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Eyal Amir

dblp:17/1143 · DBLP profile ↗
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51ranked-venue papers
14as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 47 · 12 first-authorGraphics, computer vision, multimedia, augmented reality and games · 26 · 4 first-authorTheory of computation · 8 · 6 first-authorSystems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
27 papers
Probabilistic and Bayesian machine learning · 38% Knowledge representation and reasoning · 34% Planning, search and constraint satisfaction · 11%
Theoretical computer science
13 papers
Logic in computer science · 43% Automated reasoning and model checking · 14% Mathematical optimization · 14%

Topics — the 30 heaviest of 58, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › bayesian filtering
kalman filtering
0.322015
Learning Relational Kalman Filtering · AAAI 2015
Lifted Relational Kalman Filtering · IJCAI 2011
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models › relational model
probabilistic relational model
0.322015
Learning Relational Kalman Filtering · AAAI 2015
Lifted Relational Kalman Filtering · IJCAI 2011
Knowledge, reasoning and agents › Knowledge representation and reasoning
probabilistic reasoning
0.342010
Reasoning about Deterministic Actions with Probabilistic Prior and Application to Stochastic Filtering · KR 2010
Factored Models for Probabilistic Modal Logic · AAAI 2008
MPE and Partial Inversion in Lifted Probabilistic Variable Elimination · AAAI 2006
Knowledge, reasoning and agents › Knowledge representation and reasoning › statistical relational learning
lifted inference
0.232011
Lifted Relational Kalman Filtering · IJCAI 2011
MPE and Partial Inversion in Lifted Probabilistic Variable Elimination · AAAI 2006
Lifted First-Order Probabilistic Inference · IJCAI 2005
Knowledge, reasoning and agents › Knowledge representation and reasoning › belief revision
logical filtering
0.232011
First-order logical filtering · Artif. Intell. 2011
First-Order Logical Filtering · IJCAI 2005
Logical Filtering · IJCAI 2003
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
parameter estimation
0.212015
Learning Relational Kalman Filtering · AAAI 2015
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
partition function approximation
0.212015
A Deterministic Partition Function Approximation for Exponential Random Graph Models · IJCAI 2015
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
bayesian filtering
0.222010
Reasoning about Deterministic Actions with Probabilistic Prior and Application to Stochastic Filtering · KR 2010
Stochastic Filtering in a Probabilistic Action Model · AAAI 2007
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › domain model learning
action model learning
0.232006
Learning Partially Observable Action Models: Efficient Algorithms · AAAI 2006
Learning Partially Observable Action Schemas · AAAI 2006
Learning Partially Observable Deterministic Action Models · IJCAI 2005
Knowledge, reasoning and agents › Knowledge representation and reasoning › reasoning about action and change
reasoning about actions
0.222010
Reasoning about Deterministic Actions with Probabilistic Prior and Application to Stochastic Filtering · KR 2010
Reasoning about Partially Observed Actions · AAAI 2006
Logic in computer science
modal logic
0.222008
Factored Models for Probabilistic Modal Logic · AAAI 2008
Probabilistic Modal Logic · AAAI 2007
Logic in computer science › modal logic › quantitative modal logic
probabilistic modal logic
0.222008
Factored Models for Probabilistic Modal Logic · AAAI 2008
Probabilistic Modal Logic · AAAI 2007
Computational social science and digital humanities
social network analysis
0.112012
Identifying Bullies with a Computer Game · AAAI 2012
Data mining
probabilistic graphical models
0.112012
Identifying Bullies with a Computer Game · AAAI 2012
Logic in computer science
first-order logic
0.132005
First-Order Logical Filtering · IJCAI 2005
Compact Propositional Encodings of First-Order Theories · AAAI 2005
Partition-based logical reasoning for first-order and propositional theories · Artif. Intell. 2005
Logic in computer science › algebraic logic › boolean algebra › boolean function representation
propositional encodings
0.122005
Compact Propositional Encodings of First-Order Theories · IJCAI 2005
Compact Propositional Encodings of First-Order Theories · AAAI 2005
Robotics › Motion planning and robot control › motion planning
configuration space
0.112009
Combining planning and motion planning · ICRA 2009
Robotics › Motion planning and robot control
motion planning
0.112009
Combining planning and motion planning · ICRA 2009
Robotics › Motion planning and robot control
