EDBT 2026 Demo / reviewers in the wild / expert
Yoshiyuki Koseki
dblp:17/3618
· DBLP profile ↗
18ranked-venue papers
4as first author
0since 2021 · last 1999
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorHuman-computer interaction and ubiquitous computing · 5Computer networks · 3Systems, architecture and hardware · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
User interface design and tools · 78% Interaction techniques and input · 22% | |
| Artificial intelligence
3 papers |
Knowledge representation and reasoning · 81% Reinforcement learning · 19% | |
| Databases, data mining, and information retrieval
2 papers |
Data integration and cleaning · 54% Information retrieval · 46% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Electronic design automation · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Programming languages and type systems · 100% | |
| Theoretical computer science
1 paper |
Automated reasoning and model checking · 100% | |
| Network and information security
1 paper |
Biometric security · 100% |
Topics — the 17 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools › end-user programming
programming by demonstration |
0.0 | 2 | 1998 | Internet Scrapbook: Automating Web Browsing Tasks by Demonstration · ACM Symposium on User Interface Software and Technology 1998 Simplifying Macro Definition in Programming by Demonstration · ACM Symposium on User Interface Software and Technology 1996 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge base |
0.0 | 1 | 1993 | Comprehensibility Improvement of Tabular Knowledge Bases · AAAI 1993 |
Automated reasoning and model checking › diagnosis
model-based diagnosis |
0.0 | 1 | 1992 | Adaptive Model-Based Diagnostic Mechanism Using a Hierarchical Model Scheme · AAAI 1992 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › rule learning
inductive learning |
0.0 | 1 | 1990 | Inductive Learning in Probabilistic Domain · AAAI 1990 |
Data integration and cleaning › data extraction
web data extraction |
0.0 | 1 | 1998 | Internet Scrapbook: Automating Web Browsing Tasks by Demonstration · ACM Symposium on User Interface Software and Technology 1998 |
Biometric security
fingerprint recognition |
0.0 | 1 | 1998 | A User Interface Using Fingerprint Recognition: Holding Commands and Data Objects on Fingers · ACM Symposium on User Interface Software and Technology 1998 |
Machine learning › Reinforcement learning
experience-based learning |
0.0 | 1 | 1989 | Experience Learning in Model-Based Diagnostic Systems · IJCAI 1989 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › diagnosis
model-based diagnosis |
0.0 | 1 | 1989 | Experience Learning in Model-Based Diagnostic Systems · IJCAI 1989 |
Information retrieval › user interaction
personalization |
0.0 | 1 | 1997 | ANATAGONOMY: a personalized newspaper on the World Wide Web · Int. J. Hum. Comput. Stud. 1997 |
Programming languages and type systems
logic programming |
0.0 | 1 | 1987 | Amalgamating Multiple Programming Paradigms in PROLOG · IJCAI 1987 |
Programming languages and type systems › logic programming
prolog |
0.0 | 1 | 1987 | Amalgamating Multiple Programming Paradigms in PROLOG · IJCAI 1987 |
Electronic design automation
physical design |
0.0 | 1 | 1985 | PLAYER: a PLA design system for VLSI's · DAC 1985 |
Electronic design automation › logic synthesis › programmable logic array
programmable logic array design |
0.0 | 1 | 1985 | PLAYER: a PLA design system for VLSI's · DAC 1985 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
expert systems |
0.0 | 1 | 1989 | Experience Learning in Model-Based Diagnostic Systems · IJCAI 1989 |
Electronic design automation › hardware verification and test › design for testability
built-in self-test |
0.0 | 1 | 1985 | PLAYER: a PLA design system for VLSI's · DAC 1985 |
Electronic design automation
logic synthesis |
0.0 | 1 | 1985 | PLAYER: a PLA design system for VLSI's · DAC 1985 |
Electronic design automation › logic synthesis › programmable logic array
