhiding Yu, Anima Anandkumar, Z. Morley Mao, Chaowei Xiao |
NeurIPS | 3 |
| 2020 | Deep Global RegistrationabstractWe present Deep Global Registration, a differentiable framework for pairwise registration of real-world 3D scans. Deep global registration is based on three modules: a 6-dimensional convolutional network for correspondence confidence prediction, a differentiable Weighted Procrustes algorithm for closed-form pose estimation, and a robust gradient-based SE(3) optimizer for pose refinement. Experiments demonstrate that our approach outperforms state-of-the-art methods, both learning-based and classical, on real-world data. Christopher B. Choy, Vladlen Koltun |
CVPR | 1 |
| 2020 | High-Dimensional Convolutional Networks for Geometric Pattern RecognitionabstractHigh-dimensional geometric patterns appear in many computer vision problems. In this work, we present high-dimensional convolutional networks for geometric pattern recognition problems that arise in 2D and 3D registration problems. We first propose high-dimensional convolutional networks from 4 to 32 dimensions and analyze the geometric pattern recognition capacity in high-dimensional linear regression problems. Next, we show that the 3D correspondences form hyper-surface in a 6-dimensional space and validate our network on 3D registration problems. Finally, we use image correspondences, which form a 4-dimensional hyper-conic section, and show that the high-dimensional convolutional networks are on par with many state-of-the-art multi-layered perceptrons. Christopher B. Choy, Junha Lee, René Ranftl, Jaesik Park, Vladlen Koltun |
CVPR | 1 |
| 2020 | SceneCAD: Predicting Object Alignments and Layouts in RGB-D Scans
Armen Avetisyan, Tatiana Khanova, Christopher B. Choy, Denver Dash, Angela Dai, Matthias Nießner |
ECCV (22) | 3 |
| 2020 | Generative Sparse Detection Networks for 3D Single-Shot Object Detection
JunYoung Gwak, Christopher B. Choy, Silvio Savarese |
ECCV (4) | 2 |
| 2019 | 4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural NetworksabstractIn many robotics and VR/AR applications, 3D-videos are readily-available input sources (a sequence of depth images, or LIDAR scans). However, in many cases, the 3D-videos are processed frame-by-frame either through 2D convnets or 3D perception algorithms. In this work, we propose 4-dimensional convolutional neural networks for spatio-temporal perception that can directly process such 3D-videos using high-dimensional convolutions. For this, we adopt sparse tensors and propose generalized sparse convolutions that encompass all discrete convolutions. To implement the generalized sparse convolution, we create an open-source auto-differentiation library for sparse tensors that provides extensive functions for high-dimensional convolutional neural networks. We create 4D spatio-temporal convolutional neural networks using the library and validate them on various 3D semantic segmentation benchmarks and proposed 4D datasets for 3D-video perception. To overcome challenges in 4D space, we propose the hybrid kernel, a special case of the generalized sparse convolution, and trilateral-stationary conditional random fields that enforce spatio-temporal consistency in the 7D space-time-chroma space. Experimentally, we show that a convolutional neural network with only generalized 3D sparse convolutions can outperform 2D or 2D-3D hybrid methods by a large margin. Also, we show that on 3D-videos, 4D spatio-temporal convolutional neural networks are robust to noise and outperform the 3D convolutional neural network. Christopher B. Choy, JunYoung Gwak, Silvio Savarese |
CVPR | 1 |
| 2019 | Fully Convolutional Geometric FeaturesabstractExtracting geometric features from 3D scans or point clouds is the first step in applications such as registration, reconstruction, and tracking. State-of-the-art methods require computing low-level features as input or extracting patch-based features with limited receptive field. In this work, we present fully-convolutional geometric features, computed in a single pass by a 3D fully-convolutional network. We also present new metric learning losses that dramatically improve performance. Fully-convolutional geometric features are compact, capture broad spatial context, and scale to large scenes. We experimentally validate our approach on both indoor and outdoor datasets. Fully-convolutional geometric features achieve state-of-the-art accuracy without requiring prepossessing, are compact (32 dimensions), and are 290 times faster than the most accurate prior method. Christopher B. Choy, Jaesik Park, Vladlen Koltun |
ICCV | 1 |
| 2018 | Text2Shape: Generating Shapes from Natural Language by Learning Joint Embeddings
Kevin Chen 0001, Christopher B. Choy, Manolis Savva, Angel X. Chang, Thomas A. Funkhouser, Silvio Savarese |
ACCV (3) | 2 |
