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Mario Martín

dblp:169/5613 · DBLP profile ↗
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13ranked-venue papers
6as first author
1since 2021 · last 2022
0000-0002-4125-6630ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-author · 1 since 2021Databases, data management, data science and information retrieval · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Legged, aerial and field robots · 47% Motion planning and robot control · 47% Planning, search and constraint satisfaction · 4%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › robot control › learning control
control policy learning
0.612022
An Adaptable Approach to Learn Realistic Legged Locomotion without Examples · ICRA 2022
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.612022
An Adaptable Approach to Learn Realistic Legged Locomotion without Examples · ICRA 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
classical planning
0.012000
Learning Generalized Policies in Planning Using Concept Languages · KR 2000
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › generalized planning
general policies
0.012000
Learning Generalized Policies in Planning Using Concept Languages · KR 2000
Knowledge, reasoning and agents › Knowledge representation and reasoning › description logic
concept languages
0.012000
Learning Generalized Policies in Planning Using Concept Languages · KR 2000
Knowledge, reasoning and agents › Knowledge representation and reasoning
description logic
0.012000
Learning Generalized Policies in Planning Using Concept Languages · KR 2000
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge acquisition
0.011991
Knowledge Acquisition Combining Analytical and Empirrcal Techniques · ML 1991

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.6model-free learning · 0.6concept languages · 0.0empirical techniques · 0.0analytical techniques · 0.0
YearPublicationVenuePosition
2022 An Adaptable Approach to Learn Realistic Legged Locomotion without Examples
abstract
Learning controllers that reproduce legged locomotion in nature has been a longtime goal in robotics and computer graphics. While yielding promising results, recent approaches are not yet flexible enough to be applicable to legged systems of different morphologies. This is partly because they often rely on precise motion capture references or elaborate learning environments that ensure the naturality of the emergent locomotion gaits but prevent generalization. This work proposes a generic approach for ensuring realism in locomotion by guiding the learning process with the spring-loaded inverted pendulum model as a reference. Leveraging on the exploration capacities of Reinforcement Learning (RL), we learn a control policy that fills in the information gap between the template model and full-body dynamics required to maintain stable and periodic locomotion. The proposed approach can be applied to robots of different sizes and morphologies and adapted to any RL technique and control architecture. We present experimental results showing that even in a model-free setup and with a simple reactive control architecture, the learned policies can generate realistic and energy-efficient locomotion gaits for a bipedal and a quadrupedal robot. And most importantly, this is achieved without using motion capture, strong constraints in the dynamics or kinematics of the robot, nor prescribing limb coordination. We provide supplemental videos for qualitative analysis of the naturality of the learned gaits4.
Daniel Felipe Ordoñez Apraez, Antonio Agudo, Francesc Moreno-Noguer, Mario Martín
ICRA4
2018 Deep learning for freezing of gait detection in Parkinson's disease patients in their homes using a waist-worn inertial measurement unit
Julià Camps, Albert Samà, Mario Martín, Daniel Rodríguez Martín, Carlos Pérez-López, Juan-Manuel Moreno Aróstegui, Joan Cabestany, Andreu Català, Sheila Alcaine, Berta Mestre, Anna Prats, Maria C. Crespo-Maraver, Timothy Counihan, Patrick Browne, Leo R. Quinlan, Gearóid Ó Laighin, Dean Sweeney, Hadas Lewy, Gabriel Vainstein, Alberto Costa, Roberta Annicchiarico
Knowl. Based Syst.3
2017 Bellman residuals minimization using online support vector machines
Gennaro Esposito, Mario Martín
Appl. Intell.2
2017 Kernel alignment for identifying objective criteria from brain MEG recordings in schizophrenia
Mario Martín, Javier Béjar, Gennaro Esposito, Neus Català, Ulises Cortés, Ferran Viñas, Josep Tarragó, J. Emilio Rojo, Rafal Nowak
Pattern Recognit. Lett.1
2016 Approximate policy iteration using regularised Bellman residuals minimisation
abstract
In this paper we present an approximate policy iteration (API) method called API‐BRMϵ using a very effective implementation of incremental support vector regression (SVR) to approximate the value function able to generalise in continuous (or large) space reinforcement learning (RL) problems. RL is a methodology able to solve complex and uncertain decision problems usually modelled as Markov decision problems. API-BRMϵ is formalised as a non-parametric regularisation problem based on an outcome of the Bellman residual minimisation (BRM) which is able to minimise the variance of the problem. API-BRMϵ is incremental and can be applied to RL using the on-line agent interaction framework. Based on non-parametric SVR API-BRMϵ is able to find the global solution of the problem with convergence guarantees to the optimal solution. A value function should be defined to find the optimal policy specifying the total reward that an agent might expect in its current state taking one action. Therefore, the agent will use the value function to choose the action to take. Some experimental evidence and performance for well-known RL benchmarks are presented.
Gennaro Esposito, Mario Martín
J. Exp. Theor. Artif. Intell.2
2004 Guest Editorial: Machine Learning Policies
Ulises Cortés, Mario Martín
Appl. Intell.2
2004 Learning Generalized Policies from Planning Examples Using Concept Languages
Mario Martín, Hector Geffner
Appl. Intell.1
2003 A portable method for acquiring information extraction patterns without annotated corpora
abstract
The main issue when building Information Extraction (IE) systems is how to obtain the knowledge needed to identify relevant information in a document. Most approaches require expert human intervention in many steps of the acquisition process. In this paper we describe ESSENCE, a new method for acquiring IE patterns that significantly reduces the need for human intervention. The method is based on ELA, a specifically designed learning algorithm for acquiring IE patterns without tagged examples. The distinctive features of ESSENCE and ELA are that (1) they permit the automatic acquisition of IE patterns from unrestricted and untagged text representative of the domain, due to (2) their ability to identify regularities around semantically relevant concept-words for the IE task by (3) using non-domain-specific lexical knowledge tools such as WordNet, and (4) restricting the human intervention to defining the task, and validating and typifying the set of IE patterns obtained. Since ESSENCE does not require a corpus annotated with the type of information to be extracted and it uses a general purpose ontology and widely applied syntactic tools, it reduces the expert effort required to build an IE system and therefore also reduces the effort of porting the method to any domain. The results of the application of ESSENCE to the acquisition of IE patterns in an MUC-like task are shown.
Neus Català, Núria Castell, Mario Martín
Nat. Lang. Eng.3
2002 On-Line Support Vector Machine Regression
Mario Martín
ECML1
2000 Essence: A Portable Methodology for Acquiring Information Extraction Patterns
Neus Català, Núria Castell, Mario Martín
ECAI3
2000 Learning Generalized Policies in Planning Using Concept Languages
Mario Martín, Hector Geffner
KR1
1995 Learning to Solve Complex Tasks for Reactive Systems (Extended Abstract)
Mario Martín, Ulises Cortés
ECML1
1991 Knowledge Acquisition Combining Analytical and Empirrcal Techniques
Mario Martín, Ramon Sangüesa, Ulises Cortés
ML1