task and motion planning
0.112009
Combining planning and motion planning · ICRA 2009
Mathematical optimization › combinatorial optimization
greedy algorithm
0.112009
Greedy Algorithms for Sequential Sensing Decisions · IJCAI 2009
Approximation and online algorithms
online algorithms
0.112009
Greedy Algorithms for Sequential Sensing Decisions · IJCAI 2009
Mathematical optimization
sequential decision making
0.112009
Greedy Algorithms for Sequential Sensing Decisions · IJCAI 2009
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model
factor analysis
0.112008
Factored Models for Probabilistic Modal Logic · AAAI 2008
Automated reasoning and model checking
theorem proving
0.122003
Practical Partition-Based Theorem Proving for Large Knowledge Bases · IJCAI 2003
Theorem Proving with Structured Theories · IJCAI 2001
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
bayesian inverse reinforcement learning
0.112007
Bayesian Inverse Reinforcement Learning · IJCAI 2007
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.112007
Opponent Modeling in Scrabble · IJCAI 2007
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.112007
Bayesian Inverse Reinforcement Learning · IJCAI 2007
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling
0.112007
Opponent Modeling in Scrabble · IJCAI 2007
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models › relational model
statistical network models
0.112015
A Deterministic Partition Function Approximation for Exponential Random Graph Models · IJCAI 2015
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
variable elimination
0.112006
MPE and Partial Inversion in Lifted Probabilistic Variable Elimination · AAAI 2006

Methods — techniques the papers use, named apart from their topics

probabilistic model · 0.3classifier comparison · 0.3relational kalman filter · 0.2parameter learning · 0.2epistemic logic · 0.2logical filtering · 0.1depth-first search · 0.1constraint satisfaction · 0.1lifted inference · 0.1kalman filtering · 0.1first-order logic · 0.1belief update · 0.1propositional encoding · 0.1hierarchical planning · 0.1greedy algorithm · 0.1structural theorem · 0.0partitioning · 0.0bounded-depth tree · 0.0
YearPublicationVenuePosition
2016 Psycholinguistic Features for Deceptive Role Detection in Werewolf
Codruta Gîrlea, Roxana Girju, Eyal Amir
HLT-NAACL3
2015 Learning Relational Kalman Filtering
abstract
The Kalman Filter (KF) is pervasively used to control a vast array of consumer, health and defense products. By grouping sets of symmetric state variables, the Relational Kalman Filter (RKF) enables us to scale the exact KF for large-scale dynamic systems. In this paper, we provide a parameter learning algorithm for RKF, and a regrouping algorithm that prevents the degeneration of the relational structure for efficient filtering. The proposed algorithms significantly expand the applicability of the RKFs by solving the following questions: (1) how to learn parameters for RKF from partial observations; and (2) how to regroup the degenerated state variables by noisy real-world observations. To our knowledge, this is the first paper on learning parameters in relational continuous probabilistic models. We show that our new algorithms significantly improve the accuracy and the efficiency of filtering large-scale dynamic systems.
Jaesik Choi, Eyal Amir, Tianfang Xu, Albert J. Valocchi
AAAI2
2015 A Deterministic Partition Function Approximation for Exponential Random Graph Models
Wen Pu, Jaesik Choi, Yunseong Hwang, Eyal Amir
IJCAI4
2014 Tracking Beliefs and Intentions in the Werewolf Game
Codruta Gîrlea, Eyal Amir, Roxana Girju
KR2
2012 Identifying Bullies with a Computer Game
abstract
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, and individual preferences. Nevertheless, most of the research in this area focuses on efficiently retrieving information that is explicit in large social networks (e.g., properties of the graph structure), but not on how to use the dynamics of the virtual social network to discover latent characteristics of the real-world social network. In this paper, we present the analysis of a game designed to take advantage of the familiarity of adolescents with online social networks, and describe how the data generated by the game can be used to identify bullies in 5th grade classrooms. We present a probabilistic model of the game and using the in-game interactions of the players (i.e., content of chat messages) infer their social role within their classroom (either a bully or non-bully). The evaluation of our model is done by using previously collected data from psychological surveys on the same 5th grade population and by comparing the performance of the new model with off-the-shelf classifiers.
