Hao Li 0073

dblp:17/5705-73 · DBLP profile ↗
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13ranked-venue papers
5as first author
13since 2021 · last 2025
0000-0002-3200-0270ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 10 since 2021Artificial intelligence and machine learning · 9 · 3 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Aligning Instance Brownian Bridge with Texts for Open-Vocabulary Video Instance Segmentation
abstract
Temporally locating objects with arbitrary class texts is the primary pursuit of open-vocabulary Video Instance Segmentation (VIS). Because of the insufficient vocabulary of video data, previous methods leverage the image-text pretraining model for recognizing object instances by separately aligning each frame with class texts. As a result, the separation breaks the instance movement context of videos and requires a lot of inference overhead. To tackle these issues, we propose BridgeText Alignment (BTA) to link frame-level instance representations as a Brownian Bridge. On one hand, we can calculate the global descriptor of a Brownian bridge for capturing instance dynamics, which enables extra considering temporal information rather than only static information of each frame for aligning with texts. On the other hand, according to the goal-conditioned property of the Brownian bridge, we can estimate the middle frame features via the start and the end frame features so the global feature calculation of a Brownian bridge only needs to infer a few frames, which largely reduces inference overhead. We term our overall pipeline as BriVIS. Following the training settings of previous works, BriVIS surpasses the SOTA (OV2Seg) by a clear margin. For example, on the challenging large-vocabulary datasets (BURST, LVVIS), BriVIS achieves 5.7 and 20.9 mAP, which exhibits +2.2∼+6.7 mAP improvement compared to OV2Seg. Furthermore, after training via BTA, using only the head and the tail frames for alignment improves the speed by 32% (2.77 → 1.88 s/iter) while just decreasing the performance by 0.2 mAP (21.1 → 20.9 mAP).
Zesen Cheng, Kehan Li 0002, Hao Li 0073, Peng Jin 0001, Xiawu Zheng, Jie Chen 0001
AAAI3
2025 Beyond Chemical QA: Evaluating LLM's Chemical Reasoning with Modular Chemical Operations
abstract
While large language models (LLMs) with Chain-of-Thought (CoT) reasoning excel in mathematics and coding, their potential for systematic reasoning in chemistry, a domain demanding rigorous structural analysis for real-world tasks like drug design and reaction engineering, remains untapped. Current benchmarks focus on simple knowledge retrieval, neglecting step-by-step reasoning required for complex tasks such as molecular optimization and reaction prediction. To address this, we introduce ChemCoTBench, a reasoning framework that bridges molecular structure understanding with arithmetic-inspired operations, including addition, deletion, and substitution, to formalize chemical problem-solving into transparent, step-by-step workflows. By treating molecular transformations as modular "chemical operations", the framework enables slow-thinking reasoning, mirroring the logic of mathematical proofs while grounding solutions in real-world chemical constraints. We evaluate models on two high-impact tasks: Molecular Property Optimization and Chemical Reaction Prediction. These tasks mirror real-world challenges while providing structured evaluability. We further provide ChemCoTDataset, a pioneering 22,000-instance chemical reasoning dataset with expert-annotated chains of thought to facilitate LLM fine-tuning. By providing annotated trainable datasets, a reasoning taxonomy, and baseline evaluations, our work bridges the gap between abstract reasoning methods and practical chemical discovery, establishing a foundation for advancing LLMs as tools for AI-driven scientific innovation.
Hao Li 0073, He Cao, Bin Feng 0001, Daniel Shao, Robert Tang, Zhiyuan Yan 0002, Yonghong Tian 0001, Li Yuan 0007, Yu Li 0003
NeurIPS1
2025 TaxDiff: taxonomic-guided diffusion model for protein sequence generation
Zongying Lin, Hao Li 0073, Liuzhenghao Lv, Yu Wang 0027, Bin Lin 0014, Junwu Zhang, Calvin Yu-Chian Chen, Li Yuan 0007, Yonghong Tian 0001
Sci. China Inf. Sci.2
2025 Hierarchical Banzhaf Interaction for General Video-Language Representation Learning
abstract
Multimodal representation learning, with contrastive learning, plays an important role in the artificial intelligence domain. As an important subfield, video-language representation learning focuses on learning representations using global semantic interactions between pre-defined video-text pairs. However, to enhance and refine such coarse-grained global interactions, more detailed interactions are necessary for fine-grained multimodal learning. In this study, we introduce a creative approach that models video-text as game players using multivariate cooperative game theory to handle uncertainty during fine-grained semantic interactions with diverse granularity, flexible combination, and vague intensity. Specifically, we design the Hierarchical Banzhaf Interaction to simulate the finegrained correspondence between video clips and textual words from hierarchical perspectives. Furthermore, to mitigate the bias in calculations within Banzhaf Interaction, we propose reconstructing the representation through a fusion of single-modal and crossmodal components. This reconstructed representation ensures fine granularity comparable to that of the single-modal representation, while also preserving the adaptive encoding characteristics of cross-modal representation. Additionally, we extend our original structure into a flexible encoder-decoder framework, enabling the model to adapt to various downstream tasks. Extensive experiments on commonly used text-video retrieval, video-question answering, and video captioning benchmarks, with superior performance, validate the effectiveness and generalization of our method. The code is available at https://github.com/jpthu17/HBI.
