Randall C. Smith

dblp:17/3574 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Geometric modeling and processing · 63% Virtual and augmented reality · 22% Computational photography and imaging · 9%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 70% Usability and user experience research · 30%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › surface reconstruction
freeform surface reconstruction
0.112011
A sketching interface for feature curve recovery of free-form surfaces · Comput. Aided Des. 2011
Geometric modeling and processing › shape modeling
surface modeling
0.112011
A sketching interface for feature curve recovery of free-form surfaces · Comput. Aided Des. 2011
Geometric modeling and processing
3d morphable model
0.112007
Navigating in a Shape Space of Registered Models · IEEE Trans. Vis. Comput. Graph. 2007
Geometric modeling and processing › shape analysis
shape space
0.112007
Navigating in a Shape Space of Registered Models · IEEE Trans. Vis. Comput. Graph. 2007
Computational photography and imaging › omnidirectional imaging
omnistereo
0.122004
OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004
Colorplate: OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004
Virtual and augmented reality › immersive display
panoramic display
0.012004
OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004
Virtual and augmented reality › virtual environment
panoramic virtual environment
0.012004
Colorplate: OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004
Interaction techniques and input
sketch-based interaction
0.012011
A sketching interface for feature curve recovery of free-form surfaces · Comput. Aided Des. 2011
Geometric modeling and processing
product design
0.012007
Navigating in a Shape Space of Registered Models · IEEE Trans. Vis. Comput. Graph. 2007
Rendering › multi-view rendering
stereoscopic rendering
0.012004
OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004

Methods — techniques the papers use, named apart from their topics

sketch-based modeling · 0.2feature curve recovery · 0.2shape space navigation · 0.1morphable model · 0.1
YearPublicationVenuePosition
2011 A sketching interface for feature curve recovery of free-form surfaces
Ellen Dekkers, Leif Kobbelt, Richard R. Pawlicki, Randall C. Smith
Comput. Aided Des.4
2009 A sketching interface for feature curve recovery of free-form surfaces
abstract
In this paper, we present a semi-automatic approach to efficiently and robustly recover the characteristic feature curves of a given free-form surface. The technique supports a sketch-based interface where the user just has to roughly sketch the location of a feature by drawing a stroke directly on the input mesh. The system then snaps this initial curve to the correct position based on a graph-cut optimization scheme that takes various surface properties into account. Additional position constraints can be placed and modified manually which allows for an interactive feature curve editing functionality. We demonstrate the usefulness of our technique by applying it to a practical problem scenario in reverse engineering. Here, we consider the problem of generating a statistical (PCA) shape model for car bodies. The crucial step is to establish proper feature correspondences between a large number of input models. Due to the significant shape variation, fully automatic techniques are doomed to failure. With our simple and effective feature curve recovery tool, we can quickly sketch a set of characteristic features on each input model which establishes the correspondence to a pre-defined template mesh and thus allows us to generate the shape model. Finally, we can use the feature curves and the shape model to implement an intuitive modeling metaphor to explore the shape space spanned by the input models.
Ellen Dekkers, Leif Kobbelt, Richard R. Pawlicki, Randall C. Smith
Symposium on Solid and Physical Modeling4
2007 Navigating in a Shape Space of Registered Models
abstract
New product development involves people with different backgrounds. Designers, engineers, and consumers all have different criteria, and these criteria interact. Early concepts evolve in this kind of collaborative context, and there is a need for dynamic visualization of the interaction between design shape and other shape-related design criteria. In this paper, a Morphable Model is defined from simplified representations of suitably chosen real cars, providing a continuous shape space to navigate, manipulate, and visualize. Physical properties and consumer-provided scores for the real cars (such as 'weight' and 'sportiness') are estimated for new designs across the shape space. This coupling allows one to manipulate the shape directly while reviewing the impact on estimated criteria, or conversely, to manipulate the criterial values of the current design to produce a new shape with more desirable attributes.
Randall C. Smith, Richard R. Pawlicki, István Kókai, Jörg Finger, Thomas Vetter
IEEE Trans. Vis. Comput. Graph.1
2005 VR - A Reality Check?
abstract
Within the large spectrum of possible VR application areas, automotive applications were among the first to appear, and are among the most demanding. Technology has not been sufficiently sophisticated for many tasks. The troubling thought is that we are happy to push the technology envelope, but don't really know how useful this technology is, or can be. Could I do my job even if I had a real-time, ortho-stereoscopic, head-tracked, multi-viewer, wide-field-of-view, high-dynamic-range display with eye-limiting acuity?
Randall C. Smith, Brian D. Fisher, Dan Sandin, Stephen H. Westin
VR1
2004 OmniStereo for Panoramic Virtual Environment Display Systems
Andreas Simon, Randall C. Smith, Richard R. Pawlicki
VR2
2004 Colorplate: OmniStereo for Panoramic Virtual Environment Display Systems
Andreas Simon, Randall C. Smith, Richard R. Pawlicki
VR2