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir, Dorothy Espelage
AAAI3
2012 Information Set Generation in Partially Observable Games
abstract
We address the problem of making single-point decisions in large partially observable games, where players interleave observation, deliberation, and action. We present information set generation as a key operation needed to reason about games in this way. We show how this operation can be used to implement an existing decision-making algorithm. We develop a constraint satisfaction algorithm for performing information set generation and show that it scales better than the existing depth-first search approach on multiple non-trivial games.
Mark Richards, Eyal Amir
AAAI2
2012 Lifted Relational Variational Inference
Jaesik Choi, Eyal Amir
UAI2
2011 Lifted Relational Kalman Filtering
Jaesik Choi, Abner Guzmán-Rivera, Eyal Amir
IJCAI3
2011 Evaluating Commonsense Knowledge with a Computer Game
Juan Fernando Mancilla-Caceres, Eyal Amir
INTERACT (1)2
2011 Reasoning about RoboCup Soccer Narratives
Hannaneh Hajishirzi, Julia Hockenmaier, Erik T. Mueller, Eyal Amir
UAI4
2011 First-order logical filtering
Afsaneh Shirazi, Eyal Amir
Artif. Intell.2
2010 Reasoning about Deterministic Actions with Probabilistic Prior and Application to Stochastic Filtering
Hannaneh Hajishirzi, Eyal Amir
KR2
2010 Lifted Inference for Relational Continuous Models
Jaesik Choi, Eyal Amir, David J. Hill 0002
UAI2
2010 Approximation Algorithms for Treewidth
Eyal Amir
Algorithmica1
2009 Combining planning and motion planning
abstract
Robotic manipulation is important for real, physical world applications. General Purpose manipulation with a robot (eg. delivering dishes, opening doors with a key, etc.) is demanding. It is hard because (1) objects are constrained in position and orientation, (2) many non-spatial constraints interact (or interfere) with each other, and (3) robots may have multi-degree of freedoms (DOF). In this paper we solve the problem of general purpose robotic manipulation using a novel combination of planning and motion planning. Our approach integrates motions of a robot with other (non-physical or external-to-robot) actions to achieve a goal while manipulating objects. It differs from previous, hierarchical approaches in that (a) it considers kinematic constraints in configuration space (C-space) together with constraints over object manipulations; (b) it automatically generates high-level (logical) actions from a C-space based motion planning algorithm; and (c) it decomposes a planning problem into small segments, thus reducing the complexity of planning.
Jaesik Choi, Eyal Amir
ICRA2
2009 Greedy Algorithms for Sequential Sensing Decisions
Hannaneh Hajishirzi, Afsaneh Shirazi, Jaesik Choi, Eyal Amir
IJCAI4
2009 Counting objects with biologically inspired regulatory-feedback networks
abstract
Neural networks are relatively successful in recognizing individual patterns. However, when images consist of combination of patterns, a preprocessing step of segmentation is required to avoid combinatorial explosion of the training phase. In practical applications, segmentation is a context dependent task which itself requires recognition. In this paper we propose and develop a biologically inspired neural architecture that can recognize and count an arbitrary collection of objects even if trained with individual objects, without making use of additional segmentation algorithms. The two essential features that govern the neurons in this algorithm are 1. dynamical feedback and 2. competition for activation. We show analytically that while the equations governing the output neurons are highly nonlinear in individual feature amplitudes, they are linear in groups of feature amplitudes. We further demonstrate through simulations, that our architecture can precisely count and recognize scenes in which three and four non-overlapping patterns are presented simultaneously. The ability to generalize numerosity outside the training distribution with a simple learning scheme, lack of connection weights and segmentation algorithms prove regulatory feedback networks not only beneficial for machine learning tasks but also for biological modeling of animal vision.
Tsvi Achler, Dervis C. Vural, Eyal Amir
IJCNN3
2008 Factored Models for Probabilistic Modal Logic
Afsaneh Shirazi, Eyal Amir
AAAI2
2008 Shedding weights: More with less
abstract
Traditional connectionist models place an emphasis on learned weights. Based on neurobiological evidence, a new approach is developed and experimentally shown to be more robust for disambiguating novel combinations of stimuli. It does not require variable weights and avoids many training related issues. This approach is compared with traditional weight-learning methods. The network is better able to function in different scenarios and can recognize multiple stimuli even if it is only trained on single stimuli.