Peng Jin 0001, Hao Li 0073, Li Yuan 0007, Shuicheng Yan, Jie Chen 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 Local Action-Guided Motion Diffusion Model for Text-to-Motion Generation
Peng Jin 0001, Hao Li 0073, Zesen Cheng, Kehan Li 0002, Runyi Yu 0002, Chang Liu 0047, Xiangyang Ji, Li Yuan 0007, Jie Chen 0001
ECCV (25)2
2024 FreestyleRet: Retrieving Images from Style-Diversified Queries
Hao Li 0073, Yanhao Jia, Peng Jin 0001, Zesen Cheng, Kehan Li 0002, Jialu Sui, Chang Liu 0047, Li Yuan 0007
ECCV (23)1
2023 DiffusionRet: Generative Text-Video Retrieval with Diffusion Model
abstract
Existing text-video retrieval solutions are, in essence, discriminant models focused on maximizing the conditional likelihood, i.e., p(candidates|query). While straightforward, this de facto paradigm overlooks the underlying data distribution p(query), which makes it challenging to identify out-of-distribution data. To address this limitation, we creatively tackle this task from a generative viewpoint and model the correlation between the text and the video as their joint probability p(candidates,query). This is accomplished through a diffusion-based text-video retrieval framework (Diffusion-Ret), which models the retrieval task as a process of gradually generating joint distribution from noise. During training, DiffusionRet is optimized from both the generation and discrimination perspectives, with the generator being optimized by generation loss and the feature extractor trained with contrastive loss. In this way, DiffusionRet cleverly leverages the strengths of both generative and discriminative methods. Extensive experiments on five commonly used text-video retrieval benchmarks, including MSRVTT, LSMDC, MSVD, ActivityNet Captions, and DiDeMo, with superior performances, justify the efficacy of our method. More encouragingly, without any modification, DiffusionRet even performs well in out-domain retrieval settings. We believe this work brings fundamental insights into the related fields. Code is available at https://github.com/jpthu17/DiffusionRet.
Peng Jin 0001, Hao Li 0073, Zesen Cheng, Kehan Li 0002, Xiangyang Ji, Chang Liu 0030, Li Yuan 0007, Jie Chen 0001
ICCV2
2023 WiCo: Win-win Cooperation of Bottom-up and Top-down Referring Image Segmentation
abstract
The top-down and bottom-up methods are two mainstreams of referring segmentation, while both methods have their own intrinsic weaknesses. Top-down methods are chiefly disturbed by Polar Negative (PN) errors owing to the lack of fine-grained cross-modal alignment. Bottom-up methods are mainly perturbed by Inferior Positive (IP) errors due to the lack of prior object information. Nevertheless, we discover that two types of methods are highly complementary for restraining respective weaknesses but the direct average combination leads to harmful interference. In this context, we build Win-win Cooperation (WiCo) to exploit complementary nature of two types of methods on both interaction and integration aspects for achieving a win-win improvement. For the interaction aspect, Complementary Feature Interaction (CFI) introduces prior object information to bottom-up branch and provides fine-grained information to top-down branch for complementary feature enhancement. For the integration aspect, Gaussian Scoring Integration (GSI) models the gaussian performance distributions of two branches and weighted integrates results by sampling confident scores from the distributions. With our WiCo, several prominent bottom-up and top-down combinations achieve remarkable improvements on three common datasets with reasonable extra costs, which justifies effectiveness and generality of our method.
Zesen Cheng, Peng Jin 0001, Hao Li 0073, Kehan Li 0002, Siheng Li, Xiangyang Ji, Chang Liu 0030, Jie Chen 0001
IJCAI3
2023 Text-Video Retrieval with Disentangled Conceptualization and Set-to-Set Alignment
abstract
Text-video retrieval is a challenging cross-modal task, which aims to align visual entities with natural language descriptions. Current methods either fail to leverage the local details or are computationally expensive. What's worse, they fail to leverage the heterogeneous concepts in data. In this paper, we propose the Disentangled Conceptualization and Set-to-set Alignment (DiCoSA) to simulate the conceptualizing and reasoning process of human beings. For disentangled conceptualization, we divide the coarse feature into multiple latent factors related to semantic concepts. For set-to-set alignment, where a set of visual concepts correspond to a set of textual concepts, we propose an adaptive pooling method to aggregate semantic concepts to address the partial matching. In particular, since we encode concepts independently in only a few dimensions, DiCoSA is superior at efficiency and granularity, ensuring fine-grained interactions using a similar computational complexity as coarse-grained alignment. Extensive experiments on five datasets, including MSR-VTT, LSMDC, MSVD, ActivityNet, and DiDeMo, demonstrate that our method outperforms the existing state-of-the-art methods.