| 2018 | DeformNet: Free-Form Deformation Network for 3D Shape Reconstruction from a Single Imageabstract3D reconstruction from a single image is a key problem in multiple applications ranging from robotic manipulation to augmented reality. Prior methods have tackled this problem through generative models which predict 3D reconstructions as voxels or point clouds. However, these methods can be computationally expensive and miss fine details. We introduce a new differentiable layer for 3D data deformation and use it in DEFORMNET to learn a model for 3D reconstruction-through-deformation. DEFORMNET takes an image input, finds a nearest shape template from a database, and deforms the template to match the query image. We evaluate our approach on the ShapeNet dataset and show that - (a) the Free-Form Deformation layer is a powerful new building block for Deep Learning models that manipulate 3D data (b) DEFORMNET uses this FFD layer combined with shape retrieval for smooth and detail-preserving 3D reconstruction of qualitatively plausible point clouds with respect to a single query image (c) compared to other state-of-the-art 3D reconstruction methods, DEFORMNET quantitatively matches or outperforms their benchmarks by significant margins. Andrey Kurenkov, Jingwei Ji, Animesh Garg, Viraj Mehta, JunYoung Gwak, Christopher B. Choy, Silvio Savarese |
WACV | 6 |
| 2017 | Weakly Supervised 3D Reconstruction with Adversarial ConstraintabstractSupervised 3D reconstruction has witnessed a significant progress through the use of deep neural networks. However, this increase in performance requires large scale annotations of 2D/3D data. In this paper, we explore inexpensive 2D supervision as an alternative for expensive 3D CAD annotation. Specifically, we use foreground masks as weak supervision through a raytrace pooling layer that enables perspective projection and backpropagation. Additionally, since the 3D reconstruction from masks is an ill posed problem, we propose to constrain the 3D reconstruction to the manifold of unlabeled realistic 3D shapes that match mask observations. We demonstrate that learning a log-barrier solution to this constrained optimization problem resembles the GAN objective, enabling the use of existing tools for training GANs. We evaluate and analyze the manifold constrained reconstruction on various datasets for single and multi-view reconstruction of both synthetic and real images. JunYoung Gwak, Christopher B. Choy, Manmohan Krishna Chandraker, Animesh Garg, Silvio Savarese |
3DV | 2 |
| 2017 | SEGCloud: Semantic Segmentation of 3D Point Cloudsabstract3D semantic scene labeling is fundamental to agents operating in the real world. In particular, labeling raw 3D point sets from sensors provides fine-grained semantics. Recent works leverage the capabilities of Neural Networks(NNs), but are limited to coarse voxel predictions and do not explicitly enforce global consistency. We present SEGCloud, an end-to-end framework to obtain 3D point-level segmentation that combines the advantages of NNs, trilinear interpolation(TI) and fully connected Conditional Random Fields (FC-CRF). Coarse voxel predictions from a 3D Fully Convolutional NN are transferred back to the raw 3D points via trilinear interpolation. Then the FC-CRF enforces global consistency and provides fine-grained semantics on the points. We implement the latter as a differentiable Recurrent NN to allow joint optimization. We evaluate the framework on two indoor and two outdoor 3D datasets (NYU V2, S3DIS, KITTI, Semantic3D.net), and show performance comparable or superior to the state-of-the-art on all datasets. Lyne P. Tchapmi, Christopher B. Choy, Iro Armeni, JunYoung Gwak, Silvio Savarese |
3DV | 2 |
| 2017 | DESIRE: Distant Future Prediction in Dynamic Scenes with Interacting AgentsabstractWe introduce a Deep Stochastic IOC RNN Encoder-decoder framework, DESIRE, for the task of future predictions of multiple interacting agents in dynamic scenes. DESIRE effectively predicts future locations of objects in multiple scenes by 1) accounting for the multi-modal nature of the future prediction (i.e., given the same context, future may vary), 2) foreseeing the potential future outcomes and make a strategic prediction based on that, and 3) reasoning not only from the past motion history, but also from the scene context as well as the interactions among the agents. DESIRE achieves these in a single end-to-end trainable neural network model, while being computationally efficient. The model first obtains a diverse set of hypothetical future prediction samples employing a conditional variational auto-encoder, which are ranked and refined by the following RNN scoring-regression module. Samples are scored by accounting for accumulated future rewards, which enables better long-term strategic decisions similar to IOC frameworks. An RNN scene context fusion module jointly captures past motion histories, the semantic scene context and interactions among multiple agents. A feedback mechanism iterates over the ranking and refinement to further boost the prediction accuracy. We evaluate our model on two publicly available datasets: KITTI and Stanford Drone Dataset. Our experiments show that the proposed model significantly improves the prediction accuracy compared to other baseline methods. Namhoon Lee, Wongun Choi, Paul Vernaza, Christopher B. Choy, Philip Torr 0001, Manmohan Krishna Chandraker |