PLA optimization |
0.0 | 1 | 1985 | PLAYER: a PLA design system for VLSI's · DAC 1985 |
Methods — techniques the papers use, named apart from their topics
fingerprint pattern matching · 0.0data extraction by regularity · 0.0user modeling · 0.0macro recording · 0.0hierarchical model scheme · 0.0inductive learning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1999 | Unintrusive Customization Techniques for Web Advertising
Marc Langheinrich, Atsuyoshi Nakamura, Naoki Abe, Tomonari Kamba, Yoshiyuki Koseki |
Comput. Networks | 5 |
| 1998 | Internet Scrapbook: Automating Web Browsing Tasks by DemonstrationabstractThis paper describes a programming-by-demonstration system, called Internet Scrapbook, which allows users with little programming skill to automate repetitive browsing tasks.With the system, the user can create a personal page by clipping only the necessary portions from multiple Web pages.Once the personal page is created, the system updates it on behalf of the user by extracting the specified parts from the latest Web pages.The data extraction method in Scrapbook is based on the regularity in modifications of Web pages, i.e. that headings and positions of articles are rarely changed even though the articles themselves are modified.In the experiments to examine the accuracy of the data extraction algorithm, 96 percent of user-specified portions were correctly extracted. Atsushi Sugiura, Yoshiyuki Koseki |
ACM Symposium on User Interface Software and Technology | 2 |
| 1998 | A User Interface Using Fingerprint Recognition: Holding Commands and Data Objects on FingersabstractThis paper describes a new user interface, called a fingerprint user interface (FUI), which employs fingerprint recognition.While the unique feature patterns of fingerprints have mainly been used for personal identification, the FUI is unique in that it uses not only the differences among fingerprint patterns of different persons, but also the differences among the ten fingers of a single person.In the FUI, the system identifies the finger that has operated (touched) an input device through pattern matching of fingerprints and it performs the task assigned to the identified finger.Since users are able to specify different tasks by using different fingers, they feel as if commands and data objects were actually held on their fingers. Atsushi Sugiura, Yoshiyuki Koseki |
ACM Symposium on User Interface Software and Technology | 2 |
| 1998 | Effective Personalization of Push-Type Systems - Visualizing Information Freshness
Hidekazu Sakagami, Tomonari Kamba, Atsushi Sugiura, Yoshiyuki Koseki |
Comput. Networks | 4 |
| 1998 | Internet Scrapbook: Automating Web Browsing Tasks by Programming-by-Demonstration
Atsushi Sugiura, Yoshiyuki Koseki |
Comput. Networks | 2 |
| 1997 | TimeSlider: An Interface to Specify Time PointabstractNo abstract available. Yuichi Koike, Atsushi Sugiura, Yoshiyuki Koseki |
ACM Symposium on User Interface Software and Technology | 3 |
| 1997 | ANATAGONOMY: a personalized newspaper on the World Wide Web
Tomonari Kamba, Hidekazu Sakagami, Yoshiyuki Koseki |
Int. J. Hum. Comput. Stud. | 3 |
| 1996 | Simplifying Macro Definition in Programming by DemonstrationabstractArticle Simplifying macro definition in programming by demonstration Share on Authors: Atsushi Sugiura C&C Research Laboratories, NEC Corporation, 4-1-1 Miyazaki, Miyamae-ku, Kawasaki 216, JAPAN C&C Research Laboratories, NEC Corporation, 4-1-1 Miyazaki, Miyamae-ku, Kawasaki 216, JAPANView Profile , Yoshiyuki Koseki C&C Research Laboratories, NEC Corporation, 4-1-1 Miyazaki, Miyamae-ku, Kawasaki 216, JAPAN C&C Research Laboratories, NEC Corporation, 4-1-1 Miyazaki, Miyamae-ku, Kawasaki 216, JAPANView Profile Authors Info & Claims UIST '96: Proceedings of the 9th annual ACM symposium on User interface software and technologyNovember 1996 Pages 173–182https://doi.org/10.1145/237091.237118Published:01 November 1996 5citation388DownloadsMetricsTotal Citations5Total Downloads388Last 12 Months14Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access Atsushi Sugiura, Yoshiyuki Koseki |
