EDBT 2026 Demo / reviewers in the wild / expert
Aaron Knoll
dblp:17/2680
· DBLP profile ↗
19ranked-venue papers
5as first author
0since 2021 · last 2020
0000-0002-5197-402XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 18 · 5 first-authorSystems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
8 papers |
Visualization and visual analytics · 56% Rendering · 31% Geometric modeling and processing · 11% | |
| Computer architecture, parallel and distributed computing, and storage systems
3 papers |
High-performance computing · 69% GPUs and heterogeneous computing · 26% Storage systems · 5% | |
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Computational science and engineering · 54% Bioinformatics and computational biology · 46% |
Topics — the 20 heaviest of 24, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
scientific visualization |
0.9 | 4 | 2018 | A Virtual Reality Visualization Tool for Neuron Tracing · IEEE Trans. Vis. Comput. Graph. 2018 OSPRay - A CPU Ray Tracing Framework for Scientific Visualization · IEEE Trans. Vis. Comput. Graph. 2017 Interstitial and Interlayer Ion Diffusion Geometry Extraction in Graphitic Nanosphere Battery Materials · IEEE Trans. Vis. Comput. Graph. 2016 |
Visualization and visual analytics › scientific visualization
multifield visualization |
0.4 | 2 | 2017 | Direct Multifield Volume Ray Casting of Fiber Surfaces · IEEE Trans. Vis. Comput. Graph. 2017 Visualizing Nuclear Scission through a Multifield Extension of Topological Analysis · IEEE Trans. Vis. Comput. Graph. 2012 |
Rendering
ray tracing |
0.4 | 3 | 2017 | OSPRay - A CPU Ray Tracing Framework for Scientific Visualization · IEEE Trans. Vis. Comput. Graph. 2017 Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes · IEEE Trans. Vis. Comput. Graph. 2007 Ray tracing animated scenes using coherent grid traversal · ACM Trans. Graph. 2006 |
Visualization and visual analytics
topological data analysis |
0.4 | 2 | 2016 | Interstitial and Interlayer Ion Diffusion Geometry Extraction in Graphitic Nanosphere Battery Materials · IEEE Trans. Vis. Comput. Graph. 2016 Visualizing Nuclear Scission through a Multifield Extension of Topological Analysis · IEEE Trans. Vis. Comput. Graph. 2012 |
Rendering › volume rendering
ray casting |
0.4 | 2 | 2017 | Direct Multifield Volume Ray Casting of Fiber Surfaces · IEEE Trans. Vis. Comput. Graph. 2017 Volume Ray Casting with Peak Finding and Differential Sampling · IEEE Trans. Vis. Comput. Graph. 2009 |
Rendering
volume rendering |
0.4 | 2 | 2017 | Direct Multifield Volume Ray Casting of Fiber Surfaces · IEEE Trans. Vis. Comput. Graph. 2017 Volume Ray Casting with Peak Finding and Differential Sampling · IEEE Trans. Vis. Comput. Graph. 2009 |
Visualization and visual analytics › biological data visualization
neuron tracing |
0.3 | 1 | 2018 | A Virtual Reality Visualization Tool for Neuron Tracing · IEEE Trans. Vis. Comput. Graph. 2018 |
Geometric modeling and processing › mesh generation
delaunay triangulation |
0.2 | 1 | 2016 | Interstitial and Interlayer Ion Diffusion Geometry Extraction in Graphitic Nanosphere Battery Materials · IEEE Trans. Vis. Comput. Graph. 2016 |
Visualization and visual analytics › topological data analysis
discrete morse theory |
0.2 | 1 | 2016 | Interstitial and Interlayer Ion Diffusion Geometry Extraction in Graphitic Nanosphere Battery Materials · IEEE Trans. Vis. Comput. Graph. 2016 |
High-performance computing
parallel i/o |
0.2 | 1 | 2014 | Efficient I/O and Storage of Adaptive-Resolution Data · SC 2014 |
High-performance computing
scientific computing systems |
0.2 | 1 | 2014 | Efficient I/O and Storage of Adaptive-Resolution Data · SC 2014 |
Bioinformatics and computational biology › computational neuroscience
connectomics |
0.1 | 1 | 2018 | A Virtual Reality Visualization Tool for Neuron Tracing · IEEE Trans. Vis. Comput. Graph. 2018 |
Virtual and augmented reality › immersive interaction
VR interaction |
0.1 | 1 | 2018 | A Virtual Reality Visualization Tool for Neuron Tracing · IEEE Trans. Vis. Comput. Graph. 2018 |
Geometric modeling and processing
isosurface extraction |
0.1 | 1 | 2009 | Volume Ray Casting with Peak Finding and Differential Sampling · IEEE Trans. Vis. Comput. Graph. 2009 |
Computational science and engineering
materials science |
0.1 | 1 | 2016 | Interstitial and Interlayer Ion Diffusion Geometry Extraction in Graphitic Nanosphere Battery Materials · IEEE Trans. Vis. Comput. Graph. 2016 |
Geometric modeling and processing › surface reconstruction › mesh reconstruction
mesh extraction |
