EDBT 2026 Demo / reviewers in the wild / expert
Randall C. Smith
dblp:17/3574
· DBLP profile ↗
6ranked-venue papers
2as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Geometric modeling and processing · 63% Virtual and augmented reality · 22% Computational photography and imaging · 9% | |
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 70% Usability and user experience research · 30% |
Topics — the 10 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › surface reconstruction
freeform surface reconstruction |
0.1 | 1 | 2011 | A sketching interface for feature curve recovery of free-form surfaces · Comput. Aided Des. 2011 |
Geometric modeling and processing › shape modeling
surface modeling |
0.1 | 1 | 2011 | A sketching interface for feature curve recovery of free-form surfaces · Comput. Aided Des. 2011 |
Geometric modeling and processing
3d morphable model |
0.1 | 1 | 2007 | Navigating in a Shape Space of Registered Models · IEEE Trans. Vis. Comput. Graph. 2007 |
Geometric modeling and processing › shape analysis
shape space |
0.1 | 1 | 2007 | Navigating in a Shape Space of Registered Models · IEEE Trans. Vis. Comput. Graph. 2007 |
Computational photography and imaging › omnidirectional imaging
omnistereo |
0.1 | 2 | 2004 | OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004 Colorplate: OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004 |
Virtual and augmented reality › immersive display
panoramic display |
0.0 | 1 | 2004 | OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004 |
Virtual and augmented reality › virtual environment
panoramic virtual environment |
0.0 | 1 | 2004 | Colorplate: OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004 |
Interaction techniques and input
sketch-based interaction |
0.0 | 1 | 2011 | A sketching interface for feature curve recovery of free-form surfaces · Comput. Aided Des. 2011 |
Geometric modeling and processing
product design |
0.0 | 1 | 2007 | Navigating in a Shape Space of Registered Models · IEEE Trans. Vis. Comput. Graph. 2007 |
Rendering › multi-view rendering
stereoscopic rendering |
0.0 | 1 | 2004 | OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004 |
Methods — techniques the papers use, named apart from their topics
sketch-based modeling · 0.2feature curve recovery · 0.2shape space navigation · 0.1morphable model · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | A sketching interface for feature curve recovery of free-form surfaces
Ellen Dekkers, Leif Kobbelt, Richard R. Pawlicki, Randall C. Smith |
Comput. Aided Des. | 4 |
| 2009 | A sketching interface for feature curve recovery of free-form surfacesabstractIn this paper, we present a semi-automatic approach to efficiently and robustly recover the characteristic feature curves of a given free-form surface. The technique supports a sketch-based interface where the user just has to roughly sketch the location of a feature by drawing a stroke directly on the input mesh. The system then snaps this initial curve to the correct position based on a graph-cut optimization scheme that takes various surface properties into account. Additional position constraints can be placed and modified manually which allows for an interactive feature curve editing functionality. We demonstrate the usefulness of our technique by applying it to a practical problem scenario in reverse engineering. Here, we consider the problem of generating a statistical (PCA) shape model for car bodies. The crucial step is to establish proper feature correspondences between a large number of input models. Due to the significant shape variation, fully automatic techniques are doomed to failure. With our simple and effective feature curve recovery tool, we can quickly sketch a set of characteristic features on each input model which establishes the correspondence to a pre-defined template mesh and thus allows us to generate the shape model. Finally, we can use the feature curves and the shape model to implement an intuitive modeling metaphor to explore the shape space spanned by the input models. Ellen Dekkers, Leif Kobbelt, Richard R. Pawlicki, Randall C. Smith |
Symposium on Solid and Physical Modeling | 4 |
| 2007 | Navigating in a Shape Space of Registered ModelsabstractNew product development involves people with different backgrounds. Designers, engineers, and consumers all have different criteria, and these criteria interact. Early concepts evolve in this kind of collaborative context, and there is a need for dynamic visualization of the interaction between design shape and other shape-related design criteria. In this paper, a Morphable Model is defined from simplified representations of suitably chosen real cars, providing a continuous shape space to navigate, manipulate, and visualize. Physical properties and consumer-provided scores for the real cars (such as 'weight' and 'sportiness') are estimated for new designs across the shape space. This coupling allows one to manipulate the shape directly while reviewing the impact on estimated criteria, or conversely, to manipulate the criterial values of the current design to produce a new shape with more desirable attributes. Randall C. Smith, Richard R. Pawlicki, István Kókai, Jörg Finger, Thomas Vetter |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2005 | VR - A Reality Check?abstractWithin the large spectrum of possible VR application areas, automotive applications were among the first to appear, and are among the most demanding. Technology has not been sufficiently sophisticated for many tasks. The troubling thought is that we are happy to push the technology envelope, but don't really know how useful this technology is, or can be. Could I do my job even if I had a real-time, ortho-stereoscopic, head-tracked, multi-viewer, wide-field-of-view, high-dynamic-range display with eye-limiting acuity? Randall C. Smith, Brian D. Fisher, Dan Sandin, Stephen H. Westin |
VR | 1 |
| 2004 | OmniStereo for Panoramic Virtual Environment Display Systems
Andreas Simon, Randall C. Smith, Richard R. Pawlicki |
VR | 2 |
| 2004 | Colorplate: OmniStereo for Panoramic Virtual Environment Display Systems
Andreas Simon, Randall C. Smith, Richard R. Pawlicki |
VR | 2 |