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Jianbo Peng

dblp:17/2770 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 50% Rendering · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › surface rendering
implicit surface rendering
0.012004
Interactive modeling of topologically complex geometric detail · ACM Trans. Graph. 2004
Geometric modeling and processing › shape modeling › surface modeling
surface detail modeling
0.012004
Interactive modeling of topologically complex geometric detail · ACM Trans. Graph. 2004

Methods — techniques the papers use, named apart from their topics

volume texture parameterization · 0.0interactive rendering · 0.0
YearPublicationVenuePosition
2004 Interactive modeling of topologically complex geometric detail
abstract
Volume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure.Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively.In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable.
Jianbo Peng, Daniel Kristjansson, Denis Zorin
ACM Trans. Graph.1
2001 A Simple Algorithm for Surface Denoising
abstract
We present a simple denoising technique for geometric data represented as a semiregular mesh, based on locally adaptive Wiener filtering. The degree of denoising is controlled by a single parameter (an estimate of the relative noise level) and the time required for denoising is independent of the magnitude of the estimate. The performance of the algorithm is sufficiently fast to allow interactive local denoising.
Jianbo Peng, Vasily Strela, Denis Zorin
IEEE Visualization1