0.1 | 1 | 2016 | Interstitial and Interlayer Ion Diffusion Geometry Extraction in Graphitic Nanosphere Battery Materials · IEEE Trans. Vis. Comput. Graph. 2016 |
Rendering › ray tracing
isosurface ray tracing |
0.1 | 1 | 2007 | Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes · IEEE Trans. Vis. Comput. Graph. 2007 |
Storage systems
file systems |
0.1 | 1 | 2014 | Efficient I/O and Storage of Adaptive-Resolution Data · SC 2014 |
Geometric modeling and processing › mesh generation
tetrahedral mesh |
0.0 | 1 | 2007 | Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes · IEEE Trans. Vis. Comput. Graph. 2007 |
Rendering › temporal rendering › animation rendering
animated scene rendering |
0.0 | 1 | 2006 | Ray tracing animated scenes using coherent grid traversal · ACM Trans. Graph. 2006 |
Methods — techniques the papers use, named apart from their topics
volume rendering · 0.73d interaction · 0.7ray tracing · 0.6SIMD · 0.6geometric analysis · 0.5discrete morse theory · 0.5delaunay triangulation · 0.5signed distance field · 0.3ray casting · 0.3higher-order interpolation · 0.3OpenMP · 0.3MPI · 0.3GPU Direct RDMA · 0.3CUDA · 0.3spatially aggregated i/o · 0.2adaptive mesh refinement · 0.2joint contour net · 0.1density functional theory · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | CPU Ray Tracing of Tree-Based Adaptive Mesh Refinement DataabstractAdaptive mesh refinement (AMR) techniques allow for representing a simulation's computation domain in an adaptive fashion. Although these techniques have found widespread adoption in high-performance computing simulations, visualizing their data output interactively and without cracks or artifacts remains challenging. In this paper, we present an efficient solution for direct volume rendering and hybrid implicit isosurface ray tracing of tree-based AMR (TB-AMR) data. We propose a novel reconstruction strategy, Generalized Trilinear Interpolation (GTI), to interpolate across AMR level boundaries without cracks or discontinuities in the surface normal. We employ a general sparse octree structure supporting a wide range of AMR data, and use it to accelerate volume rendering, hybrid implicit isosurface rendering and value queries. We demonstrate that our approach achieves artifact-free isosurface and volume rendering and provides higher quality output images compared to existing methods at interactive rendering rates. Feng Wang 0013, Nathan Marshak, Will Usher 0001, Carsten Burstedde, Aaron Knoll, Timo Heister, Chris R. Johnson 0001 |
Comput. Graph. Forum | 5 |
| 2018 | A Virtual Reality Visualization Tool for Neuron TracingabstractTracing neurons in large-scale microscopy data is crucial to establishing a wiring diagram of the brain, which is needed to understand how neural circuits in the brain process information and generate behavior. Automatic techniques often fail for large and complex datasets, and connectomics researchers may spend weeks or months manually tracing neurons using 2D image stacks. We present a design study of a new virtual reality (VR) system, developed in collaboration with trained neuroanatomists, to trace neurons in microscope scans of the visual cortex of primates. We hypothesize that using consumer-grade VR technology to interact with neurons directly in 3D will help neuroscientists better resolve complex cases and enable them to trace neurons faster and with less physical and mental strain. We discuss both the design process and technical challenges in developing an interactive system to navigate and manipulate terabyte-sized image volumes in VR. Using a number of different datasets, we demonstrate that, compared to widely used commercial software, consumer-grade VR presents a promising alternative for scientists. Will Usher 0001, Pavol Klacansky, Frederick Federer, Peer-Timo Bremer, Aaron Knoll, Jeff Yarch, Alessandra Angelucci, Valerio Pascucci |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2017 | TOD-Tree: Task-Overlapped Direct Send Tree Image Compositing for Hybrid MPI Parallelism and GPUsabstractModern supercomputers have thousands of nodes, each with CPUs and/or GPUs capable of several teraflops. However, the network connecting these nodes is relatively slow, on the order of gigabits per second. For time-critical workloads such as interactive visualization, the bottleneck is no longer computation but communication. In this paper, we present an image compositing algorithm that works on both CPU-only and GPU-accelerated supercomputers and focuses on communication avoidance and overlapping communication with computation at the expense of evenly balancing the