Demo Data from EDBT 2026 / reviewers in the wild / expert
Steven C. Beck
dblp:17/1769
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 77% Rendering · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual environment
immersive environment |
0.0 | 1 | 2003 | Desktop Commodity-Level Immersive Environments · VR 2003 |
Rendering › multi-view rendering
stereoscopic rendering |
0.0 | 1 | 2003 | Desktop Commodity-Level Immersive Environments · VR 2003 |
Methods — techniques the papers use, named apart from their topics
game engine · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Desktop Commodity-Level Immersive EnvironmentsabstractThe financial resources once required to maintain multi-million dollar facilities dedicated solely to virtual reality applications are no longer an absolute necessity. The technology to develop and display multi-user, stereo 3D immersive environments is now available on the desktop. Personal computers and 3D game-specific graphic cards are now powerful enough to allow anyone with modern personal computers and an inexpensive, multi-player, first person 3D game engine to create and display reasonably convincing 3D stereo immersive environments. I will be demonstrating the use of a popular and inexpensive (<$50) first person shooter (FPS) game engine to create convincing multi-user stereo 3d immersive environments using commodity-level (~$2000) PC hardware. These environments can be experienced by booth visitors using inexpensive (<$100) wireless LCD shutter glasses. Interested visitors may be provided with brief hands-on experience creating these environments, depending on booth traffic. Steven C. Beck |
VR | 1 |