ACM Symposium on User Interface Software and Technology | 2 |
| 1995 | Integration of multiple knowledge representation for classification problems
Midori Tanaka, Norimasa Aoyama, Atsushi Sugiura, Yoshiyuki Koseki |
Artif. Intell. Eng. | 4 |
| 1993 | Comprehensibility Improvement of Tabular Knowledge Bases
Atsushi Sugiura, Maximilian Riesenhuber, Yoshiyuki Koseki |
AAAI | 3 |
| 1993 | Integration of Multiple Knowledge Representation for Classification ProblemsabstractDescribes an approach to integrating various knowledge representations for classification problems. Knowledge representation forms have been analyzed: the analysis shows that suitability of representation depends on a given situation. Therefore, a multiple representation form capability and a form conversion capability are necessary to support developing knowledge bases for wide areas of application. A classification problem tool called DECISIONBOX has been developed with the aim of providing experts with an integrated knowledge representation capability. A knowledge base can be represented in a tabular form, a rule form or a tree form, and form conversion can be done at all times. With this integrated representation, an expert is able to build a knowledge base using the most appropriate form. Midori Tanaka, Norimasa Aoyama, Atsushi Sugiura, Yoshiyuki Koseki |
ICTAI | 4 |
| 1992 | Adaptive Model-Based Diagnostic Mechanism Using a Hierarchical Model Scheme
Yoichiro Nakakuki, Yoshiyuki Koseki, Midori Tanaka |
AAAI | 2 |
| 1991 | DT: a classification problem solver with tabular-knowledge acquisitionabstractAn approach is described to integrating a classification problem solving function and an interactive knowledge acquisition function on a tabular knowledge representation. A tabular knowledge base presents concept functions in DNF (disjunctive normal form), which handles disjunctive concepts with multiple-value attributes. Because of the peculiar knowledge-base construction, which represents concept functions with positive and negative disjuncts, the knowledge refinement procedures are kept simple, and changes in the knowledge base are comprehensible to users. Based on the approach, a system called DT was developed.> Yoshiyuki Koseki, Yoichiro Nakakuki, Midori Tanaka |
ICTAI | 1 |
| 1990 | Inductive Learning in Probabilistic Domain
Yoichiro Nakakuki, Yoshiyuki Koseki, Midori Tanaka |
AAAI | 2 |
| 1989 | An assumption-based localization technique for switching systemabstractIn troubleshooting large scale equipments, fault localization interferences involve indeterminateness and they might lead to erroneous conclusions. To realize indeterminate inferences, an assumption-based fault localization technique has been developed. The technique allows inferences based on indeterminate assumptions. When inconsistencies are discovered, assumption are revised. The technique also enables flexible diagnosis control, such as reasoning based on anticipated test results without actually carrying out the tests. When the anticipated results become doubtful, it activates the omitted tests. The paper describes the technique and an outline of the troubleshooting expert system for electronic switching systems based on the technique. Shin-ichi Wada, Yoshiyuki Koseki |
IEA/AIE (1) | 2 |
| 1989 | Experience Learning in Model-Based Diagnostic Systems
Yoshiyuki Koseki |
IJCAI | 1 |
| 1987 | Amalgamating Multiple Programming Paradigms in PROLOG
Yoshiyuki Koseki |
IJCAI | 1 |
| 1985 | PLAYER: a PLA design system for VLSI'sabstractA PLA design system called PLAYER has been developed for next generation VLSI products. It supports the top-down design of PLAs from a functional description to a mask level layout with easy-testable features for built-in test. Highly effective optimization and verification tools are provided to realize correct and area-efficient designs. Yoshiyuki Koseki, Teruhiko Yamada |
DAC | 1 |