workload. The algorithm has three stages: a parallel direct send stage, followed by a tree compositing stage and a gather stage. We compare our algorithm with radix-k and binary-swap from the IceT library in a hybrid OpenMP/MPI setting on the Stampede and Edison supercomputers, show strong scaling results and explain how we generally achieve better performance than these two algorithms. We developed a GPU-based image compositing algorithm where we use CUDA kernels for computation and GPU Direct RDMA for inter-node GPU communication. We tested the algorithm on the Piz Daint GPU-accelerated supercomputer and show that we achieve performance on par with CPUs. Last, we introduce a workflow in which both rendering and compositing are done on the GPU. Pascal Grosset, Manasa Prasad, Cameron Christensen, Aaron Knoll, Charles D. Hansen |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2017 | OSPRay - A CPU Ray Tracing Framework for Scientific VisualizationabstractScientific data is continually increasing in complexity, variety and size, making efficient visualization and specifically rendering an ongoing challenge. Traditional rasterization-based visualization approaches encounter performance and quality limitations, particularly in HPC environments without dedicated rendering hardware. In this paper, we present OSPRay, a turn-key CPU ray tracing framework oriented towards production-use scientific visualization which can utilize varying SIMD widths and multiple device backends found across diverse HPC resources. This framework provides a high-quality, efficient CPU-based solution for typical visualization workloads, which has already been integrated into several prevalent visualization packages. We show that this system delivers the performance, high-level API simplicity, and modular device support needed to provide a compelling new rendering framework for implementing efficient scientific visualization workflows. Ingo Wald, Gregory P. Johnson, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Jim Jeffers, Johannes Günther 0001, Paul A. Navrátil |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2017 | Direct Multifield Volume Ray Casting of Fiber SurfacesabstractMultifield data are common in visualization. However, reducing these data to comprehensible geometry is a challenging problem. Fiber surfaces, an analogy of isosurfaces to bivariate volume data, are a promising new mechanism for understanding multifield volumes. In this work, we explore direct ray casting of fiber surfaces from volume data without any explicit geometry extraction. We sample directly along rays in domain space, and perform geometric tests in range space where fibers are defined, using a signed distance field derived from the control polygons. Our method requires little preprocess, and enables real-time exploration of data, dynamic modification and pixel-exact rendering of fiber surfaces, and support for higher-order interpolation in domain space. We demonstrate this approach on several bivariate datasets, including analysis of multi-field combustion data. Kui Wu 0003, Aaron Knoll, Benjamin J. Isaac, Hamish A. Carr, Valerio Pascucci |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2016 | Interstitial and Interlayer Ion Diffusion Geometry Extraction in Graphitic Nanosphere Battery MaterialsabstractLarge-scale molecular dynamics (MD) simulations are commonly used for simulating the synthesis and ion diffusion of battery materials. A good battery anode material is determined by its capacity to store ion or other diffusers. However, modeling of ion diffusion dynamics and transport properties at large length and long time scales would be impossible with current MD codes. To analyze the fundamental properties of these materials, therefore, we turn to geometric and topological analysis of their structure. In this paper, we apply a novel technique inspired by discrete Morse theory to the Delaunay triangulation of the simulated geometry of a thermally annealed carbon nanosphere. We utilize our computed structures to drive further geometric analysis to extract the interstitial diffusion structure as a single mesh. Our results provide a new approach to analyze the geometry of the simulated carbon nanosphere, and new insights into the role of carbon defect size and distribution in determining the charge capacity and charge dynamics of these carbon based battery materials. Attila Gyulassy, Aaron Knoll, Kah Chun Lau, Bei Wang 0001, Peer-Timo Bremer, Michael E. Papka, Larry A. Curtiss, Valerio Pascucci |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2015 | Fiber Surfaces: Generalizing Isosurfaces to Bivariate DataabstractAbstract Scientific visualization has many effective methods for examining and exploring scalar and vector fields, but rather fewer for bivariate fields. We report the first general purpose approach for the interactive extraction of geometric separating surfaces in bivariate fields. This method is based on fiber surfaces: surfaces constructed from sets of fibers, the multivariate analogues of isolines. We show simple methods for fiber surface definition and extraction. In particular, we show a simple and efficient fiber surface extraction algorithm based on Marching Cubes. We also show how to construct fiber surfaces interactively with geometric primitives in the range of the function. We then extend this to build user interfaces that generate parameterized families of fiber surfaces with respect to arbitrary polygons. In the special case of isovalue‐gradient plots, fiber surfaces capture features geometrically for quantitative analysis that have previously only been analysed visually and qualitatively using multi‐dimensional transfer functions in volume rendering. We also demonstrate fiber surface extraction on a variety of bivariate data. Hamish A. Carr, Zhao Geng, Julien Tierny, Amit Chattopadhyay, Aaron Knoll |
Comput. Graph. Forum | 5 |
| 2014 | Efficient I/O and Storage of Adaptive-Resolution DataabstractWe present an efficient, flexible, adaptive-resolution I/O framework that is suitable for both uniform and Adaptive Mesh Refinement (AMR) simulations. In an AMR setting, current solutions typically represent each resolution level as an independent grid which often results in inefficient storage and performance. Our technique coalesces domain data into a unified, multiresolution representation with fast, spatially aggregated I/O. Furthermore, our framework easily extends to importance-driven storage of uniform grids, for example, by storing regions of interest at full resolution and nonessential regions at lower resolution for visualization or analysis. Our framework, which is an extension of the PIDX framework, achieves state of the art disk usage and I/O performance regardless of resolution of the data, regions of interest, and the number of processes that generated the data. We demonstrate the scalability and efficiency of our framework using the Uintah and S3D large-scale combustion codes on the Mira and Edison supercomputers. Sidharth Kumar, John Edwards 0002, Peer-Timo Bremer, Aaron Knoll, Cameron Christensen, Venkatram Vishwanath, Philip H. Carns, John A. Schmidt, Valerio Pascucci |
SC | 4 |
| 2014 | RBF Volume Ray Casting on Multicore and Manycore CPUsabstractAbstract Modern supercomputers enable increasingly large N‐body simulations using unstructured point data. The structures implied by these points can be reconstructed implicitly. Direct volume rendering of radial basis function (RBF) kernels in domain‐space offers flexible classification and robust feature reconstruction, but achieving performant RBF volume rendering remains a challenge for existing methods on both CPUs and accelerators. In this paper, we present a fast CPU method for direct volume rendering of particle data with RBF kernels. We propose a novel two‐pass algorithm: first sampling the RBF field using coherent bounding hierarchy traversal, then subsequently integrating samples along ray segments. Our approach performs interactively for a range of data sets from molecular dynamics and astrophysics up to 82 million particles. It does not rely on level of detail or subsampling, and offers better reconstruction quality than structured volume rendering of the same data, exhibiting comparable performance and requiring no additional preprocessing or memory footprint other than the BVH. Lastly, our technique enables multi‐field, multi‐material classification of particle data, providing better insight and analysis. Aaron Knoll, Ingo Wald, Paul A. Navrátil, Anne Bowen, Khairi Reda, Michael E. Papka, Kelly P. Gaither |
Comput. Graph. Forum | 1 |
| 2013 | Morse-Smale decomposition of multivariate transfer function space for separably-sampled volume rendering
Natallia Kotava, Aaron Knoll, Hans Hagen |
Comput. Aided Geom. Des. | 2 |
