Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Tae-Hoon Kim 0003

dblp:17/4306-3 · DBLP profile ↗
← Back
6ranked-venue papers
4as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 78% Visual content generation and editing · 20% Computer animation and physical simulation · 2%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image restoration › artifact removal
descreening
0.312018
Deep context-aware descreening and rescreening of halftone images · ACM Trans. Graph. 2018
Image and video processing › image enhancement
detail synthesis
0.312018
Deep context-aware descreening and rescreening of halftone images · ACM Trans. Graph. 2018
Image and video processing
halftoning
0.312018
Deep context-aware descreening and rescreening of halftone images · ACM Trans. Graph. 2018
Visual content generation and editing
image generation
0.312018
Deep context-aware descreening and rescreening of halftone images · ACM Trans. Graph. 2018
Image and video processing
image restoration
0.312018
Deep context-aware descreening and rescreening of halftone images · ACM Trans. Graph. 2018
Computer animation and physical simulation
motion synthesis
0.012003
Rhythmic-motion synthesis based on motion-beat analysis · ACM Trans. Graph. 2003

Methods — techniques the papers use, named apart from their topics

generative adversarial network · 0.3convolutional neural network · 0.3motion-beat analysis · 0.0motion transition graph · 0.0
YearPublicationVenuePosition
2018 Deep context-aware descreening and rescreening of halftone images
abstract
A fully automatic method for descreening halftone images is presented based on convolutional neural networks with end-to-end learning. Incorporating context level information, the proposed method not only removes halftone artifacts but also synthesizes the fine details lost during halftone. The method consists of two main stages. In the first stage, intrinsic features of the scene are extracted, the low-frequency reconstruction of the image is estimated, and halftone patterns are removed. For the intrinsic features, the edges and object-categories are estimated and fed to the next stage as strong visual and contextual cues. In the second stage, fine details are synthesized on top of the low-frequency output based on an adversarial generative model. In addition, the novel problem of rescreening is addressed, where a natural input image is halftoned so as to be similar to a separately given reference halftone image. To this end, a two-stage convolutional neural network is also presented. Both networks are trained with millions of before-and-after example image pairs of various halftone styles. Qualitative and quantitative evaluations are provided, which demonstrates the effectiveness of the proposed methods.
Tae-Hoon Kim 0003, Sang Il Park
ACM Trans. Graph.1
2007 Image Dequantization: Restoration of Quantized Colors
abstract
Abstract Color quantization replaces the color of each pixel with the closest representative color, and thus it makes the resulting image partitioned into uniformly‐colored regions. As a consequence, continuous, detailed variations of color over the corresponding regions in the original image are lost through color quantization. In this paper, we present a novel blind scheme for restoring such variations from a color‐quantized input image without a priori knowledge of the quantization method. Our scheme identifies which pairs of uniformly‐colored regions in the input image should have continuous variations of color in the resulting image. Then, such regions are seamlessly stitched through optimization while preserving the closest representative colors. The user can optionally indicate which regions should be separated or stitched by scribbling constraint brushes across the regions. We demonstrate the effectiveness of our approach through diverse examples, such as photographs, cartoons, and artistic illustrations.
Tae-Hoon Kim 0003, Jongwoo Ahn, Min Gyu Choi
Comput. Graph. Forum1
2006 Towards Multimedia Contents Management System on Consumer Electronics Devices
abstract
The need for the efficient handling of digital multimedia contents has increased tremendously as both home and mobile CE (consumer electronics) devices are equipped with large embedded storage such as hard disks or flash memories and are capable of handling enormous amounts of multimedia data. This paper presents Mint, an efficient multimedia contents management system for CE devices. It provides novel intuitive browsing and search interfaces by arranging multimedia data for various metadata. The system consists of the metadata extractors and the metadata core that are applicable to diverse hardware platforms and operating systems. Being applied to several CE devices has proved the usefulness of the system, especially for such devices as the digital TVs, set-top boxes and mobile phones
YongSung Kim, Tae-Hoon Kim 0003, TaeWoong Jung, HyeSoo Lee, SoHee Jang, Changhwan Choi, HeeSeon Park
ISM2
2004 On-line motion blending for real-time locomotion generation
abstract
Abstract In this paper, we present an integrated framework of on‐line motion blending for locomotion generation. We first provide a novel scheme for incremental timewarping, which always guarantees that the time goes forward. Combining the idea of motion blending with that of posture rearrangement, we introduce a motion transition graph to address on‐line motion blending and transition simultaneously. Guided by a stream of motion specifications, our motion synthesis scheme moves from node to node in an on‐line manner while blending a motion at a node and generating a transition motion at an edge. For smooth on‐line motion transition, we also attach a set of example transition motions to an edge. To represent similar postures consistently, we exploit the inter‐frame coherency embedded in the input motion specification. Finally, we provide a comprehensive solution to on‐line motion retargeting by integrating existing techniques. Copyright © 2004 John Wiley & Sons, Ltd.
Sang Il Park, Hyun Joon Shin, Tae-Hoon Kim 0003, Joseph S. Shin
Comput. Animat. Virtual Worlds3
2003 Rhythmic-motion synthesis based on motion-beat analysis
abstract
Real-time animation of human-like characters is an active research area in computer graphics. The conventional approaches have, however, hardly dealt with the rhythmic patterns of motions, which are essential in handling rhythmic motions such as dancing and locomotive motions. In this paper, we present a novel scheme for synthesizing a new motion from unlabelled example motions while preserving their rhythmic pattern. Our scheme first captures the motion beats from the example motions to extract the basic movements and their transitions. Based on those data, our scheme then constructs a movement transition graph that represents the example motions. Given an input sound signal, our scheme finally synthesizes a novel motion in an on-line manner while traversing the motion transition graph, which is synchronized with the input sound signal and also satisfies kinematic constraints given explicitly and implicitly. Through experiments, we have demonstrated that our scheme can effectively produce a variety of rhythmic motions.
Tae-Hoon Kim 0003, Sang Il Park, Joseph S. Shin
ACM Trans. Graph.1
2000 Robust Motion Watermarking based on Multiresolution Analysis
abstract
Digital watermarking is one of commonly used solutions for copyright protection. A watermark should be imperceptible and robust to various attacks. In this paper, we address watermarking for motion data. Our watermarking scheme is based on two well‐known ideas, so called multiresolution representation and spread spectrum. We embed a watermark into a motion signal by perturbing large detail coefficients of its multiresolution representation, and extract the watermark by analyzing perturbation of coefficients from a suspected signal. For more effective watermark extraction, we align suspected motion data to the original using dynamic time warping. Our scheme has merits of spread spectrum such as the resilience to common signal processing as well as the robustness to time warping.
Tae-Hoon Kim 0003, Jehee Lee, Joseph S. Shin
Comput. Graph. Forum1