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Gaku Narita

dblp:169/8214 · DBLP profile ↗
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4ranked-venue papers
4as first author
1since 2021 · last 2023
0000-0002-7150-3137ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › projection mapping
dynamic projection mapping
0.312017
Dynamic Projection Mapping onto Deforming Non-Rigid Surface Using Deformable Dot Cluster Marker · IEEE Trans. Vis. Comput. Graph. 2017
Computational photography and imaging
projection mapping
0.312017
Dynamic Projection Mapping onto Deforming Non-Rigid Surface Using Deformable Dot Cluster Marker · IEEE Trans. Vis. Comput. Graph. 2017

Methods — techniques the papers use, named apart from their topics

high-frame-rate camera · 0.3fiducial marker detection · 0.3
YearPublicationVenuePosition
2023 GANStrument: Adversarial Instrument Sound Synthesis with Pitch-Invariant Instance Conditioning
abstract
We propose GANStrument, a generative adversarial model for instrument sound synthesis. Given a one-shot sound as input, it is able to generate pitched instrument sounds that reflect the timbre of the input within an interactive time. By exploiting instance conditioning, GANStrument achieves better fidelity and diversity of synthesized sounds and generalization ability to various inputs. In addition, we introduce an adversarial training scheme for a pitch-invariant feature extractor that significantly improves the pitch accuracy and timbre consistency. Experimental results show that GANStrument outperforms strong baselines that do not use instance conditioning in terms of generation quality and input editability. Qualitative examples are available online1.
Gaku Narita, Junichi Shimizu, Taketo Akama
ICASSP1
2019 PanopticFusion: Online Volumetric Semantic Mapping at the Level of Stuff and Things
abstract
We propose PanopticFusion, a novel online volumetric semantic mapping system at the level of stuff and things. In contrast to previous semantic mapping systems, PanopticFusion is able to densely predict class labels of a background region (stuff) and individually segment arbitrary foreground objects (things). In addition, our system has the capability to reconstruct a large-scale scene and extract a labeled mesh thanks to its use of a spatially hashed volumetric map representation. Our system first predicts pixel-wise panoptic labels (class labels for stuff regions and instance IDs for thing regions) for incoming RGB frames by fusing 2D semantic and instance segmentation outputs. The predicted panoptic labels are integrated into the volumetric map together with depth measurements while keeping the consistency of the instance IDs, which could vary frame to frame, by referring to the 3D map at that moment. In addition, we construct a fully connected conditional random field (CRF) model with respect to panoptic labels for map regularization. For online CRF inference, we propose a novel unary potential approximation and a map division strategy. We evaluated the performance of our system on the ScanNet (v2) dataset. PanopticFusion outperformed or compared with state-of-the-art offline 3D DNN methods in both semantic and instance segmentation benchmarks. Also, we demonstrate a promising augmented reality application using a 3D panoptic map generated by the proposed system.
Gaku Narita, Takashi Seno, Tomoya Ishikawa, Yohsuke Kaji
IROS1
2017 Dynamic Projection Mapping onto Deforming Non-Rigid Surface Using Deformable Dot Cluster Marker
abstract
Dynamic projection mapping for moving objects has attracted much attention in recent years. However, conventional approaches have faced some issues, such as the target objects being limited to rigid objects, and the limited moving speed of the targets. In this paper, we focus on dynamic projection mapping onto rapidly deforming non-rigid surfaces with a speed sufficiently high that a human does not perceive any misalignment between the target object and the projected images. In order to achieve such projection mapping, we need a high-speed technique for tracking non-rigid surfaces, which is still a challenging problem in the field of computer vision. We propose the Deformable Dot Cluster Marker (DDCM), a novel fiducial marker for high-speed tracking of non-rigid surfaces using a high-frame-rate camera. The DDCM has three performance advantages. First, it can be detected even when it is strongly deformed. Second, it realizes robust tracking even in the presence of external and self occlusions. Third, it allows millisecond-order computational speed. Using DDCM and a high-speed projector, we realized dynamic projection mapping onto a deformed sheet of paper and a T-shirt with a speed sufficiently high that the projected images appeared to be printed on the objects.
Gaku Narita, Yoshihiro Watanabe, Masatoshi Ishikawa
IEEE Trans. Vis. Comput. Graph.1
2015 Dynamic projection mapping onto a deformable object with occlusion based on high-speed tracking of dot marker array
abstract
In recent years, projection mapping has attracted much attention in a variety of fields. Generally, however, the objects in projection mapping are limited to rigid and static or quasistatic objects. Dynamic projection mapping onto a deformable object could remarkably expand the possibilities. In order to achieve such a projection mapping, it is necessary to recognize the deformation of the object even when it is occluded. However, it is still a challenging problem to achieve this task in real-time with low latency. In this paper, we propose an efficient, high-speed tracking method utilizing high-frame-rate imaging. Our method is able to track an array of dot markers arranged on a deformable object even when there is external occlusion caused by the user interaction and self-occlusion caused by the deformation of the object itself. Additionally, our method can be applied to a stretchable object. Dynamic projection mapping with our method showed robust and consistent display onto a sheet of paper and cloth with a tracking performance of about 0.2 ms per frame, with the result that the projected pattern appeared to be printed on the deformable object.
Gaku Narita, Yoshihiro Watanabe, Masatoshi Ishikawa
VRST1