| 2013 | InK-Compact: In-Kernel Stream Compaction and Its Application to Multi-Kernel Data Visualization on General-Purpose GPUsabstractAbstract Stream compaction is an important parallel computing primitive that produces a reduced (compacted) output stream consisting of only valid elements from an input stream containing both invalid and valid elements. Computing on this compacted stream rather than the mixed input stream leads to improvements in performance, load balancing and memory footprint. Stream compaction has numerous applications in a wide range of domains: e.g. deferred shading, isosurface extraction and surface voxelization in computer graphics and visualization. We present a novel In‐Kernel stream compaction method, where compaction is completed before leaving an operating kernel. This contrasts with conventional parallel compaction methods that require leaving the kernel and running a prefix sum kernel followed by a scatter kernel. We apply our compaction methods to ray‐tracing‐based visualization of volumetric data. We demonstrate that the proposed In‐Kernel compaction outperforms the standard out‐of‐kernel Thrust parallel‐scan method for performing stream compaction in this real‐world application. For the data visualization, we also propose a novel multi‐kernel ray‐tracing pipeline for increased thread coherency and show that it outperforms a conventional single‐kernel approach. David Meirion Hughes, Ik Soo Lim, Mark W. Jones 0001, Aaron Knoll, Ben Spencer |
Comput. Graph. Forum | 4 |
| 2012 | Volume rendering with multidimensional peak findingabstractPeak finding provides more accurate classification for direct volume rendering by sampling directly at local maxima in a transfer function, allowing for better reproduction of high-frequency features. However, the 1D peak finding technique does not extend to higherdimensional classification. In this work, we develop a new method for peak finding with multidimensional transfer functions, which looks for peaks along the image of the ray. We use piecewise approximations to dynamically sample in transfer function space between world-space samples. As with unidimensional peak finding, this approach is useful for specifying transfer functions with greater precision, and for accurately rendering noisy volume data at lower sampling rates. Multidimensional peak finding produces comparable image quality with order-of-magnitude better performance, and can reproduce features omitted entirely by standard classification. With no precomputation or storage requirements, it is an attractive alternative to preintegration for multidimensional transfer functions. Natallia Kotava, Aaron Knoll, Mathias Schott, Christoph Garth, Xavier Tricoche, Christoph Kessler, Elaine Cohen, Charles D. Hansen, Michael E. Papka, Hans Hagen |
PacificVis | 2 |
| 2012 | Visualizing Nuclear Scission through a Multifield Extension of Topological AnalysisabstractIn nuclear science, density functional theory (DFT) is a powerful tool to model the complex interactions within the atomic nucleus, and is the primary theoretical approach used by physicists seeking a better understanding of fission. However DFT simulations result in complex multivariate datasets in which it is difficult to locate the crucial `scission' point at which one nucleus fragments into two, and to identify the precursors to scission. The Joint Contour Net (JCN) has recently been proposed as a new data structure for the topological analysis of multivariate scalar fields, analogous to the contour tree for univariate fields. This paper reports the analysis of DFT simulations using the JCN, the first application of the JCN technique to real data. It makes three contributions to visualization: (i) a set of practical methods for visualizing the JCN, (ii) new insight into the detection of nuclear scission, and (iii) an analysis of aesthetic criteria to drive further work on representing the JCN. David J. Duke, Hamish A. Carr, Aaron Knoll, Nicolas Schunck, Hai Ah Nam, Andrzej Staszczak |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2011 | Full-resolution interactive CPU volume rendering with coherent BVH traversalabstractWe present an efficient method for volume rendering by ray casting on the CPU. We employ coherent packet traversal of an implicit bounding volume hierarchy, heuristically pruned using preintegrated transfer functions, to exploit empty or homogeneous space. We also detail SIMD optimizations for volumetric integration, trilinear interpolation, and gradient lighting. The resulting system performs well on low-end and laptop hardware, and can outperform out-of-core GPU methods by orders of magnitude when rendering large volumes without level-of-detail (LOD) on a workstation. We show that, while slower than GPU methods for low-resolution volumes, an optimized CPU renderer does not require LOD to achieve interactive performance on large data sets. Aaron Knoll, Sebastian Thelen, Ingo Wald, Charles D. Hansen, Hans Hagen, Michael E. Papka |