Peng Jin 0001, Hao Li 0073, Zesen Cheng, Jinfa Huang, Zhennan Wang 0001, Li Yuan 0007, Chang Liu 0030, Jie Chen 0001
IJCAI2
2023 TG-VQA: Ternary Game of Video Question Answering
abstract
Video question answering aims at answering a question about the video content by reasoning the alignment semantics within them. However, since relying heavily on human instructions, i.e., annotations or priors, current contrastive learning-based VideoQA methods remains challenging to perform fine-grained visual-linguistic alignments. In this work, we innovatively resort to game theory, which can simulate complicated relationships among multiple players with specific interaction strategies, e.g., video, question, and answer as ternary players, to achieve fine-grained alignment for VideoQA task. Specifically, we carefully design a VideoQA-specific interaction strategy to tailor the characteristics of VideoQA, which can mathematically generate the fine-grained visual-linguistic alignment label without label-intensive efforts. Our TG-VQA outperforms existing state-of-the-art by a large margin (more than 5%) on long-term and short-term VideoQA datasets, verifying its effectiveness and generalization ability. Thanks to the guidance of game-theoretic interaction, our model impressively convergences well on limited data (10^4 videos), surpassing most of those pre-trained on large-scale data (10^7 videos).
Hao Li 0073, Peng Jin 0001, Zesen Cheng, Songyang Zhang 0001, Kai Chen 0026, Zhennan Wang 0001, Chang Liu 0030, Jie Chen 0001
IJCAI1
2023 Weakly-Supervised 3D Spatial Reasoning for Text-Based Visual Question Answering
abstract
Text-based Visual Question Answering (TextVQA) aims to produce correct answers for given questions about the images with multiple scene texts. In most cases, the texts naturally attach to the surface of the objects. Therefore, spatial reasoning between texts and objects is crucial in TextVQA. However, existing approaches are constrained within 2D spatial information learned from the input images and rely on transformer-based architectures to reason implicitly during the fusion process. Under this setting, these 2D spatial reasoning approaches cannot distinguish the fine-grained spatial relations between visual objects and scene texts on the same image plane, thereby impairing the interpretability and performance of TextVQA models. In this paper, we introduce 3D geometric information into the spatial reasoning process to capture the contextual knowledge of key objects step-by-step. Specifically, (i) we propose a relation prediction module for accurately locating the region of interest of critical objects; (ii) we design a depth-aware attention calibration module for calibrating the OCR tokens' attention according to critical objects. Extensive experiments show that our method achieves state-of-the-art performance on TextVQA and ST-VQA datasets. More encouragingly, our model surpasses others by clear margins of 5.7% and 12.1% on questions that involve spatial reasoning in TextVQA and ST-VQA valid split. Besides, we also verify the generalizability of our model on the text-based image captioning task.
Hao Li 0073, Jinfa Huang, Peng Jin 0001, Guoli Song, Qi Wu 0001, Jie Chen 0001
IEEE Trans. Image Process.1
2022 CGAR: Critic Guided Action Redistribution in Reinforcement Leaning
abstract
Training a game-playing reinforcement learning agent requires multiple interactions with the environment. Ignorant random exploration may cause a waste of time and resources. It's essential to alleviate such waste. As discussed in this paper, under the settings of the off-policy actor critic algorithms, we demonstrate that the critic can bring more expected discounted rewards than or at least equal to the actor. Thus, the Q value predicted by the critic is a better signal to redistribute the action originally sampled from the policy distribution predicted by the actor. This paper introduces the novel Critic Guided Action Redistribution (CGAR) algorithm and tests it on the OpenAI MuJoCo tasks. The experimental results demonstrate that our method improves the sample efficiency and achieves state-of-the-art performance. Our code can be found at https://github.com/tairanhuang/CGAR.
Tairan Huang 0003, Xu Li 0001, Hao Li 0073, Mingming Sun 0001, Ping Li 0001
CoG3
2022 Joint Learning of Object Graph and Relation Graph for Visual Question Answering
abstract
Modeling visual question answering (VQA) through scene graphs can significantly improve the reasoning accuracy and interpretability. However, existing models answer poorly for complex reasoning questions with attributes or relations, which causes false attribute selection or missing relation in Figure 1(a). It is because these models cannot balance all kinds of information in scene graphs, neglecting relation and attribute information. In this paper, we introduce a novel Dual Message-passing enhanced Graph Neural Net-work (DM-GNN), which can obtain a balanced represen-tation by properly encoding multi-scale scene graph infor-mation. Specifically, we (i) transform the scene graph into two graphs with diversified focuses on objects and relations; Then we design a dual structure to encode them, which in-creases the weights from relations (ii) fuse the encoder out-put with attribute features, which increases the weights from attributes; (iii) propose a message-passing mechanism to en-hance the information transfer between objects, relations and attributes. We conduct extensive experiments on datasets in-cluding GQA, VG, motif-VG and achieve new state of the art.
Hao Li 0073, Xu Li 0001, Belhal Karimi, Jie Chen 0001, Mingming Sun 0001
ICME1