CVPR | 4 |
| 2017 | Scene Graph Generation by Iterative Message PassingabstractUnderstanding a visual scene goes beyond recognizing individual objects in isolation. Relationships between objects also constitute rich semantic information about the scene. In this work, we explicitly model the objects and their relationships using scene graphs, a visually-grounded graphical structure of an image. We propose a novel end-to-end model that generates such structured scene representation from an input image. Our key insight is that the graph generation problem can be formulated as message passing between the primal node graph and its dual edge graph. Our joint inference model can take advantage of contextual cues to make better predictions on objects and their relationships. The experiments show that our model significantly outperforms previous methods on the Visual Genome dataset as well as support relation inference in NYU Depth V2 dataset. Danfei Xu, Yuke Zhu, Christopher B. Choy, Li Fei-Fei 0001 |
CVPR | 3 |
| 2016 | 3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction
Christopher B. Choy, Danfei Xu, JunYoung Gwak, Kevin Chen 0001, Silvio Savarese |
ECCV (8) | 1 |
| 2016 | ObjectNet3D: A Large Scale Database for 3D Object Recognition
Wonhui Kim, Jingwei Ji, Christopher B. Choy, Hao Su 0001, Roozbeh Mottaghi, Leonidas J. Guibas, Silvio Savarese |
ECCV (8) | 5 |
| 2016 | Universal Correspondence NetworkabstractWe present a deep learning framework for accurate visual correspondences and demonstrate its effectiveness for both geometric and semantic matching, spanning across rigid motions to intra-class shape or appearance variations. In contrast to previous CNN-based approaches that optimize a surrogate patch similarity objective, we use deep metric learning to directly learn a feature space that preserves either geometric or semantic similarity. Our fully convolutional architecture, along with a novel correspondence contrastive loss allows faster training by effective reuse of computations, accurate gradient computation through the use of thousands of examples per image pair and faster testing with $O(n)$ feedforward passes for n keypoints, instead of $O(n^2)$ for typical patch similarity methods. We propose a convolutional spatial transformer to mimic patch normalization in traditional features like SIFT, which is shown to dramatically boost accuracy for semantic correspondences across intra-class shape variations. Extensive experiments on KITTI, PASCAL and CUB-2011 datasets demonstrate the significant advantages of our features over prior works that use either hand-constructed or learned features. Christopher B. Choy, JunYoung Gwak, Silvio Savarese, Manmohan Krishna Chandraker |
NIPS | 1 |
| 2015 | Enriching object detection with 2D-3D registration and continuous viewpoint estimationabstractA large body of recent work on object detection has focused on exploiting 3D CAD model databases to improve detection performance. Many of these approaches work by aligning exact 3D models to images using templates generated from renderings of the 3D models at a set of discrete viewpoints. However, the training procedures for these approaches are computationally expensive and require gigabytes of memory and storage, while the viewpoint discretization hampers pose estimation performance. We propose an efficient method for synthesizing templates from 3D models that runs on the fly - that is, it quickly produces detectors for an arbitrary viewpoint of a 3D model without expensive dataset-dependent training or template storage. Given a 3D model and an arbitrary continuous detection viewpoint, our method synthesizes a discriminative template by extracting features from a rendered view of the object and decorrelating spatial dependences among the features. Our decorrelation procedure relies on a gradient-based algorithm that is more numerically stable than standard decomposition-based procedures, and we efficiently search for candidate detections by computing FFT-based template convolutions. Due to the speed of our template synthesis procedure, we are able to perform joint optimization of scale, translation, continuous rotation, and focal length using Metropolis-Hastings algorithm. We provide an efficient GPU implementation of our algorithm, and we validate its performance on 3D Object Classes and PASCAL3D+ datasets. Christopher B. Choy, Michael Stark 0003, Sam Corbett-Davies, Silvio Savarese |
CVPR | 1 |