PacificVis | 1 |
| 2009 | Fast Ray Tracing of Arbitrary Implicit Surfaces with Interval and Affine ArithmeticabstractAbstract Existing techniques for rendering arbitrary‐form implicit surfaces are limited, either in performance, correctness or flexibility. Ray tracing algorithms employing interval arithmetic (IA) or affine arithmetic (AA) for root‐funding are robust and general in the class of surfaces they support, but traditionally slow. Nonetheless, implemented efficiently using a stack‐driven iterative algorithm and SIMD vector instructions, these methods can achieve interactive performance for common algebraic surfaces on the CPU. A similar algorithm can also be implemented stacklessly, allowing for efficient ray tracing on the GPU. This paper presents these algorithms, as well as an inclusion‐preserving reduced affine arithmetic (RAA) for faster ray‐surface intersection. Shader metaprogramming allows for immediate and automatic generation of symbolic expressions and their interval or affine extensions. Moreover, we are able to render even complex forms robustly, in real‐time at high resolution. Aaron Knoll, Younis Hijazi, Andrew Kensler, Mathias Schott, Charles D. Hansen, Hans Hagen |
Comput. Graph. Forum | 1 |
| 2009 | Volume Ray Casting with Peak Finding and Differential SamplingabstractDirect volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Conventionally, these methods have been treated as separate modalities, necessitating different sampling strategies and rendering algorithms. In reality, an isosurface is a special case of a transfer function, namely a Dirac impulse at a given isovalue. However, artifact-free rendering of discrete isosurfaces in a volume rendering framework is an elusive goal, requiring either infinite sampling or smoothing of the transfer function. While preintegration approaches solve the most obvious deficiencies in handling sharp transfer functions, artifacts can still result, limiting classification. In this paper, we introduce a method for rendering such features by explicitly solving for isovalues within the volume rendering integral. In addition, we present a sampling strategy inspired by ray differentials that automatically matches the frequency of the image plane, resulting in fewer artifacts near the eye and better overall performance. These techniques exhibit clear advantages over standard uniform ray casting with and without preintegration, and allow for high-quality interactive volume rendering with sharp C0 transfer functions. Aaron Knoll, Younis Hijazi, Rolf Westerteiger, Mathias Schott, Charles D. Hansen, Hans Hagen |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2009 | Coherent multiresolution isosurface ray tracing
Aaron Knoll, Ingo Wald, Charles D. Hansen |
Vis. Comput. | 1 |
| 2007 | Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral VolumesabstractWe describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing state-of-the art methods in polygonal ray tracing, namely aggressive packet/frustum traversal of a bounding volume hierarchy, we can accomodate large and time-varying unstructured data. In conjunction with this efficiency structure, we introduce a novel technique for intersecting ray packets with tetrahedral primitives. Ray tracing is flexible, allowing for dynamic changes in isovalue and time step, visualization of multiple isosurfaces, shadows, and depth-peeling transparency effects. The resulting system offers the intuitive simplicity of isosurfacing, guaranteed-correct visual results, and ultimately a scalable, dynamic and consistently interactive solution for visualizing unstructured volumes. Ingo Wald, Heiko Friedrich, Aaron Knoll, Charles D. Hansen |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2006 | Ray tracing animated scenes using coherent grid traversalabstractWe present a new approach to interactive ray tracing of moderate-sized animated scenes based on traversing frustum-bounded packets of coherent rays through uniform grids. By incrementally computing the overlap of the frustum with a slice of grid cells, we accelerate grid traversal by more than a factor of 10, and achieve ray tracing performance competitive with the fastest known packet-based kd-tree ray tracers. The ability to efficiently rebuild the grid on every frame enables this performance even for fully dynamic scenes that typically challenge interactive ray tracing systems. Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. Parker |
ACM Trans. Graph. | 4 |