Tsvi Achler, Cyrus Omar, Eyal Amir
IJCNN3
2008 Sampling First Order Logical Particles
Hannaneh Hajishirzi, Eyal Amir
UAI2
2008 Learning Partially Observable Deterministic Action Models
abstract
We present exact algorithms for identifying deterministic-actions' effects and preconditions in dynamic partially observable domains. They apply when one does not know the action model(the way actions affect the world) of a domain and must learn it from partial observations over time. Such scenarios are common in real world applications. They are challenging for AI tasks because traditional domain structures that underly tractability (e.g., conditional independence) fail there (e.g., world features become correlated). Our work departs from traditional assumptions about partial observations and action models. In particular, it focuses on problems in which actions are deterministic of simple logical structure and observation models have all features observed with some frequency. We yield tractable algorithms for the modified problem for such domains. Our algorithms take sequences of partial observations over time as input, and output deterministic action models that could have lead to those observations. The algorithms output all or one of those models (depending on our choice), and are exact in that no model is misclassified given the observations. Our algorithms take polynomial time in the number of time steps and state features for some traditional action classes examined in the AI-planning literature, e.g., STRIPS actions. In contrast, traditional approaches for HMMs and Reinforcement Learning are inexact and exponentially intractable for such domains. Our experiments verify the theoretical tractability guarantees, and show that we identify action models exactly. Several applications in planning, autonomous exploration, and adventure-game playing already use these results. They are also promising for probabilistic settings, partially observable reinforcement learning, and diagnosis.
Eyal Amir, Allen Chang
J. Artif. Intell. Res.1
2007 Stochastic Filtering in a Probabilistic Action Model
Hannaneh Hajishirzi, Eyal Amir
AAAI2
2007 Probabilistic Modal Logic
Afsaneh Shirazi, Eyal Amir
AAAI2
2007 Bayesian Inverse Reinforcement Learning
Deepak Ramachandran, Eyal Amir
IJCAI2
2007 Opponent Modeling in Scrabble
Mark Richards, Eyal Amir
IJCAI2
2007 Logical Circuit Filtering
Dafna Shahaf, Eyal Amir
IJCAI2
2007 Factor-guided motion planning for a robot arm
abstract
Motion planning for robotic arms is important for real, physical world applications. The planning for arms with high-degree-of-freedom (DOF) is hard because its search space is large (exponential in the number of joints), and the links may collide with static obstacles or other joints (self-collision). In this paper we present a motion planning algorithm that finds plans of motion from one arm configuration to a goal arm configuration in 2D space assuming no self-collision. Our algorithm is unique in two ways: (a) it utilizes the topology of the arm and obstacles to factor the search space and reduce the complexity of the planning problem using dynamic programming; and (b) it takes only polynomial time in the number of joints under some conditions. We provide a sufficient condition for polytime motion planning for 2D-space arms: if there is a path between two homotopic configurations, an embedded local planner finds a path within a polynomial time. The experimental results show that the proposed algorithm improves the performance of path planning for 2D arms.
Jaesik Choi, Eyal Amir
IROS2
2007 Reachability Under Uncertainty
Allen Chang, Eyal Amir
UAI2
2006 MPE and Partial Inversion in Lifted Probabilistic Variable Elimination
Rodrigo de Salvo Braz, Eyal Amir, Dan Roth 0001
AAAI2
2006 Reasoning about Partially Observed Actions
Megan Nance, Adam Vogel, Eyal Amir
AAAI3
2006 Learning Partially Observable Action Schemas
Dafna Shahaf, Eyal Amir
AAAI2
2006 Learning Partially Observable Action Models: Efficient Algorithms
Dafna Shahaf, Allen Chang, Eyal Amir
AAAI3
2006 FleaNet: A Virtual Market Place on Vehicular Networks
abstract
Over recent years, mobile Internet devices such as laptops, PDAs, smart phones etc, have become extremely popular and widespread. Once on board of a vehicle, these devices can automatically connect to the vehicle processor and thus greatly amplify the communications and processing capabilities available to the owner in a "pedestrian mode". We envision that this "amplification" opportunity will be one of the drivers of car to car and car to curb communications. In fact, the car communications system will not be used exclusively for mobile Internet access, but also as a distributed platform for the "opportunistic" cooperation among people with shared interests/goals. Exchanging safety messages among vehicles is a compelling example. Stretching opportunistic cooperation well beyond safety messages, we discuss in this paper the concept of virtual "flea market" over VANET called FleaNet In FleaNet, customers, either mobile (i.e., vehicles) or stationary (i.e., pedestrians, roadside shop owner), express their demands/offers, e.g., want to buy or sell an item, via radio queries. These queries are opportunistically disseminated exploiting in part the mobility of other customers in order to find the customer/vendor with matching needs/resources. In the paper we identify the key performance metrics, namely query resolution latency, scalability, and mobility. Based on the metrics, using models and simulation, we show that FleaNet can efficiently support a market place over vehicular networks
Uichin Lee, Joon-Sang Park, Eyal Amir, Mario Gerla
MobiQuitous3
2005 Compact Propositional Encodings of First-Order Theories
Deepak Ramachandran, Eyal Amir
AAAI2
2005 Learning Partially Observable Deterministic Action Models
Eyal Amir
IJCAI1
2005 Lifted First-Order Probabilistic Inference
Rodrigo de Salvo Braz, Eyal Amir, Dan Roth 0001
IJCAI2
2005 Compact Propositional Encodings of First-Order Theories
Deepak Ramachandran, Eyal Amir
IJCAI2
2005 First-Order Logical Filtering
Afsaneh Shirazi, Eyal Amir
IJCAI2
2005 Partition-based logical reasoning for first-order and propositional theories
Eyal Amir, Sheila A. McIlraith
Artif. Intell.1
2004 Logic-based subsumption architecture
Eyal Amir, Pedrito Maynard-Zhang
Artif. Intell.1
2003 Factored Planning
Eyal Amir, Barbara E. Engelhardt
IJCAI1
2003 Logical Filtering
Eyal Amir, Stuart Russell 0001
IJCAI1
2003 Practical Partition-Based Theorem Proving for Large Knowledge Bases
Bill MacCartney, Sheila A. McIlraith, Eyal Amir, Tomás E. Uribe
IJCAI3
2003 Constant factor approximation of vertex-cuts in planar graphs
abstract
We devise the first constant factor approximation algorithm for minimum quotient vertex-cuts in planar graphs. Our algorithm achieves approximation ratio 1+4/3(1+ε) with running time O(W• n3+2/ε), where W is the total weight of the vertices. The approximation ratio improves to 4/3(1+ε+o(1)) if there is an optimal quotient vertex-cut (A*,B*,C*) where the weight of C* is of low order compared to those of A* and B*; this holds, for example, when the input graph has uniform weights and costs. The ratio further improves to 1+ε+o(1) if, in addition, min[w(A*),w(B*)] ≤ 1/3 W.We use our algorithm for quotient vertex-cuts to achieve the first constant-factor pseudo-approximation for vertex separators in planar graphs.Our technical contribution is two-fold. First, we prove a structural theorem for planar graphs, showing the existence of a near-optimal quotient vertex-cut whose high-level structure is that of a bounded-depth tree. Second, we develop an algorithm that optimizes over such complex structures in running time that depends (exponentially) not on the size of the structure, but rather only on its depth. These techniques may be applicable in other problems.
Eyal Amir, Robert Krauthgamer, Satish Rao
STOC1
2002 Interpolation Theorems for Nonmonotonic Reasoning Systems
Eyal Amir
JELIA1
2002 Projection in Decomposed Situation Calculus
Eyal Amir
KR1
2001 Theorem Proving with Structured Theories
Sheila A. McIlraith, Eyal Amir
IJCAI2
2001 Efficient Approximation for Triangulation of Minimum Treewidth
Eyal Amir
UAI1
2000 Partition-Based Logical Reasoning
Eyal Amir, Sheila A. McIlraith
KR1
1999 Logic-Based Subsumption Architecture
Eyal Amir, Pedrito Maynard-Reid II
IJCAI1
1998 Pointwise Circumscription Revisited
Eyal Amir
KR1